• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Search results

  1. P

    doubling ranged penalties

    created a dummy char and added a couple weapons with range. i don't see the penalties for the different range increments. do they show somewhere in herolab and i'm just blind? reason i was looking is i have a trait that when i activate the ability on it it doubles the range penalties. since i...
  2. P

    making a skill NOT a class skill

    my search found plenty of examples on how to make a skill a class skill, but i couldn't find the reverse. i need to make a skill not be a class skill (Swim).
  3. P

    adding a condition to the condition tabe

    are we able to add to the section "circumstances and combat actions" on the Condition tab? i wanted to have a checkbox to show that an ability has been activated and since it lasts until the end of the encounter, i could 'activate' it (and write an eval script to add the bonus' it gives to the...
  4. P

    text in tracked resources on in-play tab

    have a trait (At Rope's End) that temporary gives damage reduction equal to the character level. i wanted the amount of DR to show up on the in-play tab's tracked resources (have it set on tracked resources as the ability can be used once a week). i'm positive there is a better and cleaner way...
  5. P

    uniqueness

    tried searching the forums but couldn't seem to get clear outline for uniqueness. can someone tell me (or point me to where its explained already) exactly what the different options under 'uniqueness' are used for? why would i want to chose 'unique' or 'add once' or 'no'? it seems obvious but...
  6. P

    trying to get level dependant text on 'special' tab

    i have a trait i'm trying to put in place that adds damage, variable on level like sneak attack. the damage is only added once per day, here is the text of it: Once per day as a free action, if you use a spell or effect of the necromancy school, you can choose to add +1 to the DC of that...
  7. P

    trouble with CMD penalty

    making a trait that gives a -2 penalty to Acrobatics, Climb and the hero's CMD the acrobatics and climb are working beautifully, but the CMD is not cooperating. i've tried multiple timings and not seen a difference to the CMD total. eval script is...
  8. P

    how to add class special ability via a trait?

    i'm trying to build a trait that gives a class special ability but seem to be banging my head against the wall trying to figure it out. so how would i add an ability such as the Oracle's Curse when this trait is selected? if i don't have the oracle class it gives the curse ability (with oracle...
  9. P

    is there a trait bonus stack override?

    similar to the Configure Hero option to stack Keen and Improved Critical, is there an option that will allow trait bonus' to stack (both add a bonus to a skill)? our dm is allowing our trait bonus' to stack but i can't find a way to get them to besides using the adjustment tab to manually add...
  10. P

    messed up Source

    so i was creating a new source to tag my work in and i made a mistake. i can't seem to find any way to edit or delete the messed up source. is there a way?
  11. P

    flaw giving negatives to attack

    so i seem to have this working, but wanted to verify a few things. 1. in the first column of the portfolio, titled 'Basics', it has your hero's BAB and Attack Bonus, etc. What exactly is the Attack Bonus consist of? i created a new char who has a +1 BAB and gets a +1 for Str of 13. it shows...
  12. P

    can we add a "+2" to crit dmg?

    trying to see if i can make a trait that adds a +2 to critical hit damage if a particular weapon or weapon type is equipped. it is for a rapier or light piercing or slashing weapons. i'm starting with just looking if a rapier is equipped. i've got it recognizing if the rapier is equipped, but...
  13. P

    has RitePublishing's "101 Pirate and Privateer Traits" been made into a HL file?

    has RitePublishing's "101 Pirate and Privateer Traits" been made into a HL file? looking to use a few traits from it and wondering if its been made into a herolab file already of if i would need to create the ones i wanted
  14. P

    a flaw to disable all dodge bonus

    i tried searching for something similar that disabled dodge bonus to look at and compare but couldn't find anything. been looking at the dodge feat in the debug windows and just can't seem to wrap my mind around it. from what i can tell it would need to run after Post-levels 10000 as that...
  15. P

    0-level spell showing automatically in spellbook

    related to a previous post (but a different issue), i have created (entered) an entire spellbook into the HL editor. the spellbook also has some 0-level spells. what i don't understand is that one of the spells shows automatically in the 0-level spellbook list, but another doesn't. if i click...
  16. P

    double/triple classes

    i recently started to play with the editor and was adding some spells. when i go into the Classes/Domains list, some of them have doubles and at least one (cleric) has a triple showing of classes. i was just watching a video on youtube of someone adding a spell and when they went to the classes...
Back
Top