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  1. C

    Vehicle Proficiencies missing?

    I'm just making some characters, and I noticed that neither land vehicles nor water vehicles are available as proficiencies, either from backgrounds (e.g , soldier) or from the Skills tab. Am I missing something?
  2. C

    Legendary Items not adding skills or feats

    I just filed a bug report on this, but I thought I'd mention it to see if anyone has seen this before and figured a better workaround. One of the PCs in my game has a magic item that gives an enhancement bonus to Intelligence (among many other powers); it is also his legendary item. When I add...
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    Multiple tracked resources in one magic item?

    I was making a custom magic item that acts like several runestones of various levels - so for example, the wearer can use it to recover two 1st level slots, two 2nd level slots, and two 3rd level slots. But by default, the Tracked Resources section of the In-Play tab seems to show only one...
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    Vexing issue

    When I load a portfolio containing my version of Arueshalae, I get this error message: "Attempt to access non-existent child pick 'spSuggest2' from script Location: 'eval' script for Thing 'raAP75ArPR' (Eval Script '#2') near line 13 - - - Attempt to access non-existent child pick 'spSuggest2'...
  5. C

    Adding the channel revelation to a non-oracle

    One of the PCs in my Wrath of the Righteous game is probably going to take the Mythic Extra Hex feat, from Legendary Games' Mythic Hero's Handbook. That lets the witch (or shaman, in this case) take a magus arcana, oracle revelation, or rogue talent as an ability - in this case, the shaman wants...
  6. C

    Upgradeable Specific Armor or Weapons

    I let the PCs upgrade specific armor or weapons - so they can increase the enhancement bonus on their celestial armor or their sun sword. Is there any way to do this in Hero Lab? So, for example, celestial armor would appear on the armor tab under Magic, Custom & Masterwork armor and have the...
  7. C

    M&M 2nd ed. Feats from powers or library showing up on sheet

    Right now, any feats that you buy as part of a power or even simply have on a power in the library get printed on the character sheet under Feats, and they are indistinguishable from any other feats. For example, one PC has Power Attack bought as a feat on one Blast in her array - she can push...
  8. C

    Adding other options to Unchained classes

    The PF Unchained versions of the rogue and barbarian only deal with rogue talents and rage powers presented in the hardcover books, not any in the campaign setting or player companion lines. The hardcovers & the other books are under different teams at Paizo, and they don't cross streams very...
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    M&M 2nd ed. Backporting Affliction

    I was thinking of using 3e's Affliction power (or something like it, anyways) in my 2e games. Has anyone adapted & implemented Affliction in 2e?
  10. C

    Legendary Abilities on magic items

    I'm trying to build an item (the Equinox Crown, from Road to War: The Equinox Crown) that is sort of like Radiance from Wrath of the Righteous: a legendary item with prebuilt powers that are unlocked as the PC owner accomplishes certain tasks. Unlike Radiance, the Equinox Crown has actual...
  11. C

    Using skill ranks in bootstrap conditions

    I am trying to add a legendary item/artifact called the Equinox Crown, from Legendary Games' product, Road to War: The Equinox Crown. One of its abilities is the ability to give the Selective Feat to the user, if it's equipped and if the wearer has 10+ ranks in Spellcraft. Adding the feat via...
  12. C

    How to alter gear prices?

    I have house ruled some prices to match prior editions a little more. How can I implement those changes in HL? I see there's a Permanent Adjustment for altering the cost of an item, but that's kind of a pain to do it over and over again for stuff like Fake SINs that every PC will have (sometimes...
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    Creatures from Wrath of the Righteous bestiary entries?

    Are the various creatures from the Wrath of the Righteous bestiaries (from APs #73-78) available anywhere in Hero Lab? I was trying to create a cambion (from #76, p. 84), but I can't find it. Tome of Horrors Complete has a cambion, too, but it's way too powerful for my purposes. Thanks
  14. C

    M&M 2nd ed. Attractive bug in 3.7

    The bug isn't actually attractive, though the bug is with Attractive -- the feat, that is. I'm getting validation errors on any NPC with Attractive, claiming they are over PL by (bonus from Attractive + # of ranks in Bluff or Diplomacy - 5), no matter what PL they are. Cha score is irrelevant...
  15. C

    Script bugs

    I just opened a portfolio I haven't updated in a while, and got a whole raft of script errors (see attached image). The character in question has Growth, and a bunch of the errors reference pwGrowth, so I'm guessing it's got something to do with that. Any ideas?
  16. C

    Removing penalties from Medium Encumbrance

    I'm trying to make the Easy Travel armor property (from Magic Item Compendium) work. The property lets the wearer carry up to a medium load as if it were a light load -- ignoring max Dex, check penalty, speed reduction, etc. (It also lets the wearer walk longer, but that's not a thing that...
  17. C

    Questions on implementing Melee/Ranged Weapon Mastery

    Okay, I'm working on implementing the Melee Weapon Mastery, Ranged Weapon Mastery, and Weapon Supremacy feats from Player's Handbook II. Naturally, I have questions. :) 1) For both Melee & Ranged Weapon Mastery, you're supposed to specialize in bludgeoning, piercing, or slashing weapons. So, is...
  18. C

    Armor Check Penalty error for mithral armor

    I noticed today that when you make a set of custom armor, and make it mithral, the Armor Check Penalty is too low. For example, mithral full plate should have an ACP of -3; if you take the pre-made mithral full plate of speed, its ACP is the correct -3. But if you make custom mithral full plate...
  19. C

    Implementing Heavy Armor Optimization

    Okay, I have Heavy Armor Optimization kind of working -- it decreases the armor check penalty, and increases the armor bonus, both by 1 -- except for two things. First, here's the Eval Scripts code, which I've got running at Post-Level (users) at 10500: ~ If we're disabled, do nothing doneif...
  20. C

    Way to replace one bonus with another?

    I'm trying to implement the Steadfast Determination feat, from PH2 (the 3.5e PH2); it allows the character to use their Con modifier instead of their Wis modifier for Will saves. Is there any way or function that will allow me to easily replace the Wis modifier with the Con mod (if it's larger)...
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