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Search results

  1. K

    Unassigning 0-Level Spells

    Is there a tag I can put on a 0-level spell so that it is no automatically added to the Sor/Wiz spellbooks? If there isn't, is there a way to make this happen? If this isn't possible, I'd like to request this as a feature to be added. Thanks.
  2. K

    Custom Ability and Feat Assignment

    I'm in a bit of a pickle, and I can't seem to find any help in a thorough search of the board. It feels like it is something I should be able to do, but can't figure it out as much as I try. I have a Rogue class that I re-vamped where it gets +1d6 Sneak Attack every odd level, and a Special...
  3. K

    Custom Spell Errors

    I've been running into errors on my new metamagics (only metamagics I've added to the system) and I get a "Live state of gizmo 'CustSpell' is being tested before live state of parent pick 'sCustomSpl' is resolved" I've noticed this error crops up alot on gizmo items. I've tried just accessing...
  4. K

    My Curiosity... Again

    So, I've been adding some gear to round out my game in the Editor, and I've noticed this Custom Gear? check box. The help on it is not very enlightening, as what I thought it meant isn't the case. My burning curiosity wants to know why that selection is there and what does it actually do?
  5. K

    Curiousity is getting the best of me...

    I can't help it. I want to know what things are used for if they are accessible. The array of text called wDamageTbl, what is it used for? I thought it would be able to modify the actual damage listed in weapons, but it won't. That is generated strictly by the tag. And what exactly does No...
  6. K

    Immunities and Items

    I've made a magic item that grants an immunity to a hero when it is equipped, but not when it is not equipped. I've bootstrapped the immunity, but the bootstrap ALWAYS applies the immunity even when it is not equipped, even though I have it checked as only available when equipped. So, is there a...
  7. K

    Feature Request: Modifiers for Damage

    Would like to see the application of bonus and penalty modifiers (morale, luck, etc.) for Damage much the same way as Attack has the same. That way, I can correctly apply the bonuses or penalties from things like Crushing Despair, Prayer, Bard Song, Good Hope, etc. As it stands, I'm just taking...
  8. K

    Field Request: Damage Delivery Field

    It would be convenient to have damage by the way in which damage is delivered. That is, whether the damage comes from a ranged weapon or a melee weapon. I'm sure others can think of other possibilities that HL lacks at, but I'm just interested in at least this. So, a dagger can be both a melee...
  9. K

    Adding Custom Money

    I've got a script that tracks the custom money a hero has. However, due to the d20 files having static money in pp, gp, sp, and cp, I've tried to use the values of those coins as a way to track the current number of custom coins the hero has. Then I decided to get the weight to work out...
  10. K

    Natural Weapons and Special Damage

    I'm curious about two things. Is it feasible (or possible, haven't tried it) to delete the Unarmed Strike from a creature with natural attacks? Just curious if it can be removed (a snake with unarmed strike seems silly). Is there a way to livename the actual damage of a weapon, say if a bite...
  11. K

    Spell-Like Abilities

    I've been putting all the monsters for my game in myself (since I have some house rules involving attack values, among other things). As a result, I've been looking around at what has been done before, and I see two ways this is done: 1) each spell-like ability (or spell) is put in individually...
  12. K

    How Can I Fix This Error?

    And I didn't cause it, it's something in the HL code that is doing it. It only occurs when I save the file (and appears to be tied to the statblock, which I'm not even using). It occurs on any creature with a natural attack (wBite, wHoofs, etc.). Attempt to access field 'gSizeDiff' that does...
  13. K

    Conceptual Design Observation

    Ok, I've fixed up Greater Resiliency in my game to allow for a choice. So the choosing works perfectly, although in my testing I noticed that some Damage Reduction choices got the +1, and some did not. Further delving into what was going on there, I noticed that all the ones that did not change...
  14. K

    Creature Types

    So, I was poking around and I noticed that Animals get the tag Type.Animal, so I decided to do some experimenting. I found out I can Type things to whatever I want, by just making the Tag. This saves me a ton, because I don't have to make a bunch of User tags to do a type system. I can just use...
  15. K

    Strange Error??

    Ok, I can't track this down at all. I created a hasted adjustment in my adjustments, which is just the script from the custom set that I copied over (I want my version to add the extra attack stated). So, it worked fine up until I tried adjusting it to display the extra attack, when I started...
  16. K

    User Tags

    I'm finding myself using more and more user tags to cover a great many things that are not testable without them. Is that normal? I'm somewhere around 50 right now, but forsee even more (especially when I start adding my creature type tags).
  17. K

    Stopping a Script

    Is there a way to stop a script from running once it's actually been run? I've tried deleting the Helper.ShowSpec and testing for it, but that doesn't work in this case (it's a Custom Ability). The script always runs, when all I want it to do is run once and stop. A general search of the board...
  18. K

    Automatic Languages

    So, I have this idea, that I'm not sure if I can implement. I searched the boards from something similar and didn't find anything relative to this. I want humans to have "any human language" as a choice for their automatic languages. There are about 16 languages in my campaign that are...
  19. K

    Print Layout Options

    Will the next update of HL have the ability for users to design their own print layouts? I, for one, would welcome that, and I seem to recall that was going to happen in the near future. To wit, when is the next update scheduled?
  20. K

    Two Questions

    1. Is there a way to tell in which class you are spending your skill points in? 2. When you replace thing id for a race (say Dwarf for example), then I modify the languages, why does it still default to the original Dwarf languages for validity?
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