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Search results

  1. L

    Error upon re-installing HeroLab

    I've gotten a new laptop, and decided to re-install HeroLab from scratch instead of migrating from my (very old) previous laptop. Uppn starting the Authoring Kit, I get this error: Is there anything I can do to correct that? Using MacBook Air M3 with macOS Sonoma 14.6.1
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    Difficulty with field pChosen2

    I have created an adjustment that grants a +1 inherent bonus to 2 different ability scores. I have set Menus #1 and #2 to Attributes. Pre-Attributes / 10000 ~ If we're not enabled, get out now doneif (field[pIsOn].value = 0) ~ If ability score(s) not chosen, get out now doneif...
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    Trying to implement a Fast Healer feat

    This would be a feat allowing a character to heal twice as fast through Night's Rest. The healing multiplier is stored in the hero field [tRestHeal], and can be manually set on the In Play tab. When I try to modify that field's value, I get an error message: "only derived fields can generally...
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    Using a string as a ThingID in a script

    I am trying to use a string, stored in the field "abText", as a thingID in a script, but I do not know how to do that properly. I have tried ~ We calculate the bonuses for Elemental Augmentation var AttBon as number var AttTarget as string foreach pick in hero where "abCategory.AMSAffin &...
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    Transition trouble

    I am running into trouble with a particular item I am coding It is a special armor that is easily enchanted with specific armor item powers, reducing the cost of such powers by half. I have tried the following 2 scripts at First - 2550, but I get the error message: Syntax error in 'eval'...
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    Tag manipulation challenge

    An adjustment I created has a chooser from 6 abilities called "affinities" Choosing 1 of those has a variety of effects, including changing the caster level on spells that I have already tagged (using a sSchool user-defined tag) as linked to said affinity. I can't find a reference or an example...
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    Assigning multiple copies of tag

    I am trying to write a script that would make an item assign 1 or more copies of a single tag to the hero, the number of copies depending on a chooser set by the user. Can someone point me to a thing that does something like that?
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    Encoded text adding a space

    In PF Classic, I am running into a minor but annoying thing where using encoded text adds a single space to the string of text. For example, "{i}spell{/i}" becomes " spell " instead of "spell" Is there a way to avoid that? This seems to be limited to user-created things, not things from the LW...
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    Metamagic bonus feats

    I am trying to code an ability that grant a character bonus metamagic feats. However, the list of available feats is restricted. Starting at level 5, MM feats available are those increasing the spell level by 1; at level 10, those increasing the level by 2 are added to the list, and at level...
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    Is it possible to add prerequisites to a group of things?

    I am modifying the magic system for a campaign. In order to access spells, characters have to meet certains prerequisites. For example, accessing fire spells requires a certain ability, and teleportation spells require another. Is it possible (maybe through a mechanic) to "batch modify" spells...
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    Timing problem

    I have created a skill. At certain total skill levels, it grants benefits to different spells: bonuses to DC or caster level. However, Total Skill Level is calculated at Final/26000, whereas spell DC and CL are around Final/25000. I have thought about defining a variable at Final/24990 that...
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    Advice on my big ongoing project...

    I am working on an alternate magic system, in which characters have some ability in 6 magic affinities (the 4 elements, light and darkness) to a variable degree. Each of the 6 affinities is linked to one of the basic attributes. The character puts ranks in those affinities, and bonuses can also...
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    Bootstrapping a Skill Focus requiring custom text

    A quick one: how can I bootstrap a Skill Focus for a skill requiring custom input, for example Knowledge (other)? For example, if I have a race that has access to the skills Knowledge (other) (cosmology) as well as Lore (Sun spots), and that race has Skill Focus for both, I can bootstrap the...
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    Spell DCs linked to variable mental attribute

    I am looking for a way to make a configurable figure spell DCs based on the highest mental attribute a character has (it is for a campaign where everyone has some sort of cantrip). The way I see it, I have to... 1- go through mental attributes and pick the highest associated bonus, then 2-...
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    Using Class Abilities as Custom Abilities: doable?

    I am trying to create a Gunslinger archetype that gets to select Deeds from a number of choices, instead of getting 3 pre-selected deeds. I plan on making Deeds the secondary or tertiary custom ability, depending on what's available. Will I have to redo all the Deeds I want available (which are...
  16. L

    Complex custom ability...

    I am trying to set up an ability on a Configurable that has the following characteristics: - You can choose between 6 different versions of the ability (set up as Custom abilities) - A starting character can have anywhere between one and 6 of these, but a max of 1 of each. - After level 1, a...
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    Giving spell casting to a non-spellcasting class?

    Can it be done in PF HeroLab? I've seen that it can be done in D&D 5 (in its tutorial), but can't seem to translate that to PF... If it's doable, what would be the best approach? I want to grant the ranger spellcasting progression through a feat (ideally), or through an archetype or template...
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    Adding a new always-known spell to oracles

    As a house rule, I want to add a new spell available to all oracles using cure spells (cure deadly wounds aka breath of life). How can I do that in the editor? Extend Thing seemed the way to go, but Cure spells are actually bootstrapped to the class so that shouldn't work. Is there some other...
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    Parallel class progression

    Our GM allows PCs to progress in a non-combat class as well as the usual character classes. Those classes are distinct from the NPC classes, have a maximum of 10 levels and use a separate XP tracker. Though they grant class skills and skill points at each level, they do not advance saves and...
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    Set max number of items in container?

    Is there a way to script this: I'd like to create a container that can hold a maximum of 4 items, no matter how large or heavy they are. Alternatively, is there a way to script a container that would hold a maximum of 4 item types, but could hold an unlimited number of any of them (for example...
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