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Search results

  1. R

    D6 Fantasy

    I'm having a problem with pips in this system and I know other related questions have been asked before. My issue is that you can have 15 pips in a mundane attributte but only 12 in skills and I can't work out how to tell Hero Lab about the lower total. There are also 2 Extranormal attributes...
  2. R

    Starting Resource Options

    The D6 system starts characters with a base of 79 Creation Points and 0 Ability slots. I need to change the thing that gives 225 character points but can't find it. The 250 and 275 options are hopefully defined in the same place and it should be easy to change them to 94 and 109 as well as...
  3. R

    Fudge Traits

    The first step in programming Fudge properly should have been to get the trait levels set. They range from Terrible (-3) to Legendary (4) with each intermidate step also being represented by a word rather than a number. In theory it should just be an eight part if statement but I'm having...
  4. R

    Karate - A Complicated Skill

    In Fudge the behaviour of this skill varies depending on which sources apply. If one source is on then the linked attribute is Strength, another it's Dexterity, a third makes it an Attribute whilst the one I'm currently working on splits it in to three derived skills. Two obvious questions...
  5. R

    Fudge Attributes

    As I think I may have mentioned previously in Fudge everything is optional. Using the skeleton files is there any way to make an attribute appear only if the neccesarry source is present? So far I've tried creating them in the editor and tying them to a source but nothing happens when I turn...
  6. R

    Variant Classes Adding Specific Spells to Spellbooks

    The below seems to be to specific so I'm going to rephrase the post above the line of minus symbols. I have a set of variant Wizard classes that I need to do the following (in order of importance): a) Add three specific spells to a Wizard's spellbook b) Add the same three specific spells to...
  7. R

    Inspiration Wanted - Zodiac Themed Abilities

    One of my less succesful tasks I've set myself is to create at least tweleve new abilities for the sample system - one for each sign of the western zodiac. Unfortuantly my knowledge of astrology is lacking and I'm finding it difficult - suggestions for all tweleve signs, as well as signs of the...
  8. R

    Adding spells to the Sample file without adding new tabs

    I have a weapon "RoboRang of Water" (wpRangWet) that grant the user the ability to cast two spells "Icy Missile" (spIcyMissl) and "Deluge" (spDeluge) - I want to know what category from the exsisting one's it's best to file them under. "Icy Missle" is a direct damage spell so thought it might be...
  9. R

    Adding Abilities when Item Equipped

    As you may remember I have been converting my homebrew world to use the "Authoring Kit Sample" system. My current goal is that I have a type of armor called "RoboRoo Disguise" (armRoboRoo) that grants an ability "Cyborg Groin" (abGroin) when equipped. I've located the script to do this with a...
  10. R

    Requiring Class Levels

    I'm trying to convert the d20 Modern material for use in a D&D campaign - I'm having some trouble but think it should be easy to do. Two of the classes (the Smart and the Tough) have trees where the first option in the tree requires a selection from any other tree - I think the easiest way to do...
  11. R

    Adding hands via editor created items

    I've been converting my setting (Element-Verse) to work with the sample ruleset in Herolab. I've been having trouble however getting a particular ability to work as intended. The ability (Simian Tail, which I want to assign the unique id abSimTail) grants the ability to use one extra hands worth...
  12. R

    Nested Derived Attributes and Conditionals on these

    One of the trickest bits of the setting I've been working on is the Learning trait - it's defined as the lower of Memory (attrMem) or Concentration (attrCon). To make matters worse it can be altered from this base up for 1CP or down giving back 1CP. Ideally I'd also like it to display indented...
  13. R

    Hit Points from Skills

    Okay, I've found the main hitpoint script in thing_traits.dat (the block beginning id=trHealth). Fudge by default has it as 9+Damage Capacity Attribute. As I think I mentioned before, I've downgraded Damage Capacity to a skill. What I need the health trait to actaully calculate is 9+Damage...
  14. R

    Introducing the dF to HeroLab

    Fudge uses special dice it calls dF, each generates a result between -1 and +1, I'm sure this is possible to do in HeroLab, but am unsure of which file and what script I need to add to say that when someone rolls dFs roll d3-2 for each dF to be rolled - that is the result of that specific dF, or...
  15. R

    Maximum Number of Picks

    How do I code so that, for example, an Ability that can only be picked three times presents an error message if more than three picks are made. I'm pretty sure I need to count the number of times it's picked, but not sure what the code to do so is or the correct syntax for the "iserror" A more...
  16. R

    Demonstration mode on files created via Authoring Kit

    I have a file I've created using the "new system" option that's showing as being in demonstration mode, however I have the relevant liscence (Authoring Kit etc), so how do I tell HeroLab this? Is this due to a limit - as this is not the first file I've created? Thanks "Ray"
  17. R

    Safely breaking the link between skills and attributes

    As you may remember I'm trying to use HeroLab for the Fudge system. One of the main things about this system is that everything is optional. By default and in my preferred setting, there is no link between the Attributes and the Skills. I'm unsure of where to start on seperating the two - how do...
  18. R

    New Project - Fudge, Where to Start?

    After reading through the documentation, I'm a bit confused as to where to start with my new project for the Fudge system. Fortunatly some of the rules are available as a free pdf on the publishers site (www.fudgerpg.com). As you will see most character traits operate on a fill in the blank...
  19. R

    Spellbooks in 2.1b

    Earlier today I was attempting to create a couple of specialist Wizard characters to replace the ones from a module, but it seems that something changed in either 2.1a or 2.1b has broken the link between spellbook and the wizard class - was this intentional? If so how do I get around it? If...
  20. R

    Custom Attributes - Does Anyone Else Use Them?

    When travelling to work today it suddenly struck me that I'd like to add another attribute called "Creativity" to characters in the setting I've been working on. At the moment this isn't possible within HL, but I thought I'd ask to check with the rest of the users if it's worth getting adding...
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