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Search results

  1. P

    Adding a choice of feats by choosing another feat

    Is it possible to have a drop down list of feats that someone can choose one to have bootstrapped to his character from inside another feat? If so can someone give me an example? If not is it possible to bootstrap a feat from inside a validation code?
  2. P

    Bootstrapping

    Is there a way to bootstrap from within a evaluation script. I need an item to be bootstrapped under certain conditions, so don't want to use the normal bootstrap element? i am working in savage Worlds if that makes a difference
  3. P

    Day after Ragnorak

    I have a DAR file almost completed, only thing left is equipement, and creatures, not sure how far I'll get with creatures though. If anyone is interested in the user file drop me a line. I am also working on a Beasts and Barbarians User File.
  4. P

    doing an edge that gives a +1 bonus to skill that is over it's governing attribute

    I have an edge that gives a bonus to certain skills if they are over their governing attribute, tried the following and this gives the bonus regardless. Any help is appreaciated as always. if (#traitfound[skNotice]>=#trait[attrSma]) then perform #traitroll[skNotice,+,1,"Savage"] endif
  5. P

    Searching for a particular hindrance

    Anybody can tell me what I am doing wrong here, i tried using this code like searching for an edge but it will not work while searching for a hindrance. it tests without errors but does nothing when put in place. foreach pick in hero from Edge where "!Hide.Hindrance" if...
  6. P

    Reuseable Codes

    I was just thinking we could put together a list of all the codes from various people and the devs could make it sticky. Mechanics These are all listed in the tags.1st file Adding faction use Initialization/1000 change cabal to whatever is needed perform hero.assign[Hero.FactionUse]...
  7. P

    Multiple Forms

    Ok I am working on a user file for Gaslight a setting by Battlefield Press. One of the character types is werewolf. the werewolf gains certain powers while in wereworl form, and gains even more stuff when shapechanged under the full moon. so I am attempting to add an activateable Werewolf form...
  8. P

    Bootstrap

    Is it possible to Bootstrap something from within an evaluation script?
  9. P

    Show vehicles

    Anyone know if there is a mechanic to automatically show vehicles. I have standard equipment turned off and all of my military vehicles won't show unless the user check marks the show vehicles.
  10. P

    Find thing and Precludes

    Any chance the find thing could be added to precludes like you have for expressions I spend quite a bit of time writing down things needing to be precluded as it is now.
  11. P

    Checking that a certain knowledge skills is at the correct die type

    CapedCrusader posted the way to find if a certain knowledge skill existed, but how would I find out if a certain knowledge skill was at the correct die type. Such as PreReq of an edge is Knowledge "Battle" D6 Thanks
  12. P

    Savage Mass Effect

    I have just about completed a User file for the Savage Mass Effect Rules I found on www.explodingdice.com The rules are currently up to version .81. Currently I am adding in some weapons. A few things can't be completed until SW gets updated to allow such things as double points to raise an...
  13. P

    Poverty still does not reduce starting funds

    While i see Rich will increase starting funds, I see Poverty still does not reduce starting funds. Is there a way to correct this. Also is there a way to change the default starting funds for a particular sataset from 500 with a mechanic?
  14. P

    Adding Edges that add to damage die of unarmed attacks

    I added an edge Martial Arts, that does d4+str damage using the following Evaluation script. perform hero.child[wpUnarmed].setfocus focus.field[livename].text = "Martial Arts" perform focus.assign[WeaponDie.2] Phase is set to initialization with timing of 1000 everything works...
  15. P

    Savage Worlds Bugs

    I thought I would keep a list of the bugs I had found here in this thread. #1 The Edge Quick Healer is actually called Fast Healer in SWEX #2 Poverty does not halve starting Wealth #3 Florentine adds the +1 to fighting whether it is activated or not, the evaluation script should be changed...
  16. P

    Bug with hiding Skills/Edges, Etc.

    I was putting together a Weird Wars II file, WWII does not use guts, so since precluding the regular huts skill creates a lot of errors, I worked around this by created a new guts skill with a unique id for wwii setting, added skGuts to the replaces thing, then made my new guts skill hidden...
  17. P

    buying powers like the super powered companion

    Is there any way to set up the arcane background to work like thee super powered companion or necessary evil where you buy the powers based on their cost, and the power points you have available? It's quite different from the way normal arcane powers work, more and more licensed products are...
  18. P

    M&M 3rd ed. Vehicle Arrays

    Am I missing something I was trying to figure out how to create a Vehicle Array like Batman has in the DC Adventures write up and I don't see how to do it? Thanks, Alvin
  19. P

    Languages

    How can I get launguages to show up in a user file like Rippers smarts based, without having to force the user to select smarts based? The Rippers component doesn't show up in the editor. Also is their a way currently to give a race a starting language so say I want my Elf race to start with...
  20. P

    Showdown

    Any Chance of adding support for Showdown (Pinnacle games)?
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