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Search results

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    Tertiary Racial Abilities

    When looking through the the R Cust Special tab I see an option to make something a tertiary ability, but I don't see a spot in race tab to assign it, am I missing something? Andrew
  2. A

    Configurable Help

    I need to add a couple extra feat tables to an archetype and from what I've read I need to use a configurable. I've looked at some of the templates that use them, but I'm still not exactly sure how to do it. 1) I need allow a Teamwork feat to be selected (with all pre-reqs being required) 2) I...
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    Combat Styles

    I created a copy of the Ranger, but it has no combat styles for me to select. I'm not sure if I need to make copies of them out of custom special, or if there is a way I can just select them (since if I don't I'd have to manually copy all of the other styles that aren't from the CRB). Thanks...
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    A couple quick questions

    Is it possible to make new groups for classes? Also, is there to create an activated ability that will appear if a character has a specific thing (Ki Pool in this case) that other feats could look at. In the book I'm entering right now there are Ki feats that many have an effect if they are...
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    Counting Feats

    A feat I'm entering adds 2 HP for every feat of a specific category (Arcana in this case). I figure I just need to count the fCategory.Arcana tags, multiply by 2 and += them to HP but I'm no sure how to do the tag counting part. I'm thinking: var count as num foreach feat where...
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    Couple of prereq questions.

    These both have to do with "or statements" first: I've got a feat that has the requirement of 2 ranks in skill a or b. I tried using #skillranks[skA] + #skillranks[skB] but if I have 1 rank in each it satisfies the expression. I saw a way of using | for or, but I couldn't get it to work in...
  7. A

    Creating a pool

    I'm working on a scripting a feat tree that that gives you points in a pool (the first feat gives you access to the pool and then after that they each add one). It's kinda like the Ki Pool from the monk class, but I'm not exactly sure how to pull it off. I've looked through the Ki Pool ability...
  8. A

    Interesting Error

    I checked "Skip Game's Supplemental Packages" and when the game re-compiled I received this error Hero Lab was forced to stop compilation after the following errors were detected: Syntax error in 'eval' script for Thing 'rauHfOgOgB' (Eval Script '#1') on line 1 -> Tag 'Race.rOgre' not...
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    Specials for everyone

    Is there a list anywhere of which specials are automatically bootstrapped to every character? (such as xFly, etc) Also a list of the commonly used specials that aren't auto-bootstrapped (such as xFastHeal)?
  10. A

    Setting up files for release

    I'm trying to figure out the best way to set the HL files up for release. The publisher wants to release them with the book. Currently each file with have 3 .1st files. The first will be for the publisher, the second for the book series and the 3rd for the book. Is there a better way? I would...
  11. A

    Tracked Resource not showing up

    I create an item called Rebuke Death (which is almost identical to the cleric ability from the healing domain) but it doesn't show up in tracked resources even though I have it checked. <thing id="cKPWNRebD" name="Rebuke Death" description="Rebuke Death (Sp): As a standard action, a white...
  12. A

    When to use #skillinnate

    I'm not sure when exactly to use #skillinnate instead of #skillbonus. I was thinking #skillinnate would be used for races when they get "+8 racial bonus to x checks" and such but then I've seen creatures with both #skillinnate and #skillbonus so I wasn't sure what should be used when. Thanks...
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    Adding text to weapon damage

    I'm working on a template that gives a bonus to damage on all melee attacks based on if its target's alignment. In the ability I have a foreach loop of: foreach pick in hero from BaseWep where "wCategory.Melee" nexteach but I'm not sure what I would add for changing the damage text to...
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    Demystifynig Weapon Damage

    I've been mulling whether I was going to post this or not, but since I just can't figure it out and the documentation and forum searching hasn't helped. How exactly are the wMain tags figured. I get the first part is the die type and the second is the progression it uses for size increases, but...
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    Language problem

    I've created a few new races and set up their languages, and they all display common twice. Is common automatically added without being checked or is this just a bug? Second, just wondering why the language tab has weapon groupings as an option in it.
  16. A

    Macros

    Is there any list of all the built in macros, what they do and their timings?
  17. A

    Editor Help

    I'm going to be doing a number of files here soon and I was just wondering if there were any resources outside of the tutorials and messageboards that would be good to take a look at. Like, books on any particular scripting language or anything like that. Thanks, Andrew
  18. A

    Problems selecting ability score bonus

    The race I'm working on can either have +2 Strength or +2 Con, +2 Wis, -2 Int. So I created 2 R Cust Special, one for each option, and then set the eval script for each to do the associated adjustments. Then I created a Racial Special to do the pick with a Custom Expression of...
  19. A

    Making House Rules

    How would one go about setting up house rules that show up as possible selections in the configure hero section? I was looking through the editor and not sure which tab I would use and I couldn't find any to copy to examine. What I'm looking to setup is a way to take something without meeting...
  20. A

    Couple of Feat Questions

    Alright, so I'm working on some feats that I can currently divide into 2 groups for this question. Part 1 - The easy one I'm working on a feat that gives extra bonuses based on what a flying creatures maneuverability is, but I can't figure out how to target maneuverability in the if...
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