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Search results

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    Granting Darkvision via weapon

    I've got a weapon that grants darkvision, I have the condition set as fieldval:gIsEquip <> 0 and I've tried timing from 496 (earliest possible for gIsEquip) to 660 (the timing on the Belt of Dwarven Kind) The belt of dwarven kind works, the weapon does not. I also found the rod of the river...
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    Legendary Items

    I'm working on a product that contains Legendary items. These are very similar to Weapons of Legacy from 3.5. I'm trying to figure out the best way to enter these. For those that don't know, Legendary Items have levels. At certain levels they gain certain abilities. Sometimes you have to pay a...
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    Adding a class ability to a preexisting class

    So I'm working on a book about Inquisitors and it adds a number of new Judgements to the class is there a way to add them short making an archetype that adds judgements? Not sure if I can do a mechanic with a bootstrap condition based on if cHelpInq lives or something along that line. The more...
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    Changing Spell-like Ability DC attribute

    Is there a tag that can be assigned to change the attribute of a spell-like ability's DC is based on? Feat I'm making gives an SLA but the DC is based off of Wis instead of Cha.
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    Count as class for custom ability

    Is there a tag like that count as class for feat tag that works for custom abilities? For example, I have an archetype that gains rogue talents and counts it's gunslinger level as it's rogue level for prereqs.
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    Invaliding items

    Is it possible to set an eval script that will make an item show as invalid or do I just need to use an eval rule? In this case I have an alchemist archetype that says they can never take a couple of different discoveries and right now I have them set with an eval rule that trips if they take...
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    Modifying Magus Spells

    So I'm working on an archetype that adds all abjuration spells to the magus spell list. I think great I've done something like this before I've used cSpellExpr for another class. Well that didn't work what I had was linkage[varies].field[cSpellExpr].text = "(" &...
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    Progressive Darkvision

    I've got a class (archetype) ability that grants darkvision 60 or extends existing darkvision by 30 feet starting at 2nd level, and then at 6th, 10th, 14th, & 18th levels increases it by 30. I created 5 class specials, each bootstrapping raDarkVis setting the Value on the first to 60 and the...
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    Question about the EquipType.Masterwork tag

    Should this force masterwork if it's on a weapon? I've got a couple of weapons that are supposed to always be at least masterwork and if I put this tag it makes the weapon act masterwork, but if I go in and create a custom weapon the masterwork option is still unselected and if I select it will...
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    Proficiency with Fighter Weapon Group

    Archetype I'm working on gains profienceny with a fighter weapon group. I've got the custom expression. component.BaseCustSp & SpecSource.cHelpFtr & !Helper.Secondary & !Helper.Tertiary & !Helper.Quaternary & !wFtrGroup.Natural I've got the following code running at First/1000 ~if we...
  11. A

    Increasing the bonus of masterwork tools

    I've got a feat that increases the bonus of masterwork tools from +2 to +4. This would be easy if it used abValue but it doesn't and I'm not really sure how to adjust it.
  12. A

    Custom ability choice based on Int

    I've got an ability that gets to select a number of items based on their intelligence modifier. I've tried setting cGiveSp3rd to the value, but nothing showed up unless there was something in the array. So I tried setting the array value directly, but that didn't work either. My current code...
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    Multiple Animal Companions

    I'm working on a Ranger Archetype that gets 2 Animal Companions, both wolves, 1 at level 1 and one at level 4 (at -3 levels) but they both advance completely from the points they are gained. Is there a way to do this short of creating a race doing like Tim did with the Dragonrider...
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    Getting weird error message

    On an archetype I made I've started getting this error message after it's been added (and every time anything tries to be added after) I am guessing this is referencing something I can't see because I have no eval script #10 and line 173 in my file is just an item with just a text description.
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    Mass removal of spells

    So I've got an archetype that gets no 0 level spells. Now I've already given it -999 in each 0 level slot and I even used linkage[varies] to change the lowest level spell to 1. What I would like to do is remove the spells from the list and I figured I could using the ClsDenySp tag group. I set...
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    Removing Inquisitor Inquisitions and adding spells

    Archetype I'm working has to select a domain and not an Inquisition. Is there an easy way to do this, or do I need to do an eval rule that checks for the domains? Also this archetype lets the inquisitor gain the bonus spells and a bonus spell slot. I've added the tags and fields using...
  17. A

    Adjusting bonus feats for an archetype

    I'm working on an archetype that gives a wizard the ability to take combat maneuver feats ignoring the Power Attack prereq and using their caster level as the BAB. Am I correct in assuming that this is just going to have to deal with the validation errors I don't have control over updating the...
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    Question about Containerreq

    I'm working on a bunch of archetypes right now and I see some when I make copies (mostly from non-core books) have a containerreq set of something like Testing Global Tags/10000 source.APG <> 0 When is this needed? Is it something to disable certain ones that won't work if...
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    Having trouble with field[abSumm]

    In the past I've usually run scripts at Final/10000 and had no problem, but that doesn't seem to be the case right now. here's an example of what I have right now. field[abValue].value += round(1+round(field[xAllLev].value/3,0,-1),0,-1) field[livename].text = " (" &...
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    Couple of questions for an archetype

    So I'm working on a Summoner Archetype that does 2 things, it removes spells from the spell list of the summoner and it adds others. I see to add bonus spells known, but I just need to add them to the list. I figure I can do that by adding the tags for the spells to the archetype and doing a...
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