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  1. P

    Not sure if this is a bug, or me not writing the script correctly.

    I am trying to get a trait to work. It works with Chains or Whips. Spiked chains are 2handers, and Whips can be held in the offhand, so I am trying to check to see if either gIsEquip or wIs2nd is <> 0. However, it appears that whenever you equip a 2hander, and unequip it, it still flags as...
  2. P

    Flaws not displaying correctly

    I reported it as a bug, but here is a picture reference.
  3. P

    Stalwart Feat

    After seeing this feat not implemented, I decided to implement it myself. If you need it, here it is. edit: removed since it isn't a part of the Core Pathfinder Package.
  4. P

    Custom list, Bludgeoning Melee Weapons

    I used the following as a custom expression for a feat with a selection. "component.BaseWep & wCategory.Melee & wType.B" It doesn't let shield bashes show up the same way they do with Focus or Specialization. They show up as "Heavy Shield", "Light Shield" etc. instead of "Shield, Heavy" etc...
  5. P

    Select Weapon Damage Type

    Is it possible to select a weapon damage type? Bludgeoning, Piercing or Slashing? I don't want to select a weapon with those types, but the types themselves.
  6. P

    Original Heirloom weapon selection list.

    How would I make it so the 2nd selection list shows premade magic weapons (Thus adding the +1 to attack with it)? As it is, it will only show magic weapons built as a custom magic item on the character builder. But if I want to select for instance, a scimitar of life stealing, it doesn't show up...
  7. P

    changeable weapon powers.

    I want to make an artifact sword that can as a swift action change it's enchantment between one of the burst powers. Is this doable? Meaning can I create a user just select the energy type it currently has and only have the weapon display that enhancement at any given time?
  8. P

    Ability that works when....

    Wearing light or no armor, not encumbered, and not using a shield unless it's a buckler. this is what I have in trying to check and see if a shield is a buckler. It works regardless of shield type. I figure checking on the armor won't be much different than checking on the shield. Post...
  9. P

    Delete Natural Attack

    How would I delete a natural attack in an eval script? Or at least disable it.
  10. P

    Activating a condition through script?

    I have a flaw that applies the shaken condition when in tight quarters. I am trying to have it so that when it is activated, it will apply the shaken condition to the hero. First 550 ~only run the rest if we're activated doneif (field[abilActive].value = 0) perform...
  11. P

    Removing Darkvision

    I have a flaw that removes Darkvision and replaces it with Low-light. First 510 perform hero.childfound[raDarkVis].delete[Helper.ShowSpec] perform hero.childfound[raDarkVis].assign[Helper.SpcDisable] perform hero.delete[thingid.raDarkVis] Doesn't work either if (hero.picklives[raDarkVis] <>...
  12. P

    Help giving -2 to each knowledge, sans Nature.

    Just wondering how I can pick through and ignore Knowledge Nature... so I can get rid of the #skillbonus[skKnowNat] += 2 line... Not a huge deal, but I like to learn! Getting rid of unnecessary code is a good feeling! :) Here is what I have now: Pre-Levels 10,000 foreach pick in hero from...
  13. P

    Survival as Class Skill for prereq.

    What would be the proper expression? I am guessing Expr-reqs is the way to go about it. #hasClassSkill[skSurvival] <> 0 Obviously this doesn't work, but I can't find the proper syntax. Anyone know? I can't think of any existing feats or anythign that has having a class skill as a prereq...and...
  14. P

    Trying to create a flaw that removes racial abilities.

    I am attempting to create a flaw that removes the following racial abilities from the Half elf Elf Blood Elven Immunities (+2 saves vs enchantments) Elven Immunities (Sleep) Now when trying to get it to remove the Elf Blood, I tried this code. Eval Script First 5500 foreach pick in hero...
  15. P

    Player's Handbook II Druid Shapeshifter variant. Get it here!

    I have it pretty much implemented. The only thing is you have to choose your element type in the class special abiltiies tab each time you change it, and I currently don't have it displaying the immunities based on energy type shown, or the immune to crits. Everything else works as far as I...
  16. P

    Boon Companion quick fix for Rangers.

    As per the ruling at http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/rules/animalCompanionsAndBoonCompanion&page=1#34 This is a fix to make it so your Ranger can ignore the -3 to effective druid level with the Boon Companion feat. Copy the feat, make your own, add...
  17. P

    Bootstrap condition

    I am trying to set a condition in a bootstrap to a class that will grant a bite attack when one of 2 abilities is activated. (Shapeshifting Druid variant from PH2). I am hoping if i can get it to work, the bite will display correctly on both forms. Things get screwy if you try and give the bite...
  18. P

    Living Weapon as a custom ability, script stopped working.

    I cannot get this to work...It is a modified Monk unarmed damage as a custom ability. Post Levels Priority 5000 ~ Get our unarmed strike pick, delete the damage tag from it, and assign ~ a new damage tag. var dice as string perform hero.child[wUnarmed].delete[wMain.?]...
  19. P

    Removing choices from class custom abilities

    If I wanted to remove some of the Custom Ability Wizard Specialist options when an archetype is active, how would I do so? Could I delete or alter the item's tag I want to be disabled as a selection that allows it to be selected in the first place? I'd like to do it in the Archetype coding...
  20. P

    Adding Wizard Specialized spells in archetype

    Adding more specialized spells in wizard archetype How would I add more secondary spells (for specialized spells) in an archetype I made? In the wizard class it normally uses this code to set the secondary spells. ~Post Levels 20,000 ~ If we have a specialized school, set...
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