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Search results

  1. J

    A first file question for Pathfinder

    In my gaming groups pathfinder game, we have 3 GM's house rules in our first file With the heading "House Rules" (John's house Rules, Mike House Rules, and Mark's House Rules) they all show up in the configure your hero window under the heading above. Now my question is, I would like to set them...
  2. J

    Not allowing an Attribute to be raised after character creation

    Is there a way to allow you to raise an attribute during character creation, but once the character is locked is there a way to not allow it to be raised any further. I have an attribute that's called "Displacement" that can be raised during character creation, but once the character is locked...
  3. J

    Recal on toughness

    How would I get Toughness to calu. 2 attributes instead on 1. Example: (Say I want Strength + Vigor / 2) and then calu. from there. the starships in High-Space start like that.
  4. J

    Changing an attribute to a different attribute

    Is there a way to have a mechanics to change everything that works for one atrribute to work with another attribute without using the "Replaces Thing ID" box. Example (Have everything that goes off of Strength go off of an attribute that I made called Displacement).:confused:
  5. J

    High-Space v1.1 released

    Link has been Removed. It has been sent off to CapeCrusader for approval for an official release through Herolab. Look forward for it's release, it will have both the character creation and Starship creation.
  6. J

    High-Space Campaign First Release

    Link has been Removed. It has been sent off to CapeCrusader for approval for an official release through Herolab. Look forward for it's release, it will have both the character creation and Starship creation.
  7. J

    CapCrusader: This one is one you might have to answer.

    CapeCrusader: This one is one you might have to answer. I was wonder if there was a way to grey out a box for a choice in the config window when something else was checked. Example if I pick The High Space Campaign Setting box and High Space: Alien Templates, That it would grey out the High...
  8. J

    Track Derived trait for npc

    I was looking at grit for NPC and it doesn't raise as it is suppose to do, Grit works fine on the hero side though but that's not what I need - I was hoping to get my 2 derived traits (Acquisition and Equilib Mod) which are equal to rank, like grit is suppose to do but it doesn't seem to work...
  9. J

    Rank va Money

    In High-Space Money isn't used. It all goes by rank. How would I go about working it so items can be given and taken by Rank only (Example Notice, Seasoned, etc..). Is there a way to do this.
  10. J

    Fatigue Penalties

    Is there a way to ignore a Fatigue Penalty like you can with wounds or is herolab just set up for ignoring wounds only.
  11. J

    What is a trait

    What is a trait? The book says that a trait is "Attribute and skills". I have a Faction name Culture that gives a +1 die trait bonus. I have it working for both Attributes and skills. The description for the culture reads as so Lucky enough to be born into a life of inherited luxury and...
  12. J

    Start to work on a High Space file

    Well I am at a stand still on my NightFall files so I thought I would take a break from it to input High Space. I think I have a way to get the starships to work in the program wish me luck.:D
  13. J

    It's well on it's way

    I have been playing with the files today and I would have to say it is very well done. It's got a few things before it's totally done, but It's well on it's way. I just want to say to the author, great job and keep up the excellent work.:D
  14. J

    What was the changes and fixes in the new update.

    I was wondering what changed and was fixed it the update. Is there a way to get a list like they have in Pathfinder. It would help a lot. Thanks, John:D
  15. J

    Problem with anything that raise a stat.

    I have been checking on anything that raises a stat that can be equipped and unequipped has problems. Lets say you have a d10 in strength and you have one of the powered armor that gives a +2 to the strength stat when you equip it which would only allow it to go to d12 because of the d12 limit...
  16. J

    Using Your stat die for the amount of something

    What and how would I write a script to check and use a attribute die as the total amount allow to be pick for an type of gear. What I want to do is have a small amount of cyber gear and have the spirit attribute to limit the amount of cyber-gear your allowed to have on your body. Is there a way...
  17. J

    Savage World Update

    I was wondering if there is going to be a Savage World update soon. I see the other main ones got one.:)
  18. J

    Shoulder mounted weapon

    I have a weapon that is shoulder mounted and was wonder if there was a way to allow it to be equipped and not throw an error if the character also had another weapon equipped. It's for a powered armor mounted shoulder weapon that allows some one to have a weapon in hand such as a rifle and use...
  19. J

    Extra damage for weapon per die type.

    How would I write the script for this when weapon is equipped. 1) The base damage is Str+D8, plus an additional +1 for each Die Type the character has in Agility (D4=+1, D6=+2, D8=+3, etc.). So a character with an agility of D8 would do Str+D8 +3 damage.:)
  20. J

    HoE zarlor

    Check to see what I'm saying - I'm so lost on this. I don't know if my book is wrong or what. LOL:)
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