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Search results

  1. F

    Change a items holdable state

    Change an item's holdable state Is there a way to switch an item/weapon's state from holdable="yes" to holdable="no"? Specially, I have a magic weapon power that would need to make the chosen weapon no longer able to be put into bags, i.e. it becomes holdable="no". I have tried the following...
  2. F

    Propagating Tags

    I want to make a mechanic that is able to go through all things in a hero and make sure everything is tagged by the thing that bootstrapped it. For example, go through the BaseRace on a hero and make sure everything directly bootstraped by it has the same tag. Additionally, I want to propagate...
  3. F

    Suppressing Racial Spellcasting

    Is there an easy way to suppress a creature's racial spellcasting ability?
  4. F

    Dynamic autotaging in editor

    Is there a way to autotag items bootstrapped in the editor based upon the choice of another editor entry. For example <inputthing name="Race source..." helptext="Select the race."> <it_tagpick group="Race" tag="r?"/> </inputthing> <inputthing name="Subtype"...
  5. F

    Options for making ".pkg like" files

    I know the pkg format is LW proprietary, but is there a way to make .pkg like files that HL can read? That is a single file that contains all the data for a particular product.
  6. F

    Making a Spell-Like ability selector

    I am trying to make a an ability that when selected in a configurable allows the user to select a spell and set the frequency and usage time. I can get the frequency and usage time from item selectors. However, I cannot figure out how to bring up the spell selector window. Ideas?
  7. F

    Hiding minions/companions in portfolio

    Is there a way to hide a hero's minions in a portfolio? I want to make an adjustment that allows a player to conceal the display of a minion.
  8. F

    Limiting minion selection

    I am working on a template that grants a minion. I can get it to offer the minion easy enough, but I want to limit what minions they can select to certain subtypes and crs. I am guessing that the field I want to modify is tRaceExpr in Totals which I transition to via...
  9. F

    Dynamic prepreq message

    I have a feat that one of its prereqs scales with the number of times it is taken. For example, Dex >= 14 + # times feat taken Is there a way to change the prereq error message to reflect this. For example, if I have taken the feat once, the error message should be "Dex 15+ required"
  10. F

    Increasing attribute just for spellcasting

    Could use some ideas on this one. I have an ability that adds to a character's attribute for the purposes of spellcasting only. In other words, for a cleric it would add to the Wisdom attribute for the purposes of determining spells allowed, bonus spells, spell DCs etc. Ideas on how to implement?
  11. F

    Implementing usrChosen3 & 4

    I am trying to implement a feat that has the following rule: You gain a +2 racial bonus to any two Knowledge skills and a +4 racial bonus to any one Profession skill. I have the set the usrCandid1, 2 and 3 fields with Helper.SkCatKnow (for 1 & 2) and Helper.SkCatProf (for 3), and limited the...
  12. F

    Odd behavior

    I was wondering if anyone else is getting this. Int he past I have been able to run multiple instances of Hero Lab on my machine (Win 8.1 x64). However, now for no apparent reason I cannot. When I try various methods to run Hero Lab a second time (both as general user and admin) nothing...
  13. F

    Editor trouble

    Hi, I am trying to make a duplicate of the Racial Custom Specials tab for Pathfinder. I cannot seem to get the various it_bootcustom things to display correctly. Here is the troublesome section: <inputthing name="Special Abilities">...
  14. F

    Changing costs for racial custom special

    Is there an easy way to have the point cost of a racial special increase with how many times it has been taken? For example, an racial cust. special that costs 1 the first time you take it, 2 the second time, etc. I have tried adjusting the CustomCost tag as various phases and priorities but...
  15. F

    Upgradable natural attack

    I want to implement a racial custom special that acts like a natural weapon (slam, claw or kick) but can be upgraded like a standard weapon. Basically, I want the selected racial custom special to show up in the Magic, Custom & Masterwork Weapon portal from which the user can upgrade the...
  16. F

    Subbing attribute in feat prereq

    Is there an equivalent for SkillOver for feats to use in prereqs? For example, a feat has the prereq with #attrvalue[aSTR] and I want to change this prereq to use a different attribute (either due to a class skill, or template).
  17. F

    Hiding incrementer in configurable spells

    Is there a way to hide/remove the incrementer when selecting spells in a configurable. I want each spell to be only selectable and usable once.
  18. F

    Stacking Racial Custom Special Abilities with Dropdowns

    I have a bunch of racial custom specials chosen via configurable that need to stack (taking them multiple times has increasing effects). Most of them I can code using the following to assign Helper.FirstCopy as needed ~ see if a quickfind has been created by another copy of this ability...
  19. F

    Pushme-Pullyou

    I want to copy a tag from one thing (thing1) to another (thing2). Now I know I can do this by the following hero.child[thing1].pulltags[tag template] hero.child[thing2].pushtags[tag template] I was wondering if there was a way to do this directly instead of having to pull tags to the hero...
  20. F

    Clearing situational matrix fields

    I have a template that removes situational modifiers for specific skills. I assume I am going to have to clear the matrices SitList, RacSitList, and NSBSitList. How would one go about doing this? Also how many columns are in these matrices what do the contain?
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