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    Assigning immunities at certain levels

    This script doesn't work, it displays invalid syntax errors i've tried Helper.xImm*** and ShowSpec.xImm*** to no avail. ~If we're 9th level then we are immune to Nausea if (#totallevelcount[] >= 9) then perform hero.assign[xImmNausea] else ~If we're 3rd level then we are immune to Sickness...
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    Pestilence Bloodline??

    Before I jump in and try to create this, has the Pestilence Bloodline been coded from Council of Thieves (CoT)? I've looked through the editor but can't seem to find it even though the CoT source is checked. Copied form the PFSrd site Pestilence Bloodline Source Pathfinder #29 You...
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    Universal Monster abilities / Editor request.

    Whilst reading this post it got me thinking, As defined in the bestiary sources, things such as Grab, Capsize, Blood Drain Etc. are pretty standardised. Would it be possible to create another editor Tab labelled Universal Monster Rules instead of using the Racial Specials section, this would...
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    F@<>!"£$%%g Spambots!!

    F@<>!"£$%%g Spambots!! AllowepAlgota Ban this user name. AllowepAlgota is a spambot, I keep getting the same private message referring to a Real estate website selling properties in France. I utterly hate Spam, I signed to Lone Wolf February 18th, 2007 with a solitary E-mail used nowhere...
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    Minimum ability attribute value??

    I have a template that adjusts three abilities to a minimum of 1. I've searched the forums for a script example already but only found the Feeblemind adjustment in the D20 section. Heres what I have and it compiles but again I'm encountering the abValue doesn't exist for XXX error. Attempt to...
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    Help movement speeds again

    I'm trying to code this:- Speed: Because a broken soul is in constant agony, each of its speeds is slower by 10 feet than the corresponding speed of the base creature (minimum 5 feet). This code Final Phase 9900 hero.child[Speed].field[tSpeedMod].value -= 10adjusts the base speed by -10...
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    Forcing a specific size and befuddling a macro?

    How do I force a specific size on a creature overriding the existing size.? tag? I need to allocate Size.Large for frightful aspect. Also in a related note this equation ~ Give us SR 10 + half caster level var CL as number if (#levelcount[Cleric] >= 15) then CL = 10 +...
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    Greater Animal Aspect code application

    As per the spell descriptions Animal Aspect You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and your size is unaltered, but some of your body parts are altered. Armor or gear you are wearing adjusts to your new shape for the duration of the spell...
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    Assigning a half base speed climb ability!

    I'm coding the Animal Aspect Tree Lizard but i'm stumbling on assigning the half speed to the value. I've looked at the Fly adjustment for pointers and I can assign an absolute number but for some reason I can't get the value to correctly calculate. here's my current script which throws this...
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    Automatically set a specific Weapon type!

    I'm trying to code an adjustment that increases the damage die to a natural weapon instead of using the show menu current weapons selection box. Is this possible? I'd just like to be able to select the adjustment and it apply to only claws, bite, Unarmed strikes and so forth. This is the...
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    Supress part of the Skeleton template script

    I have a template which, amongst other things, increases the Charisma of Undead it can be added after the skeleton template as a skeleton is Undead. However because the Skeleton template forces the Charisma score to 10 I need to add the modifier after the Skeleton template is applied. ~ Force...
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    Default HEro Lab Bootstrapped ability won't show on specials list

    I don't know if this is happening because of the update to the core files but the Damage Reduction special ability (xDamRd) won't show up on a custom creature i'm entering via the editor. It has DR 5/- just for reference. All the other standard Damage reduction bootstraps appear as expected...
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    DR not showing up

    It's probably only my file but in this test file the bootstrapped ability Damage Reduction Good and Piercing 5 on the Chortov Devil doesn't show up on the specials within the program. The other bootstraps do though! However I thought i'd post it here for a Dev to have a look at, just in case...
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    Standard DC but with negative modfiier Code?

    Heres a quirky one, from Council of Thieves Bestiary. Captivating Scent (Ex) An aspidochelone exudes intoxicating pheromones from its skin, causing nearby creatures to seek it out. Anyone within a 1-mile radius must succeed on a DC 12 Will save or feel inexplicably drawn toward the...
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    Arghh Template hell!!!! Advanced Bestiary.

    Before I dive in and try to program the "Amalgam" Template from Green Ronin, is it going to be possible to have a creature with more than one race? I have to enter a Barbazu / Otyugh amalgam for the Council of Thieves AP and I'm going quietly insane thinking of the implications to Hero Labs...
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    Hunchback ?? From council of thieves AP

    Hunchback (Ex) Millech’s hunched and twisted back forces him to walk with a clumsy, shuffling gait. This reduces his land speed by 10 feet and imparts a –2 penalty on Reflex saves and Initiative checks. Either I can't see it or it's not in the datafiles but has anyone found this ability when...
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    Feature Request!

    Would it be possible to engineer the Editor into movable elements so the individual data fields can be rearranged per user? The reason I'm asking is after adding a few custom Npcs I find that I'm forever scrolling up and down looking for a specific entry field that relates to a Stat block. I'd...
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    Broken Condition missing???

    I'm adding the Council of thieves AP Bestiaries, but i've noticed that the Broken condition for weapons isn't implemented under the adjustments section. Perchance is this on a to do list somewhere, Or should I just go ahead and try to add the mechanism?
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    Missing bonus types!

    I'm looking for the code that applies to size bonuses and penalties but can't find it in any of the files. A quick look through the help document regarding bonuses and penalties seems to indicate that #applybonus [Size] doesn't exist. If it doesn't is there any possibility that it can be...
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    Latest project : Spell Adjustments

    I'm currently adding to the adjustments tab any PHB spells that have a direct effect on a character. It's a work in progress ATM and I'm slowly identifying what can be achieved. Bless, Divine Power and Enlarge Person are currently working properly!
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