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Search results

  1. Q

    Hero Lab Interface Improvement (IMO)

    I love Hero Lab for the most part. It greatly helps my ability to track things during game and document events in game. However, the Summary Panes (columns) on the main page are extremely hard to read for any sort of text of any significant length. A suggestion for improvement would be to...
  2. Q

    Looking for Thing references:

    Does anyone know where the references of: Thing 'tm3PMFSSkD' - Bootstrap thing 'xxDRBlOrSl' does not exist are from?
  3. Q

    Bootstrap a Bonus feat

    Is there any way to bootstrap a specific feat so that the "Bonus Feats ignore Pre-requisites" checkbox in the Secondary Class Bonus feats is triggered and validation checks get bypassed for that feat?
  4. Q

    Add specific power to powers known

    I can't seem to find any example in the current class ability set for Ultimate Psionics that helpls me, but what I'm looking for is a way to add a specific power to the powers known list. There are a few examples that need this implemented: Elocator: Transporter ability -- this switches the...
  5. Q

    Is there any "reference" syntax for descriptions?

    Given the prevalence of abilities that cross class lines, does HL have any sort of "reference" syntax like in LUA that allows for dynamic descriptions Example: %CL = class name %AR = archetype name, etc?
  6. Q

    Adding a Power to Powers list of a specific subdiscipline

    Working on Ultimate Psionics Archtyptes and not sure where to go with this: The tactician (Battle Medic) has this ability: An example power would be Body Adjustment. I tried to add the psiClass. tag to the power, and added the Battle medic archetype to the class, but after saving and...
  7. Q

    New Feature in Support of Psionics

    Currently in the editor there are a series of prereq fields for Abiltiies and Pathfinder classes. Since HeroLab officially supports psionics, can a "manifester level required" field be added? Currently there does not seem to be a way to check for a manifester level mechanic. Thanks.
  8. Q

    Ability Y qualifies as Ability X

    Is there a generic function that can be placed in an eval script that allows for Ability Y (feat, class feature, etc) to qualify as Ability X for prerequisite purposes? I'm aware of one that seems to be specific to improved unarmed strike, but nothing that is generic or customizable. Any ideas?
  9. Q

    New Astral Suit Type

    Shadow, I'm in the process of creating my new custom class (as I have alluded to a few times), and I've run into a hitch. Task: creating a new astral suit type: Instinctive Armor Description: Instinctive Armor functions similar to "transformed body" (as in it functions mechanically like...
  10. Q

    Adding Bonus Spells/Powers

    For psionic characters, how does one add a Specific power to their powers known list -- bootstrap the power under the class tab, or some other method?
  11. Q

    Configurables and Racial Custom Abilities

    Question for the more advanced coders here. When dealing with a configurable (example the astral suit configurable in the 3PP Ultimate Psionics files), those racial custom abilities are (from what I can see) tied to the configurable by this tag: <tag group="AllowRCust" tag="cfgPUAstSu"/> My...
  12. Q

    Psionic Secondary Classes

    Shadow, I've developed some secondary classes based on the Ultimate Psionics core classes. I've got everything done including adding the astral suit configurable. The question comes in how to add the aegis customization list to the secondary class (@ 7th level the secondary class gets 50% of...
  13. Q

    Disabling non-bonus feats via Archetype

    Can anyone give a suggestion on how to do this...what I'm looking for is a way, that when the archetype is chosen, to disable the feats granted by level advancement at levels 3, 7, 11, 15 and 19. As near as I can tell, the regular interface doesn't have this option (which means that I'm...
  14. Q

    Bracers of Disruption

    From ultimate psionics, the cryptic has a magic item that boosts their enhanced disruption ability by 2d6 (1d6 is the enhanced disruption increment every 2 levels starting at 3rd). I'm trying to create these in the editor, but something is off. The Eval script I'm putting in is simple...
  15. Q

    Frumple Adjustments Broken after Update

    Anyone else having this issue? Is there a fix posted anywhere? Note: Commenting out the pProtEnerg thing allowed for compiling and loading
  16. Q

    User Files Suppressing Monk

    All, I believe I found an issue with some User files that seem to be preventing the core monk class from showing up on the class list on new portfolios. The only reference to the monk class is with the PFRPG_Racial_Monk.user file that I believe is part of the frumple adjustments...
  17. Q

    New bonus category

    Is there any method of adding a new bonus/penalty type to the Pathfinder ruleset? My GM has come up with a new category, called "Divine" that stacks with all other bonus types, but not with itself, and is generally attached to "Legendary" type items. I'd like to add this to my custom .user...
  18. Q

    Error when bootstrapping wArmorSpk to Custom Ability

    I'm bootstrapping the wArmorSpk ability to a custom ability a new class/archepypes and everytime I choose the ability to add to my list of abilities in my class/archetype, I get the following error. Any idea on how to resolve? Attempt to access non-existent parent pick for a top-level...
  19. Q

    Monk AC Bootstrap

    Can anyone advise on how to bootstrap the Monk AC ability (Wisdom bonus to AC and CMD + 1 per 4 levels) so that classes other than the monk can benefit from this ability? I've tried duplicating the original ability, but the changes don't seem to apply. Timing is: Post-Attributes 10000 and...
  20. Q

    Enchanting Natural Attacks

    I have a particular magical item in a campaign I'm playing in that essentially enchants my character's natural claw attacks (but not his natural bite attack). Is there any method I can use to simulate this in Hero Lab? I have an archetype built that bootstraps natural attacks (which are...
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