• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Search results

  1. A

    selecting energy resistance

    I've got a racial special setup for selecting an energy type and gaining that type of energy resistance. It pipes the selection into #applyresist[] but I realized that doesn't really work because the energy types aren't the same as the things for energy restiance. The only idea I've got so far...
  2. A

    Specifying required sources

    How do you specify if a specific source is required for something to work?
  3. A

    Querying CR

    I've got some templates that have values based off the creatures CR (or in one case the new CR = 1/2 the original CR) and I'm not seeing where to pull this information. Also just setting the CR I'm not seeing in the editor (except for the adjustment for templates, but not for races themselves)
  4. A

    Odd Template

    So I've got a template that is applied to a spell to create a creature ... is this even going to be possible or possibly make a race that picks a spell and generates itself from that?
  5. A

    Disabling activated abilities

    Is there a way to disable (grey out) an ability check box? I have a feat that says it can't be used with Power Attack or Combat Expertise, so I was thinking if it was checked making it so the user couldn't check the other two.
  6. A

    Modifying Animal Companion

    An archetype I'm working on basically adds a template to to the cavalier's mount, plus the mount gains extra abilities chosen from a list at specific levels. I've never worked with a mount like this and I'm not sure where to start. Thanks, Andrew
  7. A

    Working on an archetype that has some crazy options

    So this archetype is for Barbarian. It has an ability called Mask So what I kinda need to do is make something like a spell book that can have these individual masks made up, and then have a drop down made up of the masks for applying them to the character. I'm not even sure if this is going...
  8. A

    Conditional Bootstrap issues

    I'm working on an item that if you have a certain witch hex it increases it's damage and if you don't it gives you claws. I setup a script that sets abValue to 1 if the hex isn't there, set at First/450. I then set a bootstrap condition of fieldval:abValue >= 1. And it works, kinda, when you...
  9. A

    Bug Reporting for Rite Publishing

    We've setup some bug tracking software. Hero Lab Bug Reporting Andrew
  10. A

    Magic Item Granting feat

    Is it possible to grant a feat via a selection on a magic item?
  11. A

    Selecting Patron Spells

    I've got a magic item that reduces the metamagic level by 1 (like the magical lineage trait) except the limit is to patron spells. Is there a way to foreach through all the spells on a patron? Thanks, Andrew
  12. A

    Tracker Problem

    I'm bootstrapping a tracker to a magic item, but I only want it to show up on the in play tab under a specific circumstance. So I uncheck the "Show on Tracked Resources?" box and set a script that will assign User.Tracker if a specific condition is met. The catch is no matter what the tracker...
  13. A

    Improving witch hex

    Working on an item that does one of two things, it either grants the use of a specific witch hex, but if they already have it it adds +2 to the DC of the hex. Gaining the Hex is easy, I'm not sure what to check for increasing the DC on the hex. Thanks, Andrew
  14. A

    Adjustment that modifies Armor

    So I'm doing the adjustment for Litany of Defense from UC and it doubles the enhancement bonus of all worn armor ... so I figure something like this: ~if we're not on, get out now doneif (field[pIsOn].value = 0) foreach pick in hero from BaseArmor where "EquipType.Armor"...
  15. A

    CMD Situational

    Is there a way to put a situatonal modifier on just CMD? I can only seem to get it to work using hero.child[Maneuver], but that shows for both CMD and CMB. Andrew
  16. A

    Swim Speed adjustment

    So I'm working on an adjustment that sets a swim speed, seemed simple enough. ~if we're not active, just get out now doneif (field[pIsOn].value = 0) ~ Set our swim speed var speed as number speed = hero.child[Speed].field[tSpeedMod].value / 2...
  17. A

    Insight Bonus to Damage

    I've got an ability that gives an insight bonus to all weapon damage. But if I use BonInsight it adds to attack as well. I'm using wDamAttack right now but that's not an insight bonus. Is this the only way I can do it? Also I'm targeting wCategory.? in my foreach loop, is there a way to exclude...
  18. A

    Selecting an attribute in an adjustment

    I'm working on an adjustment for the Harrower class that gives the party members a bonus based on an attribute (+1 to attack, +1 to all skils, etc) problem I'm having is how to select the attribute. I've Attributes selected so they all show up, but when I make the if statement if...
  19. A

    Problem assigning channeling

    I'm working on a Cavalier order that gains channel energy. It games it 3+Cha bonus times per day with it's cleric level equal to it's cavalier level. I created the class special to assign to the order, gave channel and assigned it to positive, I set the #trkmax[xChannel] += 3+#attrmod[aCHA] but...
  20. A

    Changeable Bonus Feat

    Cavalier Order I'm working on has an ability to gain a bonus feat from a specific list for the day, I would just add another bonus feat choice, but the Cavalier already uses both sets of bonus feats. Any suggestions to how to cover this? Right now I'm thinking since it changes just making a note...
Back
Top