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Search results

  1. A

    Changing save ability score

    I've got 3 feats that allow the PC to temporarily change the ability score a save is based on to their primary spellcasting attribute. I setup a selector for attributes. I tried setting up a string variable that was the SaveAbil.[whatever the selected ID is] but it didn't like that and then I...
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    Conditional Flurry of Blows

    I've got a class that levels stack with monk for unarmed damage and flurry of blows. Got that part, but if the character has no monk levels it gains flurry of blows and unarmed damage as if it was a monk of that level. I've got the unarmed damage grabbing some code from the Monk's Robe, but I'm...
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    Upgrading a Spell-like ability

    Working on a class ability that upgrades a racial spell-like ability to At-Will from 1/day I've set this up: ~ If our Charisma is < 11, we're disabled if (#attrvalue[aCHA] < 11) then perform assign[Helper.SpcDisable] else perform...
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    Shudown Codes

    I figured I'd post a list of the shutdown codes I've come across as a reference to others and for myself since I tend to forget what ones I need unless I'm copying a thing that's already done. doneif (tagis[Helper.SpcDisable] <> 0) Used in class specials and racial specials (I believe) so that...
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    Custom Tags

    I'm adding some spell-like abilities that have reliance on ability score to be valid so I'm using the Gnome Speak with Animals as a basis. It has a Custom.GnomeSpell tag in the bootstrap for the spell (not on the ability itself) When I do that I get an error. Is there something I need to do to...
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    Selecting proficient and modifying attack

    Working on a class ability that states: Obviously for reducing the penalty I'll need to adjust wAttBonus based on gSizeDiff * 2. But I can't for the life of me figure out there where clause in the foreach loop to target only weapons the character is proficient with. Anyone know?
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    Permanent favored class

    These racial paragon classes I'm working on always count as a favored class. Is there a way to set that or will I just have to have them assign multitalented and the player will just have to select their paragon class as one of them?
  8. A

    Size Change

    I've got a class that causes a race to get bigger as it levels. I set it up using the call SizeChange procedure and it gets the space and reach right, but it doesn't change the size so when I try to use larger weapons they're not legal. I fear it may be a timing issue, but I'm not sure how to...
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    Class with an odd design

    Working on a racial paragon class (aka you are a better version of your race). It's a 6 level class that has 3-4 branches on it. Based on a racial trait you picked at character creation you get one of three packages of abilities AND THEN at 3rd level you have a choice to either stay with your...
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    Special characters and random gibberish

    So I'm wondering if anyone else has seen this problem. For some reason special characters have been changing on me. For the longest time they worked, then suddenly I opened the file today and every apostrophe, bullet point, ™, etc was turned into a ?. I've also seen them turn into random...
  11. A

    Question regarding released files

    So now that Rite Publishing (who I code for) is releasing files through Lone Wolf. What do I have to do to continue editing those files since now I get duplicate errors if I have the user files enabled? And is there a more private route I should be talking to LW about this? Thanks, Andrew
  12. A

    Setting up file import for the iPad

    This really has to deal with 1st files in the end. When I make up the HL files for Rite we have usually 2 first files included with each file, the Main publisher one and the one for the product line with the actually product being stored in the user files. I received an error report of somebody...
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    Crafting a custom expression

    So I'm working on a custom expression that needs to show every spell except summoning and personal range. I was hoping for something like: component.BaseSpell ! (sRange.Personal|aSubschool.Summoning) It seems like it should work, but unfortunately it is not.
  14. A

    Templete Ability score reduction

    Is there a way to make it so a template can't reduce an ability score below 1?
  15. A

    Ability score increase selection on Animal Companion

    I've got a feat that lets you increase your ability score on an animal companion. I tried the herofield that is used to increase your ability scores when you gain a boost every 4 hit dice, which worked, but at the same time it listed that the bonus came from a level that AC did not yet have. I...
  16. A

    Problems with configurable feats

    I've got a configurable on an archetype. I have the primary bonus feat working fine for selecting a teamwork feat, I've got the secondary setup to just use 5 or 6 specific feats. When I go into a character and try to add feats there it shows a very large list of feats instead of what I have, and...
  17. A

    Reducing abilities via template

    So the template I'm working on halves a lot of stuff, all DR, resistance, fast healing/regen, channel resistance, etc. I came up with this code: foreach pick in hero from Ability where "SpecType.DR|SpecType.Resist|SpecType.SR|SpecType.FastHeal|thingid.xChanRes" if...
  18. A

    File size limit

    Is there a limit to the number of lines that can be in a user file?
  19. A

    Getting race info

    I've got a template that needs to set some values based on the original CR of the target race. I know it's the rCR field but I'm not sure what transition to get there. I'm thinking possibly parent.field[rCR].value but I figured I'd ask before getting involved in these templates too far. Andrew
  20. A

    class skill problem

    I've got a race that gets all Cha based skills as class skills, so I grabbed the script from the Circlet of Persuasion and modified it a little changing out the competence bonus for a #makeclassskill[] macro. Looks like this: ~ Iterate through all our skills var ChaSkill as number...
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