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  1. T

    Advice on variable unit cost

    I'm working with a game system with variable unit costs. There are two distinct ways to create an army: 1. create a card deck, which modifies the basic values of the units 2. use an existing army list, then every unit has set basic costs based on the quality of the unit Both methods 1 and 2...
  2. T

    option does not create child link

    I suspect that I am doing something wrong -- that's usually the case! :) I have an option that adds an item when the option is selected. When I change the minimum and maximum range to 1, the item is not added. I have check via my pre-link script that the option working as I expected and...
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    Setting a variable initial option value

    I am working on deck construction and variable unit cost system. My latest challenge is how to set the minimum option value when a specific race is selected. Here's the structure: 1. The card deck is a unit. 2. Each card within the deck is an item 3. I have an option defined which mirrors...
  4. T

    Advice Request: Variable Unit Cost

    I have a new AB 3.1 project that is stretching my abilities as an author. I think AB 3.1 has all of the features I require, but could use some advice as to the structure of the data files. The system starts with a deck of cards. Each card has a weight and a special ability. Those of you...
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    Suggestion: Include AB2.0 data file support

    I have witnessed several discussions regarding the cost of upgrading AB 2.0 to 3.1. Most of the discussions revolve around a single point purchase price and yearly fee. To me, this is a non-issue, the cost of Army Builder is less than I spend each year on beverages. This argument typifies...
  6. T

    Inheriting Rules

    I am working on the Warmaster Ancients data files. I need to specify several unit restrictions, such as minimum 2 units per 1000 points, etc. These restrictions encompass minimum 1, 2, 4, 8 and equivalent maximums. In the past, there was the umin and umax directives. Previously, Army...
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