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Search results

  1. K

    Shield Bash & Shield Spikes

    I'm planning on adding a shield bash attack to shields, but I've come across a stumbling block. A light shield can be used as an off-hand weapon, but I can never assign it as an off-hand weapon with shield spikes. So, one of my PCs wants to shield bash as well as using a weapon main hand, and...
  2. K

    Happy Turkey Day!

    Happy Thanksgiving to one and all.
  3. K

    sClass.xxx Tags

    It occured to me that it was becoming unreasonable to create duplicate spells for each class that shared a spell. So I tried putting multiple sClass tags on one spell rather than make a duplicate, a viola, it worked across multiple classes just fine without having to make a duplicate. My...
  4. K

    Feature Request: Gear Decrementers

    I don't know about anyone else, but I hate having to split a stack just to remove things from a stack (unless I'm missing something). It would be nice to see a decrementer field for the number of items in a stack, and should disappear once you are down to 1 item (no longer a stack). Would make...
  5. K

    Class Variants and Replaced Abilities

    I've got two questions that would improve the display on-screen dramatically if I can accomplish it. Is there a way to remove the replaced class abilities in the level list so they don't display? I've got Hide from Class Abilities Mouseover checked, but those abilities are still appearing in...
  6. K

    Alternate Form - Feasible?

    I was coming up with an idea how to implement alternate form when I realized I thought I could code it to make the changes. I made a creature selector from a feat (essentially a helper feat that selects from all HL races) that is only available when the charge label ("Active") is checked. After...
  7. K

    Feature Request: Damage Split for Melee/Ranged

    Each weapon currently has the fields to support this, but doesn't actually use the ranged one at all. The most this would require is the additional damage table that slaps it all together for presentation. We already have the attack values split, how hard would it be to have the damage values do...
  8. K

    Problem with DamageUp Tags

    Found numerous bugs with using the DamageUp tag with natural weapons. 4d6 goes to 6d8, 2d8 goes to 6d6 (huh?), 2d6 goes to 3d8, and so forth. Or maybe this isn't a bug. This doesn't happen with Improved Natural Attack, only when I do DamageUp tags myself. Curious, when looking at the DamageUp...
  9. K

    Adjustments & Menu Selection

    Is there a way to add more selections to the Menu when making Adjustments other than the ones provided for d20 HeroLab? It allows me to make a tag, but I'm not sure how to make sure that things have that tag to allow for selection. Any help?
  10. K

    Assigning Tags

    I am working on the Drider, and noticed it could be either cleric, sorcerer, or wizard. I have a chooser that can choose the spellcaster class (using a helper feat), but I need to assign the SplLookup.cHelpXxx to the Drider. Here's the problem, once I have the class helper chosen, I want to get...
  11. K

    Natural Weapons, Secondary Attacks, and Damage

    Is there a way to designate an attack as secondary but still get it to output 1.5 times Str? The tag Helper.NatTwoHand is ignored if the attack is secondary, and I don't know what I can tag it with to get the damage I want. Or is it a lost cause? Nevermind, I found a workaround that gets the...
  12. K

    Workaround for Double Weapons

    Currently, double weapons do not allow for 1.5 damage if used two handed but not as a double weapon. This is the fix I implemented on my end, put here in case the community wants to use it. <<Post-Attributes (Users) 1000>> ~ Fix for double weapons (HL workaround). ~ If we're not equipped, do...
  13. K

    Question about gClothes

    I was looking at the chooser list for the free clothes, and started thinking to myself how it would be pretty neat to have a chooser list like that for gemstones. So I started looking at how gClothes is set up, and I'm not entirely sure if I can implement the same thing for gemstones. Is there a...
  14. K

    Reducing Natural Weapon Damage

    I see that there is a Helper.DamageUp tag for natural weapons, is there one that would be the equivalent to reducing damage for natural weapons? Coding reduce animal, don't know how to reduce the natural weapon damage.
  15. K

    Monster Advancement

    Advancing monsters has always been something I've done and was disappointed with the lack of it in d20 HeroLab. I'd had several failed attempts at creating a system with hit dice additions (much like the bonus HD on companions), as well as class, monster class, and racial scripting attempts. I'd...
  16. K

    Spell Descriptions

    Kudos on the work to get the spell descriptions into HL. I was actually in the process of doing this myself, and I'm not sure if I still will or not, because of one main thing. There is the missing Effect/Area/Target field. So, I was brainstorming a bit, and wondered if adding a user text field...
  17. K

    Portfolio Files

    Before I go and do something stupid by messing around with my files, I wanted to know if there is a way to designate different folders to save stock portfolios in (as well as load from that folder). I would like to put both regular portfolios and stock portfolios in the same directory. The...
  18. K

    Enhancement to Speed Workaround

    I have figured out how to get the enhancement bonus to speed working correctly. This is a workaround until LW gets a fix into place. It requires two different scripts. I've done it in 10 ft. increments, easy to modify. <<Pre-Levels (Users) 5000>> ~ If we're not enabled, get out now doneif...
  19. K

    Workaround for Damage Modifiers (Luck, Morales, etc.)

    EDIT: Ignore the above, at least for now. I just realized that I can add all this into the weapons on the hero. I should have just checked that first, but it appears that you can add a Luck Bonus to each weapon and it applies to both attack rolls and damage rolls. So, I just need to reconfigure...
  20. K

    Tags, Tag Counting, and Timing

    I have an ability for Rogue's to gain access to an extra skill point, but the extra skill point only applies to Rogue levels, and only the current level and and further levels in Rogue gained. So, this has been an issue I've tried resolving a number of ways in HeroLab, without success. I decided...
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