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    Mechanism limiting Normal Weapons from holding non-ammunition?

    I'm working on data files that allow characters to customize various bits of gear via inventions. The way I've figured best how to do that (without being able to see beyond the veil of LWD's Pathfinder files) is to dynamically assign "thing.holder" to viable equipment, and then place the...
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    (Everyman Gaming) Everyman Unchained: Fighters Support Thread

    Everyman Gaming LLC returns to their acclaimed Everyman Unchained series with an all-new unchained base class! Created by popular demand, the fighter finally gets his turn at the unchaining table with Everyman Unchained: Fighters! Written by the mind behind some of the most innovative martial...
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    (Interjection Games) Bringing Strange Magic to Hero Lab with Kickstarter!

    Hey everyone! I'm teaming up with Interjection Games again to bring Strange Magic to Hero Lab, and we're on Kickstarter to make it happen. #2 in Endzeitgeist's Top Ten of 2015, Strange Magic features nine classes (complete with archetypes, feats, and prestige classes) across three magic systems...
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    What does the #cancastarcane[] macro test for?

    Hey all, I'm working on coding a class that counts as casting arcane spells of a certain level for purposes of prerequisites, though it does not actually cast spells. I'm hoping someone can tell me what the #cancastarcane[] macro (it shows in prereqs for feats like Force Dash) tests for; I've...
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    Creating Custom Panel: Template IDs From Class Tab?

    Hey all, I'm slowly putting together my next project for Interjection Games: data files for Strange Magic. Due to their complexity and deviation from the usual Pathfinder systems, I decided it was in my best interest to create a new compset for theses classes that also uses a custom agent panel...
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    (Interjection Games) The Master of Forms & Expanded Support Thread

    In the next few days, Interjection Games will release its first data package for Hero Lab support. I am the coder for this and a few future projects for Interjection Games, so I am proud to announce that Hero Lab content for The Master of Forms and its first expansion: Master of Forms Expanded...
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    Display the 'customize FCOs' portal

    I'm currently working on a third-party class, and I've hit a bit of a snap. One of the class's FCBs adds a situational to a user-chosen Custom Special of the class for every five times it is selected. What I would like to be able to do is have the Customize Favored Class Options portal display...
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    Regarding Legality and Data File Authoring

    I tried searching for this answer in a few different places but I couldn't find it addressed anywhere. I've recently begun authoring data files for a 3rd-party Pathfinder publisher, and have found myself a couple weeks away from release. We have no intention of trying to get the files sold...
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    Cannot Put a List in Order! Editor Help

    So I am struggling with the editor and I'm hoping the answer isn't obvious, but I'm having trouble figuring out how to order sections in my portals. Like let's say I'm trying to create a new type of trait that can be selected, and I'm creating a new header (Heraldic, in this case). I can create...
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    Future Editor Tab for Mythic Paths?

    Hey all, I'm just wondering what is the forseeable future for a Mythic Path tab in the editor? We can touch just about anything else mythic currently (which is awesome), but I've gotten a couple of my players very excited for a few of the paths from Mythic Paths of the Lost Spheres, and while...
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    Text encoding either hide or transparency

    Hi, this maybe should belong in a more general forum, but I'm after examining the wiki, I have not come across any options for hiding text or making it transparent. This would be exceedingly helpful for creation of custom content that doesn't play to the expected format of the tags. As an...
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    Weapon/Armor Bonus Equivalent (Editor)

    Hey all. So I'm currently working on trying to add some of SGG's "Things That Make You Go Boom" armor and weapon abilities, which include some item powers that are worth a "half bonus." I've started on the first one, and to my pleasant surprise, the bonus appears to add correctly; eg if I make a...
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    Situational mods from a custom ability?

    So first post at these forums, hello all. I've been using Hero lab for a little while, it's been absolutely wonderful, and as my campaign is finding a little downtime over the holidays, I thought I'd take a crack at the editor. First thing I wanted to add with SGG's Talented Rogue as an...
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