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Search results

  1. F

    Modifying spell name for outputted stat blocks

    I am trying to implement the ability to append text after spell or spell-like ability that shows up as non-italicized text in the outputted statblock, but shows up in the summary in HL itself. For example for the summon spell-like ability I want it to show {i}summon{/i} (level xx, xxxx) in...
  2. F

    Included artwork policy question

    To the powers that be, I noticed that artwork is now included in many of the stock files. For those of us who are doing HL coding for hire for various other companies for official data files, what is the policy on the artwork? Can it be included in their products or do we have to delete the...
  3. F

    Adding spells to a domain with a script.

    I am trying to allow certain spells to be added to a domain. I know for classes this can be done with the following script Post-Levels/5000 perform hero.child[cHelpXXX].assign[ClsAllowSp.spYYYY] Is there something equivalent for adding spells to domains?
  4. F

    Adding a bonus to a racial special as weapon

    I am trying to implement a racial special that acts like a weapon and shows up on the weapons tab. When I add a bonus to the weapon's attack value it increases the number of attacks when the attack bonus get high enough. How do I prevent it from doing this? For example, the racial special...
  5. F

    Giving bonus to Favored Enemies

    Is there a tag I can use to distinguish favored enemies or favored terrains a character has. This is so I can add a bonus to them when an ability is activated. So far I have the following: foreach pick in hero from Ability where "FavTaken.?" eachpick.field[abValue].value += 1...
  6. F

    Mythic tiers and CR

    Is anyone else having the issue that when you add mythic tiers the CR does no increase? The CR/Total character level is supposed to increase 1 for every 2 tiers.
  7. F

    Timing of selectables and configurables

    When we code a configurable or selectable (via the Item Selection area) what is the phase/timing of the generation of the list from the things' livenames in either the new tag (for the configurable) or the drop down list for the selectable? The reason I ask is that I have a bunch of things that...
  8. F

    Changing a feat into a bonus feat

    I am working on a template that reduces a base creature's HD, but keeps the total number of feats. Those feats over the normal total allowed by the new HD are changed to bonus feats. Is there an easy way to do this, or should I just change the max number of feats allowed?
  9. F

    Adjusting for possession

    I am creating a template for a creature possessed by a dybbuk. Most of the adjustments I need (giving the base creature th dybukk's mental and magical abilities0 can be done easily enough, but I need to change the number of maximum skill ranks the creature can have from the base creatures total...
  10. F

    Failed to sync to server

    Just tried logging in and I keep getting a "Failed to sync to server" error. Is the server down, or is it another issue?
  11. F

    Forcing masterwork for an item power

    I am working on a set of item powers that doesn't require the base weapon to be enchanted, but does force the item to be masterwork. So in the individual item powers I have the Non-magical effect checkbox checked (so the item doesn't need to have a magic bonus), but I need the equivalent of the...
  12. F

    Custom portals

    Is is possible to make our own custom portals for new classes and monsters that the current configurables don't quite work? I am specifically thinking of a "magic item" that allows one to add a spell-like ability (instead of adding a specific template for a each unique creature) as well as the...
  13. F

    Damage dice and templates

    I am working on a template that has a special that does the same damage as a natural attack granted by the template. I want it to display in its livename "Special (damage)." I figured this would be easy enough by getting the tagname of the wMain tag on the attack. However there is an issue if...
  14. F

    Overriding skExtRanks

    I am trying to override the automatic addition of master's ranks to a multifamiliar with a new calculation. I cannot seem to get the timing right, even so trying to overwrite skExtRanks doesn't seem to be working. Here is the code: ~ compare skill ranks from master and minion ~ use 1/3...
  15. F

    Bootstrapping a minion

    I am trying to implement a class special that bootstraps a minion. The problem is that when I load the class the minion is boostrapped even though the class special that bootstraps occurs at a later level. I figured I could put a condition on the race of the minion being bootstraped via...
  16. F

    Feat granting a familiar

    I have a feat I am trying to code that grants a familiar that mimics an arcane familiar in abilities (some surface differences that are not important for coding purposes). Since any class can get this feat I don't think I can use the usual method of starting up a familiar, i.e...
  17. F

    Configurable ordering

    Is there a way to specify the order of items in a configurable other than alphabetical?
  18. F

    Doing a template the hard way

    I am working on a template that allows the user to choose different "levels" of the template to act on the base creature via. a drop down menu in its background tab. The issue I am running into is one of timing. The drop down menu looks to do its work at First/50000 (determining which option is...
  19. F

    Natural attack displaying like a weapon

    I want to get a natural attack (wOtherMelin this case) to display its attack bonuses like a weapon vs. a natural attack. In other words, instead of display the attack bonus as +16, I want it displayed at +16/+11/+6. Ideas on how to do this?
  20. F

    Witch Racial Spells

    I reported this as a bug, but was wondering if the powers that be have any ideas. I have a race which casts racial spells as a witch. However, when I make the creature in a portfolio its spellbook lists the 0 level spells many times and at the bottom (where add spells should be) there is a line...
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