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Search results

  1. E

    Pounds, Shilling and Pence

    Pounds, Shilling and Pence? I'm just about done with the first version of the Space 1889 files (MAN, there is a LOT of gear/animals/vehicles to enter) and was wondering about something. What I have been doing is to convert the British prices to the rough equivalent in American dollars, it...
  2. E

    Hellfrost dataset question

    Hi, We are starting a Hellfrost campaign and I have a question about the Hero Lab files. When looking at the character sheet I see a space for Glory, but I don't see anyplace to add it in. Does this just have to be written on the sheet or am I missing something? -Erich
  3. E

    Errors when I switch data sets

    Hi, I seem to be having a problem when I try to load a data set that is not the Space 1889 set I'm working on. I'm getting the error messages Attempt to access non-live child pick 'trStatus' from script Location: 'eval' script for Thing 'MechStFlrC' (Eval Script '#2') near line 1 Attempt to...
  4. E

    A question about special weapons

    Space 1889 has a knowledge skill called gunnery that is used to fire stationary weapons. Does this mean that special weapons like Cannon should use the knowledge skill instead of Shooting? And if so, how can a weapon be scripted to use it instead of shooting (or can it)? Thanks -Erich
  5. E

    Problem with seperators

    I'm having a bit of a problem with two of my seperators, they are showing up in the wrong place in the list. I created a seperator for Medeival Blunt and Medeival Exotic, and they do show up, but they show up at the top of the list with nothing under them. To make the Medeival Blunt seperator I...
  6. E

    A question about scripts and linkages

    Hi, In my never ending quest to get the lizardman Primitive racial property to work I decided to try and modify the Very Costly Attribute racial property. Now the script to apply that to Smarts is linkage[Attribute].field[trtCost].value += 1 and the link script is linkage="Attribute"...
  7. E

    Space 1889 update

    I just finished coding all of the Space 1889 edges and am pretty pleased with things so far. Well except for the Adventuress, I kinda had to brute force that one. Since one of the benefits the Edge gives depends on which companion is chosen (A social boost if the rich companion is chosen), I had...
  8. E

    Lizardman primitive hindrance

    I'm still working on the Lizardmen for Space 1889 and am still having trouble with the double cost for knowledge skills thing. So far the only code I have found will allow a double cost for ability scores or specific skills, but not all knowledge skills. I could apply the code to all of the 1889...
  9. E

    Specific Bonus Language

    I am currently working on the Foreign Office Diplomat Edge and noticed that the Edge gives French as a free language. Now, I know how to add bonus language slots to an Edge. Is there any way to make the bonus language slot specifically French? Thanks -Erich
  10. E

    NCOs and Command. Opinions requested

    Hi, Here is my quandary. The Army NCO edge gives the hero +3" on his command radius. The SW Deluxe edition added the Commanding presence Edge which raises a command radius from 5" to 10". In a Space 1889 campaign updated to the deluxe rule set, should the NCO Edge give the Commanding presence...
  11. E

    Can someone check me on this please?

    Isn't the code to add 2 languages to a hero #resmax[resLang] += 2 #resleft[resLang] += 2 I ask because when I use the code the only languages showing up are the ones for half of the Smarts die. Thanks -Erich
  12. E

    I must be getting used to this...

    I actually managed to figure out the code to require a character NOT have a specific hindrance to take an edge. Feeling kinda proud of myself at the moment :D. -Erich
  13. E

    Problem with linguist

    I am playing around with the linguist edge for the Space 1889 data set and have run into a small problem. The first thing I did was make a new mechanic with an eval script of perform hero.assign[Hero.SmartsLang] to get all characters a number of languages equal to half their smarts die, as...
  14. E

    Setting a number of languages

    I need to force a setting mechanic that allows a number of languages equal to half of the smarts die. I found an old post that said to us the mechanic tab and the code Hero.SmartsLang But there is obviously a missing element. Does anyone happen to know how to make this work? Thanks -Erich
  15. E

    Setting a minimum and maximum

    I have created a stat for the Space 1889 files called Social Standing (thanks for the assist zalor), it is supposed to range from 1 to 5. The upper end is easy enough. There is no combination of Edges (currently) that add more than 3 to the stat. However at the lower end it is currently possible...
  16. E

    Starting Space 1889 project

    Hi all, Since I seem to have some time on my hands between jobs at the moment, I decided to take a small break every day from job searching and finally give this a go. So far I have managed Finished all of the races (except for a small problem with Lizard Men) Completed all background...
  17. E

    Order of operations

    I'm trying to wrap my head around how Hero Lab times edges and hinderences. If I have the rich edge, which multiplies starting funds by three, and then take the disowned hinderence, which reduces the starting funds by half, I assume that I want to add the edge first then add the hinderence. Is...
  18. E

    Making things NOT appear

    How do you make things from the core rules, such as edges, not appear when you load a custom data file? Thanks -Erich
  19. E

    Some scripting questions

    I am currently creating the Lizard Men for Space 1889 and am having trouble figuring out how to script one of their racial traits. Primitive All knowledge skills cost lizard men twice the normal points to purchase or advance. And as long as I'm at it I have a few questions for down the road...
  20. E

    Newbie file authoring question

    Hi, First off, if this in the wrong section I'm sorry and please move it to proper forum. Anyway, I've decided to give file authoring a data set for Savage Worlds Space 1889 a go. I've figured out how to make the different parts of the file, like the feats and weapons. My question is, how do I...
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