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    Custom code example repository!

    Whilst reviewing all the user created content, suggestions, requests and code examples; upon these hallowed forums; it occured to me that if all the completed working scripts with their function title were re posted and collected into a “working scripts" topic for each game system; then everyone...
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    Bug or Not Bug??

    The Create panel button in the editor on the class editor has vanished. Hero lab version 3.5 updated. The update has also broken a few custom classes that worked before. Specifically the complete arcane feats, complete arcane spells, warmage and wujen custom files written by Lawfulg. All of...
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    Apply bonus for Specific equipped items!

    I'm entering the gear from Complete Champion, a lot of the Items refer to "Sets" these consist of 3 or more items that when worn together apply competence bonuses to skills, class abilities and such like. There is also a level increase for the purpose of special abilities, E.g Wild Shape for...
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    Applying different modifier to attack rolls

    I'm trying to swap the Dex mod for the Wis mod on all ranged attack rolls but I can't find any code examples that show how to implement this. The modifier will be applied by a feat and not a class. The weapon finesse feat seems to be similar but that only applies to light weapons and doesn't...
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    Ranged Disarm??

    I'm entering Ranged Disarm now Complete Warrior page 103 I'm trying to modify the Power critical code i've already tinkered with to show a drop down list for ranged weapons only. This is the Eval rule script i'm trying but i get a syntax error message, I'm hoping its just the wTypeRanged tag...
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    Weapon focus with weapon pre req

    Hi all, I'm entering the Complete warrior feat Power critical (page 103). You get a +4 bonus on the dice roll to confirm a threat of a critical. One pre requisite is Weapon Focus with weapon. I've set the Pre req script to check for weapon focus, I've set restrict to picks on hero but when I...
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    Monster Types and Subtypes

    I've started adding the Types and Subtypes from the Srd as i'm inputting templates that add the Fire and Cold Subtypes to the base creature, to save time i've decided to add them all so that any future templates can access the data without duplicating anything. However both of the current...
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    Dataset disaster

    Hi all, My hero lab crashed 3 days ago and I had to wipe all the data files and re install the program in order to get it working again. However I also discovered that my backup of the custom data files containing the Complete Warrior Splat book feats and others were corrupted and wouldn't...
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    Graceful Edge (Age of Worms) Feat

    At the moment my campaign is the Age of worms, in it this feat has cropped up and I am trying to get it into hero lab however I can script it so it works with all the pre reqs assigned but I don't know how to check for one handed Slashing weapons only on the Weapon Focus feat. I've ticked the...
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    Assigning the Easy if Race to Exotic weapons

    Is there a way of scripting the Easy if Race box to become active if certain conditions are met? For example If a character was an Elf and had a feat that allowed all named racial (Elven) exotic weapons to be classed as martial then this would be a valid condition and taking a racial weapon...
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    Improved Weapon Familiarity Feat

    Another Complete Warrior Feat. Does anyone have any idea how to script the Improved Weapon Familiarity Feat to assign all Exotic weapons associated with the race of a character as Martial weapons instead, including any weapons that contain the name of the race too EG:- Elven Thinblade= Martial...
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    Modifying Two weapon defense script!

    I'm trying to fathom out how to modify Two Weapon defense to only apply a Bucklers Shield bonus for the feat Improved Buckler defense. ~Improved Two Weapon Defense ~ If we're disabled, do nothing if (tagis[Helper.FtDisable] <> 0) then done endif ~ Check to...
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    Damage Reduction +1 Modifier from Feat

    I've just entered the Greater Resiliency feat from the Complete Warrior this Eval Script for checking for Damage reduction works up to the point where it adds +1 to the Damage reduction ~ Check for Damage Reductiion as a Class or Innate Ability hero.childfound[cBbnDR].field[hTotal].value += 2...
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    Hiding an old version of a "Charge" when replaced by a "Greater" variety!

    Hiding an old version of a "Charge" when replaced by a "Greater" variety! Okay here's another one, How would I remove the entry for a Feat with a number of uses (charges) per day once a Greater version of the feat is taken? For example the Feat Kiai Shout can be used 3 times per day, opponents...
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    Help Eval scripts Adding a "bonus to Movement Speed" not working!

    Here goes, In the complete warrior the feat "Dash" adds +5feet of movement when wearing light or no armour and carrying a light load. I've tried to cobble some eval scripts together to add this +5 movement bonus by checking for encumbrance and medium / heavy armour but I can't seem to get them...
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    Complete ?? Splat book feats.

    After an Hiatus of nearly 2 years; (I know it's rubbish but it was unavoidable!); I've returned to inputting the Feats from the "Complete" Books however I realise that it's been a while since i started entering any data whatsoever. Before I continue though I would like to ask if anyone has...
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    Error message from version 3.0!

    I was asked by from LWD Support to post this on the forum! "Thank you for your email. I want to suggest that you post this message on our Support Forum. There you will have access to our authors as well as others that can assist you I got this when i tried to open more than 2 portfolios...
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    Monster Manual feats!

    Okay, I can't find the Monster Manual Feats anywhere have they been implemented yet? Specifically Ability Focus (Detect Thoughts) and Improved Natural attack, I had to create a Half Dragon (Black) Lizardfolk Barbarian with a 1d6 claw attack instead of the standard 1d4 (Improved natural attack...
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    Complete Warrior Feats adding to class Special abilities!

    I am trying to work out an Eval script which will add "n" extra times per day, to the class abilites Rage and Smite. I've looked at the Extra Turning feat script and I can figure out what it does, hero.child[xTurning].field[hTotal].value += 4 (add 4 to Turning) but how and where do I find...
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    Improved Toughness Feat!!!

    I'm trying to get the Improved Toughness Feat from Complete Warrior into Hero Lab. Managed to get the Base Fortitude save Pre-Requisite to work using this script, if (child[vFort].field[vBase].value >= 2) then @valid = 1 endif However I can't get the current Hit Dice to...
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