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Search results

  1. G

    Minor annoyances that would be nice to have fixed

    I've been adding quite a bit of info into Mechanics and have come across some things that I wish would be "corrected." None of these are fatal, but they do add extra time and work on my part. I have some issues with my hands and any extraneous key strokes/clicks can hamper my getting info in...
  2. G

    Option to bypass constant "Do you want to do this"

    I do a lot of Duplicating Articles after I've created a template . Every tinme i do I get the message, "Are you sure you want to do this?" I would like the option to check a Do Not Show this again option. Same thing with copy and paste from an external source.
  3. G

    Export Tagging

    It's good to see that finally we can export/import entered information from one realm to another. So this morning I jumped in and tried it out. In one realm, I've created a Mechanics Article for Monster information. I've an overhead article named "Monster Encounters." I then created many...
  4. G

    Tagging issue??

    I am in the process of adding a lot of similar topics to Realm Works. To make it faster, I created a placeholder topic, set it to appear as I want it, then added a tag to it which each inheriting topics should have as their tag. I saved the placeholder. Then duplicated it to create a "real"...
  5. G

    Adding spells to mechanics

    I'm putting the spells from the core book into a mechanics topic and am wondering how others handle them. In Mechanics, I put a high level topic called "spell Lists" under which I have topics of 0 Level to 9 Level and am entering spells under the appropriate spell level. However, some spells...
  6. G

    How do you copy a Realm?

    I have a realm that I want to clone so that I can reuse the world, but clean out un-needed topics. In effect, I want to have to realms, set in the same world, but localized around different area. I am not sure if this is something that i have to wait until the Content Market arrives or not...
  7. G

    Outputting statblocks truncates text

    When outputting a Statblock in Text Format, I often find that lines get truncated. For example, when exporting "Genie, Efreeti" in the Special Ability section, the Change Size trait is exported as "Change Size (DC 17) (Sp) Twice per day, an efreeti can magically change a creature's size. This...
  8. G

    New Sync problem with version 1019

    Saturday the 4th, I installed the latest version 1019 and then ran a gaming session. Afterwards, when I tried to sync to the cloud, I got the following error message "Sync failed witherror code: -500" Is anyone else getting this? Any suggestions on what to do now? I can't delete the local...
  9. G

    New Release has markedly slowed down

    After I installed the new version tonight I noticed immediately that access to just about everything I've tried has slowed significantly with a message box of "Please Wait Loading . . ." and the topic tree on the left says something about no topics match the current filter settings. This...
  10. G

    Secret doors revealed on a map

    I have been using RW and have found that it has made dungeon exploring much easier for both me and for my players. However something that has got me stumped so I thought I'd ask the community. How do you handle revealing secret/hidden doors?? I've imported my maps from either modules or from...
  11. G

    Bug in World Almanac Events Containers, maybe??

    Decided to enter session notes into the World Almanac as Events. Entered several, then decided I should have been entering into a high level container. Created a Campaign Topic as container and then back to the entries and made their Containing Topic the Campaign. When I was adding each event...
  12. G

    Creating Genealogies

    In an attempt to input the genealogy of the Royal House of the region in which my players are adventuring, I looked through all the available tools and decided that the closest I could come would be to use a World Almanac/storyline. But .. .. .. I discovered as I was entering people as plot...
  13. G

    Some thoughts after a couple of sessions

    Have now used RW in a couple of face to face sessions. So far, I and the players are finding it very helpful. Being able to reveal sections of the world/dungeon as they are explored has speeded by things, as no one has to map out what has been seen on paper. But there is one improvement (well...
  14. G

    Revealing Pins

    I've placed Pins onto my maps, added appropriate tags, and revealed them and the map in player view. I assumed that if I revealed the pin in the player view that when the mouse is hovered over it the text would be revealed. In player view a pin is shown, but not the accompanying text. Can...
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