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Search results

  1. Z

    Menu choices on Knowledge skills

    I have a situation where I want to add a bonus to one of a set of selected skills and I know how to do that basically: Menu #1 Source: All Picks on Hero (this will make sure you don't get an error for trying to modify a skill that doesn't exist on the character) Menu #1 Tag Expression...
  2. Z

    Creating a default loadout?

    I just noticed a problem in WWII, and in Weird Wars Rome that I'm working on now, where depending on your Faction (or Group, however you set it up) will determine your starting Gear. If I Bootstrap that gear then when I create the character with that Faction I get the gear, but I don't get any...
  3. Z

    "Creature" Armor?

    I just tried adding an Ally to one of my characters (setting is not relevant for this question), set it to be a creature and selected Horse, War as the creature type. But I noticed that if I try to add armor (barding, of course) I get a response that there is "Nothing to choose from!" I'd like...
  4. Z

    Assigning a Character Config Option?

    I know you can assign the ability to, essentially, check the "Multiple Languages" checkbox from the Character Configuration screen with the following Eval Script: perform hero.assign[HeroSmartsLang] Does anyone know if there is a list of any of the other assignable codes from that screen that...
  5. Z

    Savage Settings: Wierd War II released!

    Weird War II for Hero Lab has just been released as yet another free setting for your enjoyment. As always please let me know if you run into any issues with it or find any errors. LoneWolf does a pretty good job of catching my mistakes (thanks a ton, CapedCrusader!) but it always seems like...
  6. Z

    Wierd War II almost ready

    Sorry for the delay on this one, but I did get back CapedCrusader's review and there were a few things I needed to fix (there always is. ;)) However, for those who had a pre-release version there is an updated one at the same link I send previously. I have just a couple of more things to work...
  7. Z

    BUG: Powers set to be Unique

    A friend of mine is running an AB character in one of our games and making heavy use of trappings, which for him means using multiples of the same power in some cases. RAW definitely allows for that but in Hero Lab most of the Arcane Powers are listed as Unique. I can fix that for our game, but...
  8. Z

    [Bug} Master Edge

    It looks like the Master Edge is providing a further +1 bonus to the selected Trait, which I don't believe it should be doing.
  9. Z

    50 Fathoms v1.4

    Fixed in v1.4 Fixed Oversized Weapons Edge to treat all two-handed weapons as single-handed.
  10. Z

    Using two-handed weapons, one-handed

    In 50 Fathoms there is an Edge called "Oversized Weapon master" that allows a character to use a 2-handed weapon in one hand. I wouldn't mind trying to implement it, but I'm not exactly sure how. The best example I have right now is the one in the Code thread that JBear did, but that's for...
  11. Z

    Hell on Earth Reloaded v2.5

    Fixed in v2.5 Removed Doomsayer and Syker specific powers from the Junker available powers list.
  12. Z

    Deadlands Noir v3.2

    Fixed in v3.2 Added DLNoir as a source on Gadgeteer and Soul Drain Edges. (Doh!)
  13. Z

    Deadlands Noir v3.0

    Fixed in v3.0 Added NPC portfolios for all Humans in the Rogues Gallery. Made Weird Science skill visible for selection by non-Weird Scientists. Fixed Gadgeteer Edge to be available to Patent Scientists. Added the DL Noir version of Noble. Added code to the Talented and Virtuoso edges to provide...
  14. Z

    NPC Portfolio Help Request

    Admittedly those of us on the Savage Worlds forum here are fewer than the folks on, say, the Pathfinder group, but we're starting to get a hang of using the editor to do all kinds of useful things for Savage Worlds settings. Still, using the Editor takes some investment to really work with it...
  15. Z

    50 Fathoms v1.3

    Fixed in v 1.3 Fixed source on New Power and Power Point Edges.
  16. Z

    Deadlands Noir v2.9

    Fixed in v2.9 Fixed Harrowed so it works correctly with the Faction and Harrowed Edge selection. Fixed prerequisite text to call for AB (Voodoo) rather than (Miracles) on Adept, Champion and Holy/Unholy Warrior Edges. Made several Edges and Hindrances have "User Selectable" effects. For example...
  17. Z

    50 Fathoms v1.2

    Fixed in v1.2 Made several Edges and Hindrances have "User Selectable" effects. For example, taking the Boarder Edge gives a +2 to Climbing and Throwing rolls only when they involve ropes, so there will now be a checkbox on the "In Play" tab to select if that effect should be applied or not as...
  18. Z

    Tour of Darkness v1.4

    Fixed in v1.4 Made several Edges and Hindrances have "User Selectable" effects. For example, taking the Idealist Edge gives a +2 Charisma only when interacting with Vietnamese soldiers or civilians, so there will now be a checkbox on the "In Play" tab to select if that effect should be applied...
  19. Z

    Hell on Earth Reloaded v2.4

    Fixed in v2.4 Made several Edges and Hindrances have "User Selectable" effects. For example, taking the Dark Secret Hindrance gives a -2 Charisma only when it is known, so there will now be a checkbox on the "In Play" tab to select if that effect should be applied or not as appropriate. Added a...
  20. Z

    Pirates of the Spanish Main v1.3

    Fixed in v1.3 Added code to check for the Male Only requirement on Army and Naval officers. Made several Edges and Hindrances have "User Selectable" effects. For example, taking the Boarder Edge gives a +2 to Climbing and Throwing rolls only when they involve ropes, so there will now be a...
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