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  1. Q

    Help with Investigator Talent: Rogue Talent

    I'm updating an investigator PC and wanted to add a Rogue Talent in place of the usual ones (it's in the SRD). However, there is no option to select a Rogue Talent in the Investigator Talent list. Please assist, thanks!
  2. Q

    Adding Rogue Talents using Hero Lab Editor

    I've tried doing this but cannot find a way. Does anyone have any suggestions? This is for the core rogue class.
  3. Q

    Question about Legendary Mythic Intelligent Weapon Spellcasting Question

    The rules as written say: Spellcasting: This item allows its bearer to cast a limited number of spells as spell-like abilities. This ability can be taken more than once. Each time it’s taken, the bonded creature gains 5 points to spend on selecting what spells the item can cast. A spell costs a...
  4. Q

    Armor as Damage Reduction?

    I recall this was an option in Unearthed Arcana, which I know is minimally supported for the Pathfinder rule set here. Is there any way to make that an option? Thx.
  5. Q

    Showing Gear Value on top of screen next to Wealth

    One of my character files is doing this, which is very convenient as I can scroll the cursor over Gear Value and see a breakdown of how the PC's wealth compares to the norm by level, with breakdowns of different types of gear. Bravo! :D However, I can't figure out how I turned this feature on...
  6. Q

    Modifying a magic item (bracers of archery)

    I need to modify the script in Editor so the bonus from these items (Iesser and greater) applies to crossbows rather than to bows. I can't figure it out. Some help please? Thanks in advance. Andrew
  7. Q

    How do I do this? (Pathfinder)

    I've been slowly learning how to add new rules to the Pathfinder rules module for settings like Forgotten Realms and Ravenloft, and while I've made progress, I have hit some walls and need to ask for help. Rather than try to read every single thread, I'm going to focus my efforts here. I know...
  8. Q

    M&M 3rd ed. PDF output problem: Still no Fatigue Tracking chart?

    Since I got the program a few years ago, this problem has never been resolved. We've always had the Damage Tracker in the PDF output, but for some reason the Fatigue Tracker (which is used about as often in gameplay) has never gotten in there. Is there a way to enable this that I haven't...
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