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Search results

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    Finding out what package something is from

    So working on some date files for RiP and I want to make sure I limit the number of prereqs a file has, but I'm not sure how to tell what source something is from if it doesn't list it when I copy it. I even checked for a source tag and it doesn't tell me.
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    Question about monk's ki pool

    I'm working on a class that gets a ki pool like the monk. So I add the cMnkKiPool class ability, but it doesn't seem to be adding any uses on the In-Play tab. When I copy the ability it appears to be using field[xAllLev].value for calculating the trkmax so as far as I can tell it should be...
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    special when dual wielding weapons

    I have a couple weapons with the ability: I looked at the Thunder and Fang feat for an idea of how this might work and I came up with the code: Final/1000 if (hero.tagis[Condition.pstTotDef] <> 0) then foreach pick in hero from BaseWep if (eachpick.tagis[IsWeapon.wRPTonfa] +...
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    Editor Things

    Do things for packages I do not own show up in the editor? Rite Publishing has done some feats specifically for some of the monsters in the Tome of Horrors Complete which I know is in Hero Lab, but I can't find the abilities in the editor to make the prereqs.
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    Racial Channel Negative Energy

    I've got a template that gives channel negative energy. In fact it's figured just like the Nightshade subtype. The nightshade uses two scripts on a racial ability to generate this. Post-Levels 1000 var tagexpr as string tagexpr = "SpecSource.stNightsha" call ChanEnFind...
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    Metamagic feat issue

    I've got a metamagic feat that combines 2 spells together, but I can't find any way to select a second spell and/or make it use the spell slot of the lower level spell in addition to the higher level one. Any ideas or do I just need to make a not to use an adjustment to change the spells available?
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    Non-strength bite

    So I've got a template that grants a bite attack, catch is it uses Charisma instead of strength. Adding Cha as a bonus to the weapon is easy, but I'm having difficulty compensating for the strength. Any suggestions?
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    Problems with class skills

    I've got a template that gets to pick 10 skills as class skills. I created a racial special that has the Skills selection in the Custom Expression 1 & 2. My code is: Pre-levels/5000 ~make class skills if (field[usrChosen1].ischosen <> 0) then perform...
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    Always Masterwork

    So I've got a couple of weapons for the book I'm entering that assumes you're always buying them masterwork. Is there a way to make it error if they buy a non-masterwork version? Or make it so the weapon is masterwork when they buy it?
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    Bootstrap condition based on variable?

    Is it possible to have a bootstrap condition be based on a variable value?
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    Transitioning to a chosen item from a different ability

    I've got a special that allows the character to add abilities to their special blade, since it can be any blade they have I have a class special that creates a list of all the members of the BladeLight and BladeHeavy groups on the character. So then I have a configurable for selecting the Boons...
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    Feat that allows additional racial ability

    Adding the additional racial ability isn't the problem, the catch is the wording of the feat. Each ability comes with a benefit and a disadvantage. When you take the feat you only get the benefit. Is there a way to set this up? I was thinking about making the racial abilties with the benefits...
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    Feat to add spells to spell list

    So I pretty much copied Unsanctioned Knowledge for this feat. It's for a monk archetype that gives spellcasting and this feat allows it to add a spell to it's spell list much like unsanctioned knowledge does for the Paladin. my code: Post-Levels/9000 ~ If we're disabled, do nothing...
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    Question about totem rage powers

    I'm working up some totem rage powers right now and noticed they had a more complex looking pre-req of: var classcheck as string var levels as number classcheck = "Barbarian" call LevPreReqs validif (levels >= 6) Was this eventually...
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    Description based spell list

    So a class I'm working on has a spell list that states: Is there a way to add this spell list through a script or will I have to mark each of the 300+ spells available to this class?
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    Stacking Custom Abilities

    Working on some custom abilities that can be taken more than once and I've got a few questions about them. 1) Is there a way to make only the highest xIndex one show up in specials? One of these abilities uses xIndex to change the livename, but under the Specials tab I only want the highest one...
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    Adding spells to spell list

    I've got a custom ability that that adds a couple of spells to the classes spell list. I've created the spells at the new level and didn't apply and class tags because I don't want every version of this class to get them. The classes spells are memorized like a cleric/paladin. So for adding the...
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    Alternate Companion

    I'm working on a class that gets a companion. It's an Infernal Companion. It's table is not the same as a familiar, animal companion, or eidolon. Is there a way for me to enter this?
  19. A

    Bootstrap condition based on a bootstrap

    Is it possible to set a bootstrap condition either based on something that is already bootstrapped or using something like hero.childlives? I've got a class that grants a specific SLA if a certain R Cust Special is chosen and I'd like to be able to add the SLA properly through bootstrapping it...
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    Enhancing weapon focus

    I've got a feat that gives an insight bonus for each melee weapon that you have weapon focus in. so I started here: foreach pick in hero from BaseWep where "wFtrGroup.Melee" if (CHECK TO SEE IF WE HAVE WEAPON FOCUS WITH WEAPON <> 0) then eachpick.field[BonInsight].value += 1 endif...
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