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Search results

  1. D

    Max Charges Based on Selected Attribute

    So it's fairly straightforward to set the charges to calculate from an attribute modifier. I want to have an ability that has a maximum charges equal to a user-selected attribute (WIS or CHA). It's not an issue getting the user selection box, but I'm not exactly sure what the syntax would be to...
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    Nested If...Then...Else Syntax Error

    I'm trying to adjust the list name of a power based on the character's level. Whenever I try to test the script, I get an error "Expected '(' following 'if' or 'while' statement. I don't see any syntax errors in the code, so I'm hoping someone else's eyes can catch what I'm not seeing. if...
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    Adding Skill/Tool Proficiencies

    I am working on a class ability that allows you to learn one skill and one tool, or two tools. Everything *looks* right (I borrowed the code for the Skilled Feat, and grabbed the Procedures user file from the community pack). When I select the ability though, the additional proficiencies don't...
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    Skill Pre-requisite

    This should be easier than I'm making it. I'm trying to create a special ability that requires proficiency (or expertise) in a skill (in this case, Stealth). What do I put in the pre-requisites script to check for that?
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    Selectable Ability Increase

    Today's question: I am trying to create a class ability that allows you to select an ability (WIS or CHA) and increase it and its maximum by 4. The selection box shows up, but when an ability is chosen, the increase doesn't take effect. Here is what I have so far: <thing...
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    Charged Based on Proficiency

    I am trying to set up an attack, similar to Dragonborn breath weapon attacks, but the number of uses is equal to your proficiency bonus. I thought I had it set up correctly, but the charges don't show up in play. What is the right syntax to get this to work? Here is the current code: <thing...
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    Incrementing Unarmed Die Type

    Just a syntax question today I believe. I am trying to create a fighting style that increments your unarmed die type 1 step (1 to 1d4, 1d4 to 1d6, 1d6 to 1d8, etc.) Here is the entire fighting style, and I am sure I have the syntax all bollixed up, but not sure what it should be: <thing...
  8. D

    Special Ability Appearing Early

    Because I love finding new problems before I solve old ones, here's a new one. I'm trying to create a special ability that adds new abilities as you level up. The final one is an attribute increase. All of the sub-abilities work, but the final one which should trigger at level 20, triggers as...
  9. D

    Selectable Damage Resistances

    I am trying to create a barbarian-like ability where you can choose three damage types, and when you are raging, you have resistance to them. I think I'm on the right track in terms of coding, but when I test the power, the dropdown has a ton of stuff but not the damage types. Additionally I...
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    Hiding Languages Cascading Errors

    I've been trying to hide some choices I don't want. I hid NPC races like Pony and found I had to also hide the Pony gear option as well to avoid an error. No issue there, but then I came across hiding languages. I hid Giant and got an error "Thing 'cKPRuMTurisaz' - Bootstrap thing 'lGiant' has...
  11. D

    Choose Tool or Weapon Proficiencies

    Today's stumper (for me anyway): I'm trying to create a Racial Special that allows the member of the race to choose two proficiencies from a select set of tools or any weapon proficiencies. I figured out how to pull in all the weapon proficiencies, but I'm not sure what to add to the code to...
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    Adding Tool Categories

    Hi all! I want to create a new Tool Category (Specialist's Kit). When I edit the Tool Categories through the GUI, I can see a place to add a tag. However, the tag is what shows up in the checklist rather than the name. I don't see where to go to add this new Tool Category. If I add it under Gear...
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    Background Page Cut Off

    So it is possible that I make a much more detailed background for my characters than most, but I find that when I print my character sheet, the Background page with all my back story gets cut off at the bottom, and doesn't carry on to another page. Is there a better print template or print...
  14. D

    Advice for Shadow Sentinel Feat

    I'm trying to script the Shadow Sentinel Feat into Hero Lab. This is the description of the Feat: Prerequisites: Proficient with Stealth skill, proficient with at least one martial weapon, Dexterity 17 or higher, must have either the Uncanny Dodge class feature or the ability to attack more...
  15. D

    Choice of Background Features

    I tried looking through the community files for Sailor and Pirate which each have a choice of background features (Ship's Passage and Bad Reputation). What I can't see is how/where this choice is constructed. Where do you create this choice? I'd like to be able to do this for other custom...
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    Lizardfolk Personality Quirks

    Hi all! How would you create a custom ability in a race, such as the table for Lizardfolk Personality Quirks? I'm starting to tinker with customizing Hero Lab, and understanding the scripting language, but I clearly have some work to do. Thanks!
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    Multiple Custom Abilities

    I'm just getting started on learning the scripting for Hero Lab, so bear with my learning curve please! I'm trying to add two custom abilities to a background. Essentially, I want more than one multiple choice abilities (such as the Hermit's Life of Seclusion). I'm trying to puzzle out what I...
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