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    Racial Ability "(Requirements not met)"

    Sorry, but I'm stumped, again. Eventually, I'll figure out enough of the language to do this all on my own, but I'm very confused. I'm creating a variation of the "Zombie, Plague" template for use with a Pathfinder Society Scenario. This isn't completely necessary, but I thought it would be...
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    "Dread" undead templates from Advanced Bestiary

    Has anyone done .user files for the dread undead (specifically, dread wight & dread zombie) from the Advanced Bestiary? I'm trying to build "Revenge of the Kobold King" in Hero Lab and those templates are used. I used a combination of Zombie Lord and Brain-Eating Zombie for the Dread Zombie...
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    "Configure Hero" for multiple heroes at once?

    Is there a way to apply new sources (using the "Configure Hero" option from the menu) to multiple heroes at the same time? I am working with portfolios that contain quite a few heroes, and I don't want to have to make the same series of clicks for every record in the portfolio.
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    "Metal-Clad, Gold" template

    Warning: This post contains a minor spoiler for the "City of Golden Death" module. I'm building the metal-clad template for use with the "City of Golden Death" module, using the conversion posted here: http://www.d20pfsrd.com/bestiary/monster-listings/templates/metal-clad-creature I'm still...
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    Module Support?

    Thanks for all the new updates and the great content, guys. Hero Lab is making running my Pathfinder games SOOOO much easier! That said, I'm wondering if you will be able to provide support for modules in the future? I've been trying to code in items and monsters for the modules that I'm...
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    Soul Chain - Forge Spurned ability

    I am attempting to add the Forge Spurned from Crown of the Kobold King. I have managed to get everything working, for the most part. I'm curious, though, if it's possible to set up the Soul Chain ability to be a bit more automated. The ability gives the monster an extra attack equal to a...
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    Adjustments for Spell Effects

    Has anyone created a file that has temporary adjustments or similar tools to apply spell effects. For example, I'd like to be able to apply an adjustment that adds the effects of a Beast Shape I, II, or III spell. Has anyone here done that kind of work? Thanks!
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    What's the best way to package a module?

    I'm trying my hand at putting the Pathfinder module "City of Golden Death" into Hero Lab. I think keeping all the new monsters and templates in the same user file makes sense, but what's the best way to package the NPCs? Should I save them as individual files? Thanks in advance for your advice...
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    Implementing the Hexblade's Curse

    After finally getting the Scout class finished (with lots of help from the community, here), I'm moving on to my next class conversion...the Hexblade. I've updated the class itself for PFRPG (you can see it and a few other classes here: Pathfinder Non-Core Classes I've got the spell list...
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    Need Special Ability Help: v3.5 Scout Conversion to PFRPG

    Hi, All. I've enjoyed working with Hero Lab's Pathfinder content and I'm now ready to start entering my converted v3.5 classes. My first attempt was the Scout class from Complete Adventurer. Amazingly, I got the Skirmish ability to work, but I'm having difficulty with the Scout's Battle...
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