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Search results

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    Script to check Weapon type!

    Hi guys, I'm trying to script a test against a weapon which belongs to the fighter group Heavy Blades and is Two Handed. I've constructed a script which will test for each thing separately but can't seem to get the right hand expression correctly. If...
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    Encumbrance error?!

    I have a racial ability which doubles the carrying capacity with regards to encumbrance 0 - 800lbs Light 801 - 1599 Med 1600 - 2400 Heavy Here's the script Post Attributes 10000 ~ We can carry twice as much before we are encumbered herofield[tEncumLgt].value *= 2...
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    Portfolio batch setting, feature request!

    Feature request for Hero Lab. Would it be possible to implement a feature switch which will set all the portfolios in a folder to an NPC or to a PC status. Likewise another option which would be useful is set all the portfolios to enemy of party or ally of party switch. Similar to the strip...
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    Happy new year!

    Just leaving this here for later! Happy and prosperous new year to all on the lone wolf staff and forums.
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    Add Custom special activation effects

    Hi, I'm either suffering a brain melt down or I just can't grasp this at the moment. I have a randomly determined set of qualities which i'd like to bootstrap and add to a Skeleton template via an activated Racial Custom Special here's an example "Missing one arm. The skeleton only gets one...
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    Modifying / Appending to a spell description

    Hi, As the title suggest I'm attempting to Modify / Append the Ice Storm spell description. All at Render 10000 The #appenddesc macro here ~ Lets add to our modified Ice Storm spell information for reference #appenddesc[spIceSto3], "Three times per day, the wearer of the crown can call...
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    Adding an Armor Spike type attack!

    Pretty straight forward ability but having a problem implementing this. "Your hair grows into sharp quills. When not wearing armor, you may make attacks with your hair as though you were wearing armor spikes" I've bootstrapped the wArmorSpk tag and entered this code. Pre Levels : 5000...
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    iPad app crashes.

    I've updated my iPad air to iOS 8.02 now my HL app crashes to black screen after a few moments. Reading the release notes for HL it was mentioned that this happened occasionally but a bug release was submitted to Apple to fix this. Bug report submitted via app but thought I'd also mention on...
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    Template Setting Caster Level to total HD how???

    I'm trying to get a template to adjust the CL of a spell like ability to reflect the total hit dice of the creature it's applied to. I've bootstrapped the spell onto the template and it displays as it ought too but with a CL of 1. I'm trying the following script field[sCL].value +=...
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    Simple arcane spellcasting

    Hi all, I've hit a snag on a new race I'm entering. I'm coding an ability that works like simple arcane spellcasting from mythic adventures. But the creature gets 3 times it's CR in spell levels and can cast a limited number of divine spells to. I've made a direct copy of the SAS ability and...
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    How can I Assign a Cleric Domains to a Race.

    Hi all, For reference this is the BONE PRIEST from The Emerald Spire Superdungeon I'm coding a Race that has access to a limited list of cleric domains without any of the other clerical benefits. I've hit snags as summarised below. I can bootstrap the domains directly which causes a linkage...
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    Lost the link to google docs script examples

    Not a Pathfinder code question but a general enquiry. A while ago somebody, I can't remember who, posted a link to google docs with a bunch of script coding examples, in a handy dandy table. I've searched and just cannot find the link again, does anybody have it bookmarked at all? And could...
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    Script "Wield Two Handed weapon as One Handed"

    I have an ability that allows the wielding of spiked chains, and similar weapons, as one-handed weapons. Scripts posted for future reference First 2000 ~if we've been replaced, get out now doneif (tagis[Helper.SpcReplace] <> 0) ~if we aren't our chosen race get out now doneif...
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    Magic Weapon that bestows negative levels error!

    Okay i've got a Bastard Sword that i'm entering into the editor which is causing me a problem. {i}+2 keen flaming bastard sword{/i} is made from a solid piece of jagged black stone. Easy right? Bootstrap the Keen, Flaming, and Stone to the Bastard Sword add the correct numbers and its good to...
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    Extra Cruelty (Mercy)

    I'm trying to modify the Extra Mercy (feat) to grant an Antipaladin an extra Cruelty. I can't find the field to target the cruelty table on the class, what's the tag / field I should be looking for? I need to make the pre req check for the Lay on Hands ability which the Antipaladin doesn't get...
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    Dark Sun (kind of) for Pathfinder.

    Saw this announcement over on Athas dot org. Looks like I'll be able to terrorise my players on a hostile desert land once more using new updated rules. :D
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    Armor Hit Point adjustment

    I'm trying to develop an adjustment that shows the Hit point total of a selected armor. I've managed to create this Final Phase 10000 ~ If we're not enabled, get out now doneif (field[pIsOn].value = 0) ~ Lets multiply our armor bonus by 10 which should give us our HP total...
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    Domain pre-requisite

    I have a class special that requires a specific Diety and certain Domains as a pre-req. The #hasdeity[XXXXX]<>0 macro works spiffingly well however It would appear that Domain pre-requisites are an anomaly. I tried #hasdomain[cdEvil] <> 0 but received a right side expression parsing error...
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    Changing the Summary text on a special ability?

    I'm attempting to append / change the summary text of the vampires blood drain ability. I've successfully managed to alter the description contained in the main text body utilising this code. First 1000 ~ change the Vampire Blood Drain text to our other benefit perform...
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    Special / Class ability (Strength) pre-requisite

    I have a conundrum, I'm entering some feats that require a Class / Special ability to be a higher version than base i.e. Sneak attack +2D6 or Channel Energy + 3D6. I've scripted the prerequisites to check for the sneak / channel ability but can't figure out how to check for the strength of...
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