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Search results

  1. G

    Is it possible to 'read' the activation state of another Hindrance?

    Or Edge for that matter. So normally I might have this: if (field[abilActive].value <> 0) then if (hero.childlives[hinBloodth] = 0) then perform #traitadjust[trCharisma,-,4,"Bloodscent"] else perform #traitadjust[trParry,-,1,"Bloodscent"] endif endif The problem is...
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    Limit Major version of Hindrance to a Race

    So I have a Hindrance with minor/major options. The kicker, essentially any Race may avail themselves of the minor option. However, only one Race is supposed to have option for Major version. Any ideas? Since it is just Hindrance, I don't think I can restrict it via Race options. I am thinking...
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    How to get a +1 to all Smarts-based skill checks

    So I have an Edge which grants: You gain a +1 to all Smarts-based skill checks (except Arcane skills). Which sounded easy to me until I sat down to actually code this. Sigh. I have just come back over from coding a bunch of Pathfinder stuff so brain not in Savage Worlds mode yet :) Any...
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    Help with link to Hero Lab example..

    Aargh, I am working remotely on my little netbook (for about a week) and of course my Bookmarks are not up-to-date. Couple of days ago while scrolling through the forums here I came across one thread that someone (I think Mathias) posted a link to a hero Lab manual page with an example of...
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    Heroes, Creatures and starting languages

    Not a show-stopper but a question for the gang. So in my Ragnarok files I have the Smarts languages flagged so my players don't forget. There seems to be two ways to achieve this. #1 <thing id="mecRag" name="Ragnarok Setup" compset="Mechanics"> <usesource source="Ragnarok"/>...
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    Knowledge Skill with a list of choices

    I have seen similar threads in forums and have looked over code examples and the wiki pages, even looked at Scholar Edge but for the life of me, I just cannot wrap my mind around how to write up such a Skill. I guess I am a visual person and without a clear example I just don't get usrChosen1...
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    Proper syntax for Abilities regarding Races/Creatures

    I am a bit confused and need some clarification, please. So I have a creature with Weakness (Music) (example), what I coded and it works: Example 1 <thing id="abRKWeak2" name="Weakness (Music)" compset="RaceAbil" summary="Susceptible to certain types of music"...
  8. G

    No Humans in a game setting

    Okay, for some reason this should be easy but I am having problems. The basic Human stock shows up in my campaign files even though (I thought) I had it coded not to. For this setting I am using Factions for Gods so just created a bunch of 'Human' races (think nationalities) but want to hide the...
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    Problems(?) in thing_vehicles.dat file

    Firstly, not every vehicle is: <tag group="Equipment" tag="Standard"/> Why would that be? It means some vehicles are not precluded when you: <tag group="Hero" tag="NoStdGear"/> Now I know under "Configure Hero" I can just not check the Vehicle box, and no longer a problem. But this is why I...
  10. G

    Addinga bonus to Fighting skill based on weapon

    I think I am heading in the right direction but something obviously wrong with the code. So I have an Edge Sykes-FairBairn that gives a +1 Fighting if armed with a knife. Thought maybe I could script it so it could be an Activated Ability. I came up with this: if (field[abilActive].value <>...
  11. G

    A free starting Skill at d6

    Okay, so I know how to code to give a character a specific free starting skill, and even assign the level of start dice. But Gaslight, the Human Race is assigned a Free Edge and a Free Skill at d6. That would be ANY skill. I imagine a pop-up with the Skill List, user selects, and voila, now has...
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    How can a race selection activate the Faction chooser?

    So I saw this in another thread: http://forums.wolflair.com/showthread.php?t=13099&page=3 This section by Caped Crusader: So nothing further in that thread about how-to and searched through the rest of the forums and cannot seem to find anything answering how. Tried all of the existing races...
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    How to ignore Trait prereqs for an Edge?

    Back to gaslight, but will affect another data-set I am working on as well. So some of the Races automatically 'gift' an Edge upon selecting that Race. For example, the Wilding race receive the Dodge Edge at creation. So I know how to code to ignore Rank Requirements (which I did): <!--...
  14. G

    How to validate prereq with multiple Edges/requirements

    This would be for Gaslight and the spell system. Problem, each Arcane background and Race may be able to cast the same spell but have different prereqs to cast, in this case one being Forbidden Knowledge Edge, the other the Race. Races: Human, Vampire, Werewolf (for now) Arcane Background...
  15. G

    Hero Lab unable to update

    Seriously, the "Checking for Updates" just sits and spins. I have managed to watch an entire episode of Castle on Hulu while it tried to update :) Computer rebooted and everything. Internet connection is fine. Running a connectivity monitor and everything peachy. Mind you, I had no internet...
  16. G

    I think I broke my HeroLab, won't launch now...

    Not sure what happened, submitted a help ticket but thought I would throw error message up on forums as well: C:\Program Files (x86)\Hero Lab\HeroLab.exe 4.0c 324 ACCESS VIOLATION Address: 0x0042490f Type: bad read major: 6, minor: 1, build: 7601, platform: 2, version: Service Pack 1, spmaj: 1...
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    Limiting Starting Languages - Gaslight

    So in Gaslight it follows the language rule of Smarts/2 = Starting Languages. No problemo. Now there is a Hindrance: Sheltered, which limits starting language to just 1. Thought this would be easy...doh. So I took a look at Linguist: Eval Script Final 2000 #resmax[resLang] += #trait[attrSma]...
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    Determining Edge ID and other IDs

    This may seem like an odd request but is there any resource that lists ALL the IDs for Edges, etc. within HeroLab? I ask because I do alot of custom worlds as well as working on adapting some existing rulesets. The problem is the Editor window cannot be adjusted and in some cases I just cannot...
  19. G

    Shaintar: Legends Arise Edge porblem #2

    Okay, so this second Edge is: STUDENT OF FORMS Requirements: Seasoned, At least two Combat Edges, Smarts d6+, Fighting d10+ The Hero has studied and practiced with a particular form of fighting to the point of developing an impressive and effective aptitude with it. The Hero chooses a...
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    Shaintar: Legends Arise Edge problem #1

    Okay, so I have a copy of the Beta book and found some cool Edges similar to some house rules I was thinking of. First one: WEAPON FINESSE Requirements: Novice, Agility d8+ The Hero has learned how to use grace and dexterity in place of raw power to get more out of their weapons. As such, they...
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