• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Search results

  1. J

    Gliding

    In 3.5 there are several creatures that could glide but not fly. I would like to bring the Phanton and Hadozee into my campaign. I tried to make a copy of xFly and name it Gliding and give it a unique ID, but I got a couple errors. Not sure what to do. File: JKT Savage Tide.User (line...
  2. J

    Bootstaping Barbarian rage

    I have a prestige class that uses magical tatoos. One of the tatoos can be activated once a day and will give you the ability to rage like a 1st level barbarian. I have bootstaped cBbnRage to the custom ablity, with a tag ClSpecWhen of 1 and a condition First 400 of fieldval:abilActive<>0...
  3. J

    help with a Condition on a bootstrap

    I have a custom ability baboon tatoo, that gives a 30' climb speed once a day for 3 rds. On the ability I have bootstraped xClimb with a abValue of 30. I am tring to have it only add the climb ability if the tatoo is active. I am not sure how to use the condition tab. I tried the following...
  4. J

    Skill mod on weapon

    I am making a clawed weapon that gives a +2 bonus on climb checks. I am trying to disable the bonus if the weapon is not equiped. I beleve I need to use the glsEquip field but not sure how. This is as far as I got. ~ If we're disabled, do nothing doneif (tagis[Helper.FtDisable] <> 0)...
  5. J

    Need help yet again.

    I am trying to input a class special that either rally his crew or gain sneek attack damage based on a choice made at 2nd level. I can not seem to get the sneek attack to work right in a script. I know that Assassin just boot straps it with level tag, but I dont think that will work here as I...
  6. J

    Help converting 3.5 to pathfinder

    I am trying to convert a 3.5 class feature to pathfinder. The folloeing code has changed in pathfinder. I am not sure what it changed to. Can anyone help. if (field[xTotalLev].value >= 9) then perform assign[Helper.ShowCharge] field[hTotal].value += 1 endif The full code is...
  7. J

    Custom Magic Specific Armors and Item powers

    I notice that I get errors if I try to bootstrap Special materials and Item Powers to custom magic armor and weapons. I notice that none of the Core items referance back to the core materials and powers. Is this on purpose or is this on the to do list? Is it better to rewrite the scripts for...
  8. J

    Trying to suppess bootstraps of a wonderous item

    I have created an item that gives you swim speed of 30'. Bootstrap xSwim Value 30. I want to suppress this if the item is not equiped. I tryed the script if (field[gIsEquip].value = 0) then result = assign[Helper.Suppress] endif in pre levels user 5000 but I get an error...
  9. J

    Magic items that contain spells

    Is it possible to script magic items, that contain spells that can be cast X times per day, to show up on the spell tab? Even on a non spell caster? With the sorce shown as the magic item, the proper DC and charges per day. James
  10. J

    Help with calculating spell DC

    Is there a standard script that can be used to calculate the DC of spell-like abilitys of a prestige class, If the attribute could be either INT or CHR depending on which powers the PC's arcane spells? Thanks, James
  11. J

    Transports

    Is there any plans of making a transport Tab, or the ability to add more info to a transport than normal gear? I am converting Stormwrack to pathfinder and hero lab and would like to be able to code it to have the the correct number of weapon slots, hull sections, speed, manuverbility, ect. James
  12. J

    Help with Favored enemy

    I can not seam to find the correct script to require the class feature favored enemy as an entry requirement for a prestige class. I am not sure how the resorses resEnemSel and resEnemUpg work and did not see them in the tutorial. I wouls like a script that required either (aberrations...
  13. J

    More trouble with Entry Requirements

    Having more trouble with this req. Special: proficiency with at least one martial weapon #hasfeat[fMartial] <> 0 takes care of a single martial weapon proficiency but pWepMart is not a feat and I am not sure what it is or how to add the class feature all martial weapons to satisfy the...
  14. J

    Help with special entry requirements

    is there a way to add prerequisits to prestige classes that are campaign specific and not a number to crunch? For instance many casses require you to own a ship, or have been invited to join, or have read this book to join. I would like to add red text to the requirements section and not error...
  15. J

    Help with new feat

    I dont know how to make a third choice. Can any one help me with this feat? Benifit: Pick any three Charisma- or Intelligence-based skills. These three skills are always considered class skills for you.
  16. J

    Help with Leadership Feat/Score

    Is it possible to adjust the leadership score produced by the Leadership Feat? I notice that the score is called abValue, but I can not seam to be able to adjust it from a second feat I am working on that gives a +1 to the score. I tryed to take a look at how the Cleric domain Nobility, and or...
  17. J

    Having trouble learning to script

    I am trying to code the water rat feat from savage tide adventure path. I am trying to get it to disable the feat if you are in medium/heavy armor, encumbered, or fatigued or exhausted. I got most of it to work but am having trouble with the fatigue and exhausted line. This is the code I...
Back
Top