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Search results

  1. S

    Death Attack

    Hello, can't seem to find it. What is the condition to see if a character has Death Attack? I'm building the Improved Death Attack feat from Epic Level Handbook, but I'm having difficulty finding the proper string. Thanks, -S
  2. S

    Getting specific class levels

    Hello, This seems like it should be a simple thing, but I can't seem to figure it out. I am creating the Landforged Walker (Secrets of Xen'dirt, pg 123), but I'm having problems with Body of Nature. At level 1, they get Body of Nature. At level 2, Body of Nature gives some resistance, and +1...
  3. S

    bug - Fighter 16-20, Overpower Attack problems

    Hello, I was fiddling with a level 20 fighter, and the variants I had available on HL. As a 20 level fighter, there will be 11 bonus fighter feats (+1 at level 1, +1 at every even level starting at level 2 [4, 6...]). At level 16, the fighter is able to pick up Overpowering Attack variant...
  4. S

    Updates?

    Hello, It's been a while since 3.5, and the community file, has been updated. Was production stopped at the release of 5e? -S
  5. S

    Suggestions?

    How would I submit, or where would I post suggestions? -S
  6. S

    Shamanic Invocation

    At level 5, a Dragon Shaman can pick the variant class Draconic Invocations, which changes out the usable aura to a least draconic invocation used by Dragonfire Adepts. However, I don't see anything that allows you to put the ability in your character file. Thoughts? Thanks, -S
  7. S

    Kender Weapons

    Yep, Kenders. Oh, the joy and headaches these lovable hell spawns can bring to a campaign. Though they're in the dragonlance settings, the kender weapons are not in the weapons section. I was going to work on making them, but realized that there is a thing where the system doesn't separate...
  8. S

    Race.Warforged?

    Hello, I'm making the Warforged Juggernaut PC. When I went to put the condition, tagis[Race.rEbWarforg] <> 0 in the Expr-reqs (code obtained from another working PC), I get the error, Syntax error in 'pre-requisite rule' script for Thing cWarfrgJug' on line 1 -> Tag 'Race.rEbWarforg' not...
  9. S

    Deadly Aim feat

    Hello, I'm looking to add Deadly Aim into 3.5. In summary, Deadly Aim is the equivalent of Power Attack for ranged players. I copied the data from Power Attack and modified some of it to work with ranged attack bonus instead of melee attack bonus. However, I'm having difficulty transfering...
  10. S

    Conditional Bootstrap

    Hello. Once again, I'm stuck with a small and simple scenario. I'm working on my Desert Kobold race and I'm having difficulty with the conditions. Here is my goal: Adding the tail attack if they have the Dragon Tail feat (fDragTail). Tag Expression: @valid=hasfeat[fDrgTail] didn't work...
  11. S

    Why only 6 classes?

    I was wondering, why does hero lab only allow 6 classes? I mean, it's more pseudo-realistic. However, when theorycrafting, it puts a limitation on my testing. -S
  12. S

    Prestige Paladin

    Hello, I'm building the Prestige Paladin class from Unearthed Arcana. There are two things I need some assistance with. One, Requirement: Spellcasting: Ability to cast {i}Protection From Evil{/i} as a divine spell. Two, Spells per Day: A prestige paladin's training focuses on divine...
  13. S

    Changing caster type

    Hello, The feat Uncanny Forethought, which is not in HL (at this time?), changes caster type from preparation to spontaneous. Any thoughts on how to make this possible? -S
  14. S

    Adding new natural weapons

    Hello, I was building a dragonwrought kobold and put in the Dragon Tail feat. The feat gives a natural attack based on the character's size. When I went to the weapons section (and the in-play and tactical console), the tail attack wasn't there. How would I go about inserting the attack? I...
  15. S

    Changing Base Attack and Saving Throw Arrays

    Hello, Due to an unserpassable amount of boredom, I decided to make custom classes with options that would change the base attack and saving throw arrays. Yeah, I can make different classes for each option, but that makes things too easy. Is there any way to change the array(s) via...
  16. S

    Racial Format Idea

    I had some ideas that would hopefully make the sifting/modifying races. Here's one of them: There is a class variant tab. Why not a racial variant window? How many versions of humans are there? I'm looking at six just in default/Lawful-G loadout. -S
  17. S

    Extra Rings [Item Creation]

    Can only equip two rings by default. How would I go about making the feat from Eberron which allows equipping four rings instead of two? -S
  18. S

    Overriding Subtype

    Hello, I was thinking about a way to override the natural subtype from an adjustment. The adjustment would work with a drop down list box much like the weapon focus. Any suggestions on what skills and abilities to look at for reference? I'm not very good with the editor as the API (or lack...
  19. S

    Skeleton Template overriding

    Hello, I ran a campaign earlier and I noticed that the Skeleton Template class seems a little broken. Either that or I don't know how to properly use it. I am unable to alter the HD without altering the template scripts themselves. Even in the Undead.encounter file, it's broken. The feats...
  20. S

    Feat: Versatile Spellcaster

    This is probably going to be the same problem as the issue I posted here but we'll see if there is a possible solution... Versatile Spellcaster (Races of the Dragon pg.101) you can use two lower-leve spell slots to cast a spell one level higher. Here we go again - trying to access the spell...
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