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Search results

  1. F

    Making a new MultiComp

    I have the need to make a new kind of multiple companion. I have made a new companion type in the editor that handles all of the mechanics of the companion. Now i need add them to the class as a multi companion that doesn't split levels (no level incrementer) and that has some specific...
  2. F

    Change Shape FormLimit tag

    I have a class feature that needs to bootstrap change shape, but limit its forms to two specific creatures. I bootstrap change shape with FormLimit.RACE1 and FormLimit.RACE2. However, I am getting dynamic tag errors or the list of selectable races in change shape is not being limited. Ideas?
  3. F

    Evolutions as a class feature

    I have a class that grants the character a certain number of evolutions directly to the character. I have gotten it mostly working via. a configurable but I am not able to satisfy the validation conditions on the evolutions. I have determined the reason is that the validations scripts have...
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    Changing metamagic mmAbbr

    I have a class ability that allows the player to choose any metamagic feat (even ones they don't have), and emulate it with some conditions. What I have done is created a helper feat for the class ability that acts as a prereq for the metamagic thing associated with the class ability. For...
  5. F

    Class bonus feats beyond 40

    I am working on a class that has a long list of allowed bonus feats. I have entered them all as fInclude.xxx but Hero Lab gives me an error that my Bonus Feat tag expression is to complex and only a maximum of 40 criteria are allowed. (my list has 80+ bonus feats, they range from different tyoes...
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    Grappling swarms

    I know normally swarms do not get CMB or CMD (thus they have those as a mdash), but I have a situation where a swarm gets the ability to grapple, and can change forms into one that can use combat maneuvers. Is there a way to remove the mdash in CMB and CMD so to show them as normal?
  7. F

    Replacing thing by preexisting thing

    Is there a way for a thing I create (thing #1) to be replaced by a thing that already exists (thing #2) if the user has the source for thing #2 selected? (Kind of reverse replace thing id... a replace by thing id) For example, a race in one of the APs being replaced by a later version that...
  8. F

    Adding magic/special weapon to a kit

    I want to add a cold iron weapon and an alchemical silver weapon to an adventuring kit via an auto add. I assume this is going to need to be a gizmo but what ID should I use for the basic thing I want to add?
  9. F

    Replacing prereq requirement

    I have a feat that allows a character to use their Intelligence instead of Dexterity for the purposes of prerequisites from other feats. Ideas on how to implement?
  10. F

    Variant favored enemy

    I have an ranger archetype that automatically gains a specific kind of favored enemy (that doesn't count against the total number of favored enemies) but the bonus is automatically equal to the highest of all other favored enemies. I can easily set the bonus, but I was wondering if there was a...
  11. F

    Archetype adding a companion

    I have an archetype that adds variant arcane familiar at 10th level. However this familiar is a cross between your standard arcane familiar and eidolon (it gets evolutions) so I made a new companion type. I have made a Companion Class Helper and Companion Type for this kind of familiar based on...
  12. F

    Modifying eidolon progression

    I have a class archetype that modifies the progression of the eidolon (including giving it a specific subtype). I can remove eidolon class specials by assigning various CompPwNot tags to the eidolon, but I need to go further and replace these with new abilities. Ideas of how I can do this?
  13. F

    Design question: Monsters that act like a class

    Just a question folks. When you are trying to code up a monster that has the abilities of a class, such as a Witch's hexes or Alchemist's discoveries, how do you go about it? Do you make custom racial abilities of every hex/discovery, etc. the monster has access to? Have you figured a way to...
  14. F

    Assembling list of spells without repeating

    I guess I wasn't being clear of my exact needs. What I am trying to do is make a panel that allows a template to add spell-like abilities of the user's choosing along with how many times a day, etc. (This is for the Amalgam and Eldritch templates in Advanced Bestiary). When the user selects the...
  15. F

    Assembling list of spells without repeating

    I am trying to assemble a master list of all the spells that can be used for spell-like abilities according to the class order given by Paizo (Sorcerer, Wizard, Cleric, Druid, Witch, Alchemist, Bard, Paladin, Ranger, Other). The problem I am running into is for spells that have two or more...
  16. F

    Chained bonus feats

    I have a class ability that grants a series of bonus feat, but if the hero already has one of the feats in the series it grants the next one in the series. For example, the ability grants feat X1 at 1st level, X2 as 6th level, and X3 at 10 level. However, if the hero already has X1, he gets X2...
  17. F

    Best way to add Judgments

    I have a 3rd party book that adds some new inquisitor judgments. Right now I am adding them via individual archetypes that add each judgement separately. For example if I have a judgment "Judgment of Cake" I make an archetype "Judgement: Cake" that adds the judgment cake at the appropriate...
  18. F

    Artificial Intelligences

    I am trying to implement AIs for Iron Gods as a new Type (i.e. like an aberration, etc.) and have run into some sticking points. Ideally, I think AIs should be implemented like a kingdom or army, but since we cannot add new things like those making an AI as a new type seems like a good...
  19. F

    Level dependent favored class option

    I have an oracle favored class options that if it is taken on a level when the oracle gets a revelation it gets a different ability. So, for example if I have a 3rd level oracle, if the option is taken at 1st or 3rd level my number of revelations get reduced and the number of new abilities...
  20. F

    Checking for replacement

    Is there a way to check when a thing that can replace another thing is doing the replacing. I want to run a script that only runs on the thing being replaced. Basically the script is a conversion that maps the fields of the old thing into the same or different fields of the new thing. I just...
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