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Search results

  1. G

    How to add a free power

    Think of this power as a "cantrip", it has no Power Point cost, just a minor spell effect for a mage. An edge 'Cantrip" will bootstrap in this particular power. All easy so far. Where I am stumped, how to add this to the initial powers list at start (say the 3 starting for Mage) and not count...
  2. G

    Turn on Magic Item Tab from Fantasy Companion

    I am not using the Fantasy Companion for this particular setting but it does have "magic items". I can create the items I need in the Hero Lab Editor easy enough. It isn't a fantasy game, a horror setting similar to Rippers and Gaslight. So my question, how can I "activate" the Magic Item tab...
  3. G

    Menu Arrays, do they work in Savage Worlds?

    So I have a similar question posted awhile back and a few others have asked something similar as well. I have been unable to get "usrCandid1" and "ChooseSrc1" to work with a list of content not already defined in SW. My example would be this edge, where I tired an Array instead: <thing...
  4. G

    Vehicle Separators not sorting correctly

    In my .user setting I have: <thing id="vhSepTRAi" name="– Aircraft –" compset="Vehicle" isshowonly="yes" description=""> <usesource source="Travel"/> <tag group="VehType" tag="Aircraft"/> </thing> <thing id="vhSepTRGr" name="– Ground –" compset="Vehicle"...
  5. G

    UserSelect, menus and arrays

    So this is a game system I working on using the training template game. I am stuck trying to get the 'array' portion to work. The game is very similar to Savage Worlds but the way skills are handled complicate it, they are more akin to Shadowrun and Savage World combined. This is what I have so...
  6. G

    Sorting in chooser lists by separators

    New game system, working from sample game. Gear, Weapons, Flaws, and others should be 'sorting' in the pop-up for choosers under appropriate separators but no dice. For the life of me I cannot figure out what I am missing. Will use Flaws as an example. In the chooser I expect something like...
  7. G

    Summary Tab width

    I know how to modify the width of the tabs, within the definition.def, under structure, can use 'editwidth'. How would one set the 'default' width of the summary tabs to be wider? I am looking at Shadowrun and they are a bit wider than most. It also has fewer summary tabs but the game I am...
  8. G

    Menu select for a skill similar to Knowledge

    However, I need the selection box to pull from a list of things. So I have some code which does not work, but only because I threw this together trying to figure out what pieces are missing and what needs to be added. <thing id="skProfessi" name="Profession" description="A profession...
  9. G

    Is it possible to read the Will save level of a familiar?

    Many favored classes track the bonuses off the level of said character: field[abValue].value += round(field[fcCount].value/2,0,-1) Then you feed that into some other formula. Is it possible to grab something similar from a Wizard's familiar? 1/2 the familiar's Will save. Cheers, Gumbytie
  10. G

    Is it possible to 'read' the activation state of another Hindrance?

    Or Edge for that matter. So normally I might have this: if (field[abilActive].value <> 0) then if (hero.childlives[hinBloodth] = 0) then perform #traitadjust[trCharisma,-,4,"Bloodscent"] else perform #traitadjust[trParry,-,1,"Bloodscent"] endif endif The problem is...
  11. G

    Limit Major version of Hindrance to a Race

    So I have a Hindrance with minor/major options. The kicker, essentially any Race may avail themselves of the minor option. However, only one Race is supposed to have option for Major version. Any ideas? Since it is just Hindrance, I don't think I can restrict it via Race options. I am thinking...
  12. G

    How to get a +1 to all Smarts-based skill checks

    So I have an Edge which grants: You gain a +1 to all Smarts-based skill checks (except Arcane skills). Which sounded easy to me until I sat down to actually code this. Sigh. I have just come back over from coding a bunch of Pathfinder stuff so brain not in Savage Worlds mode yet :) Any...
  13. G

    Help with link to Hero Lab example..

    Aargh, I am working remotely on my little netbook (for about a week) and of course my Bookmarks are not up-to-date. Couple of days ago while scrolling through the forums here I came across one thread that someone (I think Mathias) posted a link to a hero Lab manual page with an example of...
  14. G

    Heroes, Creatures and starting languages

    Not a show-stopper but a question for the gang. So in my Ragnarok files I have the Smarts languages flagged so my players don't forget. There seems to be two ways to achieve this. #1 <thing id="mecRag" name="Ragnarok Setup" compset="Mechanics"> <usesource source="Ragnarok"/>...
  15. G

    Knowledge Skill with a list of choices

    I have seen similar threads in forums and have looked over code examples and the wiki pages, even looked at Scholar Edge but for the life of me, I just cannot wrap my mind around how to write up such a Skill. I guess I am a visual person and without a clear example I just don't get usrChosen1...
  16. G

    Proper syntax for Abilities regarding Races/Creatures

    I am a bit confused and need some clarification, please. So I have a creature with Weakness (Music) (example), what I coded and it works: Example 1 <thing id="abRKWeak2" name="Weakness (Music)" compset="RaceAbil" summary="Susceptible to certain types of music"...
  17. G

    No Humans in a game setting

    Okay, for some reason this should be easy but I am having problems. The basic Human stock shows up in my campaign files even though (I thought) I had it coded not to. For this setting I am using Factions for Gods so just created a bunch of 'Human' races (think nationalities) but want to hide the...
  18. G

    Problems(?) in thing_vehicles.dat file

    Firstly, not every vehicle is: <tag group="Equipment" tag="Standard"/> Why would that be? It means some vehicles are not precluded when you: <tag group="Hero" tag="NoStdGear"/> Now I know under "Configure Hero" I can just not check the Vehicle box, and no longer a problem. But this is why I...
  19. G

    Addinga bonus to Fighting skill based on weapon

    I think I am heading in the right direction but something obviously wrong with the code. So I have an Edge Sykes-FairBairn that gives a +1 Fighting if armed with a knife. Thought maybe I could script it so it could be an Activated Ability. I came up with this: if (field[abilActive].value <>...
  20. G

    A free starting Skill at d6

    Okay, so I know how to code to give a character a specific free starting skill, and even assign the level of start dice. But Gaslight, the Human Race is assigned a Free Edge and a Free Skill at d6. That would be ANY skill. I imagine a pop-up with the Skill List, user selects, and voila, now has...
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