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Search results

  1. T

    Natural Weapon dmg based on size

    I have a template that I am working on that adds a slam to the character with damage based on the size of the base creature. I've tried most of the night to get the script to apply, and while it does seem to be applying it internally it doesn't display the proper damage on the weapons tab...
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    Adding a weapon proficiency group

    I am trying to add Firearms as a weapon proficiency group, I'm having a bit of trouble getting it to show up and function with feats such as weap prof and weap spec. I've managed to set up a stopgap measure that confers proficiency in any weapon that is listed as a Firearm. But the weapons are...
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    Experimental Monster Advancer

    Ladies and Gentlemen, I am very happy to announce that I have completed a preliminary version of a monster advancer script that is so portable that it can even be applied to already existing creatures with minimal effort. So far however it only includes advancement by HD for base saves and BAB...
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    CMB/CMD Question and Odd Feat Prereqs

    Alright I have two questions. I have a player in a game I'm running that is playing a Pathfinder based character in the 3.5 system. I have a placeholder so I can use the tactical panel, to make it easier I created an adjustment to add pathfinder statistics however I've run into a little snag...
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    More Faerun Content

    Alright, Ladies and gentlemen, I am continuing to update (fix), and add to the Faerun content. As of right now, I have finished fixing many of the bugs, typos and inconsistencies in the probably too early released Faerun files, including the War Wizard of Cormyr which was horribly incomplete as...
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    Drop Down Feats, with races.

    Dragonborn of Bahamut Draconic Aspect Feat has something that I had been looking for, for a while. One of the last pieces I needed for a races I'd been trying to make. The only thing is when I start playing around with it, I still get references linking it to original source. That is to say...
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    Zero vs None Spells per day

    I've encountered an interesting problem, in creating a prestige that has its own spell list. The prestige has a 0 value for the each of the level of spells it gets as the first in progression (Thayan Slaver, Unapproachable East p.38): 1st 2nd 3rd 4th 0 -- -- -- 1 -- --...
  8. T

    Granting Spellcasting through Class Varients

    I see an option to remove spellcasting, but I cant seem to get hero labs to "Add" spellcasting. I can add to the CL of another class, but that's not what I'm trying to do, I want to add casting to a non-casting class. A variant that allows a rogue to cast like a wizard or a cleric. (Using...
  9. T

    Weapon/Armor Special abilities.

    Trying to create a bootstrap that will add the special qualities granted by an item power to the heroes special list. Proof against transmutation: if (container.parent.field[gIsEquip].value <> 0) then container.parent.field[hTotal].value = 1 endif Bootstrap...
  10. T

    Strip Missing Sources

    A short time ago I ran into an error that I didn't quite no what to do with. At first I looked through my user files that I had created but it didn't seem to be linked with my content. After spending a nearly a week twiddling with my files and portfolios to try and narrow down where the...
  11. T

    User.tags, and pulling hero fields.

    After Creating User tags for a number of custom abilities, I have run into a problem using those custom abilities as targets for feats. I have gotten to the point where I can select any Custom Ability with the Custom Expressions. The Problem I have is with the script I can add the name of the...
  12. T

    Adding Caster Class to a Race

    Alright, I'm trying to create a race that has a spell progression, I want it to function as a Sorcerer, (as far as the spell list goes), and while I have figured out how to link the spells to a class I haven't figured out how to alter the progression. I do not want the race to start gaining the...
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    Custom Abilties - Counting and manipulating

    Well, I'm stymied. I've tried to find a way to do two things and just cant seem to figure it out. First, I want to count the number of times I've taken the same Custom Ability. For instance, say I have the ability "Ice Armor," which can be taken more than once, each time you take it you gain an...
  14. T

    Martial Weapon Proficiency (any) requirement

    I'm trying to get a requirement script that checks if the hero has weapon prof for any martial weapon. This is probably a straight forward bit of code but I cant seem to find the right code to get this to work.
  15. T

    Pre-req error

    I've been trying to set up a racial pre-req and I've getting a strange error, some races come up as not defined when I use validif (tagis[Race.Aasimar] <> 0) Normal things will work fine, human, dwarf, halfelf, orc, halforc. But anything I try and do things that are a little outside the norm...
  16. T

    A strange error: 'synthesize #0' Dossier 'statblock'

    I have recieved an error that crops up every so often and I am not sure whats going on since it is referencing code that is not my own, its referencing HL stock code from the core data. The error is the following Attempt to access field 'Value' that does not exist for thing 'fEQStmSigh'...
  17. T

    Bootstrap HD check and using traits as a prerequist to a feat

    Hello again, I have two questions the first is, I have a custom template I'm working on for a game I'm in (basically a lower LA vampire). Reducing the LA by spreading the abilities out over a range of levels. Its mostly done except for this one problem. I'm trying to bootstrap abilities based...
  18. T

    AND/OR statements, conditional logic and scripting commands

    Well, I know its not been long since my last question, and I don't want to seem like one who comes running for every question but the documentation on some of these is just a bit lacking. I love Hero Labs but the the Editor Help files just seems like it has more holes in it than aged Swiss...
  19. T

    Level/HD dependant racial abilities

    Hello I'm a new user who as just started playing around with Hero Labs Editor functions and I really love it. That being said I am having some issues races. I am trying to make it so that a racial special ability only shows itself if the the total number of levels is greater than or equal to...
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