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Search results

  1. T

    Suppressing "You must choose an option"?

    Is there a tag or other mechanism by which I can keep HL from throwing an error for an ability that has selectors that aren't set to something?
  2. T

    Name That Configurable

    My situation: I have a set of custom abilities that can potentially be added through one of two different configurables (one class-specific, the other a more generic pool). The second configurable needs to enforce some prerequisites, but the first one (the class-specific one) should not. This...
  3. T

    Custom FCB gets deselected on reload

    I am implementing favored class bonuses for the Spheres of Power classes, and I've noticed an odd problem. Having created and bootstrapped an FCB, I can add it to a character and it performs its job just fine. However, I've noticed that if I reload the portfolio, any class levels that have a...
  4. T

    Detecting Item equipping very early

    As far as I can tell, the gIsEquip field on magic items doesn't get set until First/495, and the "Helper.SpcNotWorn" and "Helper.SpcDisable" tags aren't applied until well after that. I am making an item that can bootstrap abilities that have early scripts. Is there any way I can determine the...
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    (Drop Dead Studios) Spheres of Power: Official Support Thread

    Hi everyone, The Spheres of Power and Spheres of Might data packages for Hero Lab are now available for purchase. This thread will serve as both an announcement channel and a support resource. I am TheIronGolem, the code monkey responsible for the packages I do not work for Lone Wolf...
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    Dropdown menu on item power

    Has anyone else tried creating an item power (specifically, a weapon power) that employs a dropdown selector? I've started tinkering with one myself, by having the power put text into "parent.field[usrCandid1]". I can see in the debug menu that the text is going in, but no selector is...
  7. T

    Lost my core classes somehow. How do I get them back?

    Okay, big first for me here. I've been doing a bunch of development in a copy of my Pathfinder folder (not my main Pathfinder folder, thankfully), and I'm not sure when it happened, but at some point the core classes (Wizard, Fighter, Rogue, etc, just everything from the PHB) have disappeared...
  8. T

    3PP and limiting package dependencies

    In the data package I am developing for a 3PP, there is custom class special that grants a bonus feat, and that feat is from Classic Monsters Revisited (which in HL is part of the "PF Campaign Setting # 1" package). This feat appears to be the only thing referred to by the 3PP that comes from...
  9. T

    Animal Companion Spell Resistance

    I'm working on a class special that grants SR to an animal companion. Seems like it should be easy enough, but I can't seem to get it working. No matter what timing I try, I can't seem to access xSplRs on the minion, even though it has clearly been bootstrapped. My code (Currently at...
  10. T

    Treating class level as caster level for feats

    Here's an ability I'm working to implement: I've thought of a few approaches, but all of them seem deficient in some way: 1. Add class level to the tMaxCaster field - Would cause the hero to qualify for all sorts of things it shouldn't. 2. Add class level to the tMastCraft field - Would...
  11. T

    Is there a string-friendly version of "tagnames"?

    I have an ability that needs to loop through a series of custom dynamic tag groups I've made, and append each tagname it finds in each group to a string. Basically, the groups look like this: <group id="custgroup1" name="Custom Group 1" dynamic="yes"></group> <group id="custgroup2"...
  12. T

    Preventing Eval Rules from firing

    I am doing a class feature that grants the Weapon Focus and Specialization feats (including Greater versions) for a chosen weapon at specific class levels. This works fine, but in the case of Greater Weapon Specialization I'm running afoul of the Eval Rule on that feat that checks for Fighter...
  13. T

    Accessing pick fields from pre-req

    Is there any way a pre-req can transition to its pick? I need to run different logic depending on the value of a selector on the pick.
  14. T

    Checking text fields in Bootstrap Conditions

    Is there a text equivalent of "fieldval:some_numeric_field" available for text fields when doing a conditional bootstrap? I've tried "fieldtext" and "fieldtxt" but neither seem to be valid.
  15. T

    Minion - No skill points, too many HP, etc

    I'm in the process of making a companion type that is bootstrapped from a custom (non-class) ability. I can get the minion to appear, and most parts of it are working correctly so far. But there are a few things that have me scratching my head: 1. The minion is not receiving any skill points...
  16. T

    Can you change a feat's prereq fields programatically?

    So here's a feat that I'm trying to implement, relevant part bolded: Since ability score prereqs are now held in a numeric field, I was hoping I could simply have this feat move any value it sees from the target feats' reqStr field to reqDex. But I need to do this when the feats aren't yet...
  17. T

    Adjustments and custom menus

    I'm working on an adjustment that needs to let the user pick a second numeric value independently of the pAdjust field. How can I set one of the menu selectors to show a simple numeric range?
  18. T

    Feature Request: Condition Immunity Checks

    Something I'd love to see HL do in the future is warn me when I give a character a condition that they're supposed to be immune to (not prevent it, of course, since sometimes immunities get overridden). If I check a condition on the Conditions tab (or the Tactical Console), HL should highlight...
  19. T

    Markup guide?

    Is there a comprehensive guide to the markup/formatting options available in HL anywhere? Right now I'm specifically looking for how to create bulleted lists, but it would be nice to know what all the formatting options are.
  20. T

    Tag Group Suggestion: SaveAdd.?

    I'm currently working on a class special for the 3PP Pack that adds CHA to Will saves, but with the caveat that it will not stack with other abilities that do the same (such as the paladin's Divine Grace). I am aware of the SaveAbil and SaveOver tags, but as far as I know there is no tag that...
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