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Search results

  1. A

    Error with Class Special

    I'm receiving this error when I use a class special (It creates a Ki pool, I based it off of the Rogue's Ki Pool talent, changing where necessary. I'm not sure what this cTotalLev isfor sure, I see it in an eval script for checking if you have monk levels in the rogue ability, I even copied...
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    Custom Weapon Proficiencies

    Class I'm working on says you get to pick two proficiencies from a list. Is there a way to do that, or would giving them bonus feat picks specifically for those weapons be a better way?
  3. A

    Limiting Custom Abilities

    I've got a few custom abilities that can be taken multiple times but have limits, like can only be taken every other level up to a maximum of 6 times. Another one that can be taken 4 times, etc.
  4. A

    question on situational text

    Is it possible to apply it to AC? I have an ability i'm working on that gives +2 AC vs. spells and I tried: #situational[hero.child[ArmorClass], signed(field[abValue].value & " bonus vs. spells with attack rolls", field[thingname].text and a few permutations of it, but it errors on me.
  5. A

    Custom Ability Questions

    I'm not exactly sure where to go with this ability. It requires adding spellcasting ability through a custom ability. The ability is as such: I figure I can use xCount for the naming, but I'm not sure about how to actually give the spellcasting ability and spell slots.
  6. A

    Mass Class Skills

    I've got a custom ability that makes all skills class skills. So I tried this: foreach pick in hero from BaseSkill #makeclassskill[eachpick] nexteach but I'm getting an error on each pick. Any ideas?
  7. A

    Modified Favored Enemy

    I'm working on the Demon Hunter class which has a favored enemy ability that is a little different than the normal favored enemy. It seems every time you pick a new one you get the full benefits as there is no wording to suggest that you increase one of your favored enemies as you go. And it...
  8. A

    Change skill ability

    Is there a way to change the ability score a skill will use? For example, the higher of Dex and Str?
  9. A

    If statements and Racial Custom Specials

    I'll start off with my code: Final/10000 ~ If we're not shown, just get out now doneif (tagis[Helper.ShowSpec] = 0) ~ If we're disabled, do nothing doneif (tagis[Helper.SpcDisable] <> 0) debug "Before if statement" if (#hasability[rcSanPulSo] <> 0) then...
  10. A

    Increasing spell DC for certain descriptors

    I've got some racial abilities here that increase the DC of spells with specific descriptors (electricity, fire, etc). I took a look at Spell Focus to see how it handles it, but that doesn't appear to be the way I need to go. Looking for some direction, Andrew
  11. A

    Add Global Ability

    I need to add an ability to every class that has a Monk's Ki Pool ability. Basically I need a check box on the in-play tab that I can have a number of feats be activated off. It's for being "Ki Focused" and I have a number of feats that do something specific when Ki Focused and I was hoping for...
  12. A

    Making a selection from a custom expression

    I've got this customer expression: component.BaseClass & (thingid.cFighter|thingid.cBarbarian) and this script (so far): ~ If we're not shown, just get out now doneif (tagis[Helper.ShowSpec] = 0) if (compare(field[usrChosen1].chosen.?????,*fighter*) = 0) then field[abValue].value +=...
  13. A

    Class level issue

    I have a 1 level class but the system requires 2 levels, is there anything I can do? Andrew
  14. A

    Class ability score problems

    I'm working on racial paragon classes that each give ability score bonuses throughout the class. What I did was setup ability mod class specials (+1 Str, +1 Con, etc). and have them add the field[xCount].value to the score. Which is working fine, but I had one that was a +2 Con so I created one...
  15. A

    adding subtype

    Class I'm working on a class that adds a subtype to the character. I've tried: perform hero.assign[Subtype.stShapecha] at all phases, priorities all between 5000 and 25000 (in increments of 5000) for each phase. I'm guessing I'm just doing something stupid, but it's not coming to me. Andrew
  16. A

    Displaying combo box

    I have a class that gives ability score bonuses based on gender. In general it's the males get +1 to something and the females get +1 to this or that (has a choice). Is there a way to make it so the selector only shows up for the females? basically something like if male aSTR += 1 else...
  17. A

    Checking feats

    I'm working on a feat that has a requirement of (roughly) "1 feat from this category that causes damage". Do I need to go through at do a #hasfeat check for all the feats that meet that requirement, or can I do something like assign a tag to all those feats and then check for that tag in the...
  18. A

    Archetype prereq

    I have a feat prereq that requires levels in a specific archetype. First I tried #levelcount with the archetype which didn't work, so then I tried a validif with #levelcount[cMonk] and #hasarchetype[arSadhu] but I get an error: Hero Lab was forced to stop compilation after the following errors...
  19. A

    Natural Weapon prereq

    A feat I'm working on has a prereq of Improved Unarmed Strike or a natural weapon, not sure how to check for the natural weapon (unless I just need to do a validif (#hasability[etc]) for each natural weapon.
  20. A

    Bootstrap Condition

    I'm gathering these expressions work different than a normal expr-req. Is there documentation explaining it? I'm currently just trying to have a condition if their Cha is >= 10
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