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Search results

  1. I

    Required ranks for chosen skill.

    If you can select a skill to get a bonus to but have to have a certain number of ranks in the chosen skill, how would you code the prerequisites?
  2. I

    Specify Source for new book

    As title. Based on a suggestion from another user, I want to make a Deities and Demigods source file. It's a 3.0 book, so what do I put in for the "Parent Source" field when adding a new tag?
  3. I

    Template that adds Race/Class tab for character?

    Is this possible? A side project I worked on a little while back was to incorporate Godhood from Deities and Demigods as a mechanic that could be added to the character. So far, I've got the stat boosts down as a mixture of Template and Adjustment (for godhood and divine rank, respectively)...
  4. I

    Caster Stat based on pAdjust?

    Is this possible? The maho-tsukai prestige class from Oriental Adventures (called Tainted Sorcerer in Unearthed Arcana) uses the character's Taint score as its casting stat. 10 + taint determines max spell level, and the taint score itself is added to the save DCs. Is there any way to do...
  5. I

    Check for a Special

    An issue I've been running into a couple times is having a class ability check to see if a special is present. This, for example, is from the Fury of Vengeance ability: if (hero.child[xRage] <> 0) then perform assign[Helper.SpecUp] hero.child[xRage].field[hTotal].value =...
  6. I

    Check highest ability score

    So the ability One with All and Nothing for the Shiba Protector (OA) has its hTotal field = highest attribute modifier. How would I tell the system to check for this?
  7. I

    Set Attibute while hIsOn2 <> 0

    As title. When a hengeyokai transforms into animal form, it changes the physical attributes of the character to those attributes. field[aNormMod].value adds the number instead of changing to field[aNormal].value does nothing field[aNormForce].value changes the attribute but doesn't change...
  8. I

    Class that gets Favored Enemy

    I'm working on a PrC from Oriental Adventures that gets Favored Enemy like a Ranger or adds to the number/power of Favored Enemies for the Ranger. I can add to the number of the Ranger's favored enemies, but I can't increase their potency like if you were to level up. I also can't seem to...
  9. I

    Extra Character?

    So I'm trying to get a custom description set so that it reads properly as the ability upgrades. However, the system keeps giving me an error saying that there are extra characters at the end of the line. Section giving me problems: field[CustDesc].text = "Once per day, you may enchant your...
  10. I

    Condition based on state of bootstrap

    I'm trying to set up the Hengeyokai from Oriental Adventures. There are a few versions, based on what kind of animal they turn into. I made one generic "Alternate Form" that has the skills in common they share, but each one also gets something specific. I want to know what I'd need to put as...
  11. I

    0+bonus Spells per Day?

    How do I program this? The Vigilante gets 0 spells per day at first level unless it gets bonus spells from high Charisma. I put in 0 spells per day at first level, I made note that it gets bonus spells from Charisma, but when I raise the hero's Cha it doesn't get spells.
  12. I

    Add to Animal Companion level

    What scripting is used to add to the level of your animal companion? I couldn't find an example in the editor help and I can't think of another class that does the same.
  13. I

    Help with a coding problem

    I'm programming in the Complete Adventurer PrC's for the community files and I was wondering if you could give me some help on something. Versions of the Animal Lord Prestige Class gain natural weapons while they are using their Wild Aspect ability. I've got it coded properly to show up only...
  14. I

    Caster level 5th required?

    As title. I'm working on Prestige Classes from Complete Arcane to add to the Community files and one of them has me at a bit of a loss. Acolyte of the Skin requires "Spells or Spell-like ability at caster level 5th." The way it is worded is supposed to allow arcane, divine, or even warlocks...
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