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Search results

  1. B

    Looking for tag similar to DamageOpt.aINT

    I've got a custom ability that uses INT as the attack bonus instead of STR or DEX. There's a tag that uses the same idea, but for damage bonus (DamageOpt.aINT). Is there a similar tag I can add for attribute bonus to attack rolls?
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    How to make weapon damage = 0

    The custom ability I'm working on currently lets you make an unarmed attack that deals damage equal to your Intelligence bonus. The following tags are present: Helper.WeaponSpec, wCategory.Unarmed, IsWeapon.wUnarmed,, Helper.AllEqMain, wType.P, wCritMult.2 Now, I know that the editor is...
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    'Maximum' function behaving badly.

    Phase Pre-attributes, priority 10000 field[abValue].value += maximum(hero.childfound[aINT].field[aBonus].value,2) field[abSumm].text = field[abValue].value Entered value of 16 for hero's Intelligence, but abValue still reporting value of 2. Don't know why. Please tell me why.
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    Ability that adds use of custom ability

    My next challenge is adding a rogue talent that grants an extra use of a different custom ability. The extra use is for a secondary custom ability. For the filter, I tried to use a tagexpr of 'component.BaseCustSp & abCategory.SkillSpecialty' and restricted list to 'All things', but the filter...
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    Why are my competence bonuses stacking?

    They shouldn't, right? Custom special has user select a skill, and gets a (level/2) competence bonus. Class gets a total of 5 of these over a 20 level progression, and each special is unique. However, some confer a bonus to the same skill. They are not supposed to stack with each other, so I...
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    Adding new fields for a custom class

    Hopefully this is a simple question. I want to create a ReqLev field for a custom class I'm working on. Can it be done, or do I have to use a Expression Requirement? Thanks!
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    First attempt at a spellcasting class

    Hello wolves of a solitary nature, I'm starting on my first spellcasting class (the Eldritch Godling, from Supergenius Games), and must admit that the whole spell thing is kinda new for me. The class asks the user at first level to choose a 9-level spell list to act as their spell list...
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    Tag for Finessable weapons

    Hi Lonely Wolves of the Studio, and happy Thanksgiving! Is there a tag for weapons usable with the Weapon Finesse feat that I can use in a tag expression? I couldn't find one that worked. I'm creating a Rogue Talent that has the user choose a single weapon usable with Weapon Finesse, and then...
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    Looking for help with bootstrapping

    Hi lonely wolves, Here's the sitch: I have a custom ability, added at first level. That works fine. I want to add a rogue talent that allows the user to add one of the custom ability options. That's working fine as well. What's daunting me is how to bootstrap the user's selection to the...
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    Applying a tag expression

    I have this tag expression:hero.tagexpr[BaseArmTyp.Light | BaseArmTyp.Medium] <> 0 and I want to apply it to a foreach loop so that it applies a reduction of armor check penalty for each pick that is true. foreach pick in hero from BaseArmor where (tag expression is true)...
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    What does the Configurable tab do?

    Couldn't find any tutorials on it. I get the feeling it's a great tool to use, but I would need something to help guide me through. Anyone know a simple synopsis about using this tab?
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    Getting an ability to add only once

    Hello everyone, me again... I have an ability that the user may select more than once. Each time it is added, it grants a +1 bonus. I only want the class tab to show the ability once, reflecting the bonus based on how many times the user has selected it. I thought that using the FirstCopy tag...
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    Custom expressions

    Happy new year to everyone! So I'm trying out this 'custom expression' thingy that all the kids are raving about. I've got an ability that allows the user to select a knowledge skill that is not currently a class skill, and make it a class skill. I need to find some filters, and so I found...
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    Learning about "foreach"

    Hi folks, still having a little trouble understanding how to script a foreach loop, and I'm hoping someone can guide me in the right direction. I'm creating a class ability that selects from a set of rogue talents. I've identified each valid rogue talent with the tag "abCategory.Inh_tal" I...
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    Need some direction on a class ability

    This one is pretty complex, and I'm really unsure of how to start building it: 1. Class gets a number of points equal to their class level. These points are used to create custom poisons. I think this is the easy part. 2. The poisons can be modified in a number of different ways: Ability...
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    Question about transitioning and context

    Working on a custom ability that divides the possible abilities gained into a number of different categories. All abilities are classified as "Assassin Technique" and have the abCategory.Ass_tech (don't laugh). All abilities are then categorized as either Hot techniques (tag...
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    Feat appearing before it is supposed to

    This is a weird one, because it seems so simple... My class gains the Shadow Strike feat as a class special at level 5. So, I created the class special (cLRgShadStri), bootstrapped fShadStr to it, bootstrapped the ability to the class, and gave it the ClSpecWhen tag with a value of 5. Somehow...
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    How to set up argument using "or" in prerequisites

    Hi everyone, How would you set up a prerequisite that uses the argument "or"? i.e. "If the hero has the weapon finesse feat or the combat expertise feat, the argument is true."
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    "If hero already has this feat..."

    Me again. I'm working on a class special that grants a feat. The ability says "if the character already has this feat, they may select a Combat Feat or Rogue Talent." For the life of me, I can't think of how to codify this in Hero Lab. Can someone provide some direction?
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    listname/livename not tallying correctly

    Hi again folks, this time working on a class special that adds a damage bonus equal to the number of sneak attack dice at a given level. At 11th level, the bonus doubles. I want the listname and livename to list the bonus as it scales in level. My code is ~only do this if we are the first...
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