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Search results

  1. U

    Nanocyte Gear Array

    There's nothing in the Nanocyte Gear array rules in Tech Revolution that states that you can't create analog melee weapons, but the only melee options in HLO are powered. Considering how they worded minor gear and explicitly excluded Armor, it seems unlikely that this was Paizo's intent. I've...
  2. U

    Is there a reason...

    Is there a reason that PC races are not an option for NPCs in the Starfinder dataset?
  3. U

    Why can I no longer create NPCs?

    When I go to add, the only option is Hero(PC)... so I am unable to create NPCs (other than ones built as heroes). Okay, that's not quite true, I can duplicate existing NPCs and then modify them, but there is no option to create new ones. I know it used to exist, because I managed to do it. Am I...
  4. U

    Custom Melee Natural Weapons

    I'm trying to convert a creature from Bestiary 2, and either I am missing something, or there is no way to change the damage for Custom Melee Natural Weapons. My two choices seem to be 'Default', which is 0, and Standard, which is 1d6. What I want to do is change it to 1d3. Also, what the heck...
  5. U

    More scripting frustration

    I am getting the following error with the files I am currently working with and I can't figure out what's wrong with the script. <thing id="raKPInfDer" name="Infiltrator" description="The derro gains a +2 racial bonus on Disguise checks to pose as a diseased dwarf, gnome, or human child...
  6. U

    Thing that modifies existing sense range?

    Is there an ability/racial trait I can look at in the editor that would point me in the right direction for taking an existing sense (Darkvision) and reducing the range as part of an ART?
  7. U

    Eval script help

    I'm trying to write an eval script that gives a bonus to several skills, but it is conditional based on the type of the target (bonus to bluff vs aberrations, for example). I get an invalid tag expression, but I can't figure out what the correct tag is... I've been looking at other things, but...
  8. U

    Is there a way?

    I'm doing a bunch of custom Hero Lab entries at the moment, and none of the would be available for PFS (of course). I know I can turn the source off, and I know I can flag each item as No PFS, but is there a way I could set a blanket 'No PFS' for anything from a specific source?
  9. U

    Alchemist Favored Class Options

    I'm currently trying to add a Favored Class Option for a Lesser Derro Alchemist (KP Advanced Races Compendium) to add +10 minutes to mutagen duration. There is an identical ability for Drow in the Advanced Race guide, so I am using that as my model. And, well, it just doesn't give me the...
  10. U

    Update Server down?

    Hero Lab is currently failing to find and apply updates (6/22 10:30am PST). When it does so, it fails with an error The latest updates for Hero Lab could not be retrieved. Please verify that your internet connection is active and try fetching updates again. If the problem persists, click here...
  11. U

    Possible feature idea

    I'm not sure how hard this would be to do, because I haven't looked at how spells are implemented, but: It would be great if there was a condition for when a spell component pouch/holy focus has been removed from a character. If possible, I would love to see this implemented in a way that it...
  12. U

    Feature Request: Clean up Starting Languages

    I like what you've done now that Inner Sea Gods is out with Deity selection. Specifically, breaking it down into Core deities and then other deities, etc. I'd love it if you could do the same with starting languages, with Core human languages, then PC races, planar, and monstrous... or...
  13. U

    Launch error with portfolio

    I am suddenly getting this error when I open up my party's portfolio. The only thing I think I updated recently was some custom output (Ancient One's, I think). Any ideas?
  14. U

    Has anyone made stock files for Summon Monster & Nature's Ally?

    I know I can import the critters from the Bestiary, but I'm wondering if anyone's made stock files for import for all of the various Summon Monster & Nature's Ally spells? If not, would anyone else find that useful?
  15. U

    Am I missing something, or should I bug this?

    Med. Masterwork Studded Leather Armor - 20 lbs Armored Kilt - 10 lbs Armor Spikes - 10 lbs --- Med. Masterwork Studded Leather Armor w/ Armored Kilt & Armor Spikes - 50 lbs I can confirm that it's adding 20 pounds for the Armored Kilt (which is 10 lbs on its own), but I don't understand why...
  16. U

    How would I...

    How would I go about modifying the Adopted trait so that it also granted the language options of the Adopting race? I know it's not RAW, but makes sense to me as a house rule. Right now I'm just ignoring the warning.
  17. U

    Is there a way...

    Is there a way for me to get a report of what data sources are required for a character? Alternately, is there an easy way for me (short of process of elimination) to determine what data sources I can disable without affecting the character?
  18. U

    Why can't I adjust total feats?

    I'm trying add a feat to a Graven Guardian, but despite adjusting the total feats like I would for a PC, they do not show up. Yes, I know I can ignore the warnings. I'm just wondering why it doesn't work in this case. The text says "Add hit dice to gain feat slots", but that does not appear to...
  19. U

    Skeletons don't seem to follow their own rules...

    Hero Lab does, but the actual stat block from the Bestiary doesn't seem legal by its own rules. I noticed that when I attempted to equip a scimitar, shield and chain shirt. In the bestiary, they're only listed as having Improved Initiative. The skeleton template in HL gives them Simple Weapons...
  20. U

    Dundracon Meetup?

    Who's going to Dundracon in February? Who wants to meet up over a pint or two? :D
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