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Search results

  1. C

    Stock Monsters

    I can't find Lacedon (Aquatic Ghoul) in the stock monsters. Did I just completely miss it? Doing a search, I found this thread: http://forums.wolflair.com/showthread.php?t=11181&highlight=lacedon So, did this go on 'bug' list or no?
  2. C

    Monsters from Modules

    If we .user file up a module, do you want it (can you use it)? I just finished Crypt of the Everflame for the game I am currently running.
  3. C

    Journal

    The journal seems to be adding a random block no information entry that isn't on Hero Lab but is on the print preview. Is this a bug, something I'm doing wrong, or ??? Thanks.
  4. C

    Bug Report for Shadow Chemosh Adjustments

    Not sure if this is the right way to do this or not. However I found a 'error' with one of the adjustments - weapon size when applied to a slam attack (for a wood golem in my case) gave the following error message and doesn't change the damage. Of course, I don't if it was ever intended to...
  5. C

    Stock Files

    Is there a way for users to create their own stock files - for example if they have created all of the NPCs for Serpent's Skull and don't want to keep the .por file, can we create a .stock file? Or is it better if we just keep the .por file?
  6. C

    Critical Multiplier

    Other than 'Broadcast.CritMult' is there any way to increase the critical multiplier of a weapon? Like the equivalent of 'Helper.DamageUp'? I just realized that 'Broadcast.CritMult' doesn't stack in Hero Labs.
  7. C

    Feat Help - Attack bonus

    Trying to set up a feat that gives a +3 with a specific weapon. Was looking at Weapon Focus tree for guidelines, but ran into a snag since that tree uses Broadcast.Xfeat. Phase: Pre-levels, Priority: 5000, Index: 1, no timing ~ If we're disabled, do nothing doneif...
  8. C

    Multiclassed Class Levels

    If you have a character that is multiclassed, for this example Fighter4/Monk2, how can you have the program give me the number of Monk levels. I know that 'herofield[tHitDice]' will give me total HD. I tried '#levelcount[cMonk]', but I just got error messages, and then I saw that Mathias said...
  9. C

    Bonus based on Hit Dice

    If you wanted to base Combat Expertise off of the hero's Hit Dice rather than BAB, how would you change the coding. This what I got so far, but I can't figure out how to tell Hero Lab to look up the number of Hit Dice. But that doesn't work, because hero.HitDice is not how you look up the...
  10. C

    Ignore Dex penalty on ranged attacks

    Reference: Sea Urchin, Giant - Spear Urchin; Pathfinder #37 Bestiary. The Ability is Spines. It give the urchin a natural ranged attack. Got that done. However I have an attack bonus of -2 (because spear urchin has a Dex of 3), but it is supposed to ignore it's Dex penalty on its ranged...
  11. C

    Unique Reach

    Is there any way to indicate if a one of a monsters natural attacks has a reach that differs from the others. Ex. Adult Black Dragon has a Reach of 5 ft. (10 ft. with bite) but Hero Labs just has Reach 5ft. Is there any plans to add this?
  12. C

    Using Dex instead of Str for skills in Race build

    I'm trying to create the Ochre Eurypterid from the Bestiary in SS #37 - Souls for Smuggler's Shiv. They use their Dexterity for Climb and Swim instead of strength. I tried to look at the example of the one other creature that had something similar... alas that was the Spider Swarm and it...
  13. C

    Adventure Path NPCs

    Which Adventure Paths have .por files been made of? I sometimes have a bit of downtime after work, and since I will eventually get around to running all of the APs, I don't mind helping out... But I would prefer to not just redo other peoples' work.
  14. C

    Error Message - Ranger Skirmisher

    Whenever I build a ranger with the skirmisher archetype I get the following error message whenever I save the program. And then it sticks around even if I delete the ranger. How can I fix this? (see attachment of error message)
  15. C

    Character Level for Monsters

    Hi, I am about to start running a campagin where all of the players will be playing as monster races. They will be starting with a CR 3 monster and two class levels. If I understand the rules in the Bestiary, that would make their level 5. However, in HeroLabs, I was building an npc. Unicorn...
  16. C

    Alchemist - Bonus extracts per day

    Extra Extract You can prepare more extracts than others of your level. Prerequisite: Alchemy class feature. Benefit: You can prepare 1 additional extract/day of any level you can normally prepare. I promise, I am slowly getting this... but how the heck would you write this code.
  17. C

    Help in understanding HL editor - Feats

    When you are creating a new feat (or modifying a copied feat) I don't quite understand one of the drop down menus. To the right of the "Unique ID" box there is a drop down box called "Uniqueness" which has three options: 1) No - This one I understand, not a unique feat. Can be selected...
  18. C

    New Feat help

    Feat is called brusier (from Swashbuckling Adventures). Take a -2 penalty to attack, double Strength for the damage roll. for example: Fighter A has an 18 Str, takes -2 to hit and his strength is considered 36 for the damage roll. How (if possible) would you code that, and make it like Power...
  19. C

    Eidolon Base Form

    Okay ~ I know that I am just missing this, because no one else has had to ask the question, but I just cannot figure it out. How do you select the base form of your eidolon for the summoner class? Snarky comments will be accepted with a smile as long as the actually answer is in there too.
  20. C

    Adding Feats

    I am the first to admit that I almost failed my coding class, so I need help. And I looked through the help documentation, but I'm still lost. Sorry if this isn't appropriate for the forum. Trying to add a feat that substitutes Dexterity for Strength for weapon damage rolls (or at least...
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