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  1. K

    Custom system authoring?

    I've searched a bit, and am surprised I haven't seen a thread that asks (though I suppose it's always possible in my old age that I have been struck blind): Will we have the ability to construct a customer ruleset, or a derivative (customized) ruleset based on a supplied one using Hero Lab...
  2. K

    Domains, Defaults, and Selection Lists

    OK, For my Traveller5 implementation, I have got variable attribute names, default skills, and the ability for some skills to require a domain. Here are two things I would like to be able to do: 1) Some skills that have a domain requirement are also default skills, and some of those have a...
  3. K

    Validation everywhere!

    Hey, Looking over the code, it appears (to me, at least) as though validation - that is, deciding whether I care how many character points have been spent, or abilities used, etc. before a character enters "Advances" rather than being just in initial creation - is spread over a lot of...
  4. K

    Updating Ability Summary Table - how dynamic is it?

    New question! Traveller 5 deals with skills (like nearly everything else) in a way that is different than other game systems. Skills come in a variety of flavors: 1) Default skills. Anyone can use these, whether they have ranks in them or not. 2) Regular skills. These /may/ be usable with...
  5. K

    Traveller 5 and variable attributes

    OK, I'm in seriously dangerous territory here (for me, at least) and am attempting to put Traveller 5 into Hero Lab. Traveller 5 has variable attributes - that is, if you're Human, you get Dex, but if you're another race you might have Grace, and a third race gets Agility instead. I know how...
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