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Search results

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    RavenX Dark Sun pathfinder conversion

    Dark Sun v.2.1 is here! The data in these files is converted to Pathfinder from the free pdfs for Dark Sun from D&D 3.5 I have begun adding the Athasian Emporium and Terrors of Athas to the data files as I have time. These files are provided as-is for your use. As I do not currently have a...
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    RavenX Ravenloft Bug Reports

    Before reporting bugs, please read this post! Ok gamers, I know that many of you have wanted me to start a bug reports thread for my Ravenloft data set. This thread is just for that purpose. If you find a bug, or something is working incorrectly, post it here. I will not be going through the...
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    RavenX Ravenloft pathfinder conversion

    Announcing v.1.1 of the Ravenloft datafiles produced by yours truly. I have included data from the 3.5 Ravenloft Player's Handbook converted to pathfinder for use in a Ravenloft Campaign. These datafiles are a work in progress, please bear this in mind when using the data. These files are...
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    RavenX Forgotten Realms Bug Reports

    Before reporting bugs, please read this post! Ok gamers, I know that many of you have wanted me to start a bug reports thread for my Forgotten Realms data set. This thread is just for that purpose. If you find a bug, or something is working incorrectly, post it here. I will not be going...
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    Editor and Gizmos

    Mathias, I am wondering how to have something added by a user via the editor automatically have a gizmo attached to it. Weapons need their gizmo to handle weapon mods and ammo. I'd like to figure out how to have the <child entity> pick automatically added to newly created items for this purpose.
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    Deathwatch Shadowed Picks

    Mathias, I know in pathfinder I've had to add a "Helper.Shadow" tag onto the items to be shadowed to the character. I'm guessing these Helper.Shadow tags are for enmassing hidden objects to a character? How does the Shadow tag actually work? I've found information in the wiki regarding...
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    Deathwatch: Advance Restrictions

    Mathias, Is there a tag that exists in the datafiles that I could put on certain Psychic Powers that would tell Hero Lab "This is not an advance, do not show this in the list of advances"? I'm asking because I don't want NPC psychic powers showing up, a Space Marine wouldn't be able to access...
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    Hidingor Didabling An Advance option.

    I'm trying to find a way to hide or disable the "Add a Psychic Power" advance on the list for characters that do not have a Psy Rating. I've tried setting a tag for Hide.Advance and candidate expression on the chooser on tab_advances for !Hide.Advance but I can't seem to figure out how to add...
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    Specials Output on weapons

    Mathias, I'm trying to figure out what I need to put in this foreach loop to get a list of livenames strung together for output that displays weapon qualities. I think this is the foreach loop I need: foreach bootstrap in entity where "component.WeapQual" special =...
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    Deathwatch XP system

    Mathias, I've thought about the XP system a bit. I'm thinking we could make a single advancement <thing> for each skill and talent advance, then have the specialty bootstrap the relevant picks as shadowed picks at set values of XP. The user could then add the advances they want to the...
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    Deathwatch Armour

    Mathias, We'd discussed the armour components somewhat. You said I should make a pick for each location that stores both the armour value and damage taken to that region. When I'm building the armour should i build the Helmets as a different thing altogether? Space Marines and Sisters of...
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    Deathwatch Editor Question

    Mathias, I had a question, when building an it_bootcustom for the editor, how do you make specific fields appear on the custom area? Like for say Pathfinder's spell-like abilities, how you have the number of charges that a spell-like ability has show, how would I make that appear in the...
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    Intelligent Wondrous Items

    Mathias, I was wondering if there were plans in place for including support of intelligent wondrous items? Certain items, such as Orbs of Dragonkind can be intelligent (as per the rules mentioned in Artifacts & Legends), but I can't seem to figure out how to account for this functionality in...
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    Exalted Datafiles

    I'm cranking through construction of mechanical datafiles for Exalted. They contain no charms as of yet, but I have the skills implemented and am working on the attributes. Here's a few screenshots of what I've done so far.
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    Undo last action option

    This is very irritating to me because I love the map pins thing, but I accidentally removed all the pins I had on my map while adding a new one and could not find an option to undo that. It would be nice if there was an undo option for things like this while working on maps. It can be very...
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    Pathfinder: Forgotten Realms requests

    This is the official thread for Forgotten Realms conversion requests and discussion of books to be done. These data files are NOT compatible with the 3.5 OGL data files and cannot be used with the older data files due to differences in file structure. These data files are for use exclusively...
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    Copying Snippets

    Not sure if this was mentioned or if I'm having trouble remembering where it is, but it would be nice to be able to make a copy of an existing snippet and just make changes to the copy sometimes. It would speed up the process of repetitive data entry to have this feature.
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    AD&D 2e

    Mathias, I've started working on some 2e core mechanic files. I am using the 2.5 update (or the most recent re-released core rulebooks) for this data. I need to set up a validation report for attribute scores where the compiler checks the Unmodified ability score against the racial minimums /...
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    Remember Credentials checkbox on startup

    Rob, David, et. al, I am not sure if this has even been brought up but I'd like to see a check box to remember username and password on the startup screen. It can be frustrating at times when Realm Works encounters a bug and needs to shut down to have to re-enter the password every single time...
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    Warhammer 40,000 RPG Expansion

    As many of you are aware of, I've been working on the Deathwatch system for quite some time, nearly six months of actual coding (I took some time away from it for a while). I know there is much interest in the line of books produced by Fantasy Flight Games and I'd like to conduct a small poll...
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