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    Deadlands Setting file

    OK, let's start making a list of changes we'd like to see in the Deadlands: Reloaded file... 1. First and foremost, re-factor and clean up what's there, allowing it to use all of the functionality that's been added since the file was originally created.
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    5.2 Update Preview

    OK, folks. Here's why it's taken so long. Here's a preview of the next update: Core Updates: Corrected Switchable validation to properly account for the primary total Added standard gear tags to the NPC gear from Super Powers Companion 1st Edition, and corrected the price on the telescopic...
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    Interface Zero 2.0 question

    OK, folks, I'm running into a little snag, and I wanted to get user opinions. The Occupations come with a bit that's causing issues. It's the Bonus Credits for each Advance. If I program these into the Advances, they have to happen once when the Advance is taken, and not reset every time...
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    The latest update is live!

    OK, it's out there. Let me know if you into any issues.
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    Setting File Authors, please take note...

    We are instituting a new programming standard for Edges with background code (eval scripts). One of our big issues has always been that initially there was no way to turn Edges on and off in the Savage Worlds game system, so Hero Lab's architecture was set up that way. As time went on, there...
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    Latest update now under review

    OK, here's the list of fixes in the update currently under review. Check and see what is being dealt with... Savage Worlds Bug Fixes 1) Overflow has been expanded on the printed sheets to include Derived Traits, Skills, Racial Abilities, Racial Properties, Hindrances, Edges and Creature...
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    The Galaxy Rangers

    I'm getting ready to start working on a game for my home groups here, with kind of an odd Setting, and I was curious if there was any interest in it... There was a show in the 80's called "The Adventures of the Galaxy Rangers". It's kind of a sci-fi/superhero fusion with an amazing amount of...
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    Sci-Fi Companion Vehicular Particle Accelerators

    Someone pointed out that the Vehicular Particle Accelerators are missing from the Sci-Fi Companion. Here's a temporary replacement file for use until the next update file comes out. This will need to be removed once the next update releases. They aren't sorted in the right order, but they are...
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    Just when the tension couldn't get any worse...

    ...drum roll, please...
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    Guild of Shadows

    Did anyone else do the Guild of Shadows sourcebook Kickstarter? I've been in contact with the authors, and I think I'm going to work up a quick Setting file. I was curious how much interest there might be.
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    Savage Worlds version 3.1

    OK, we finally got through all of the issues (including my server being down for about a week), and the latest update should be out in the next few days. Here's that we fixed... Hero Lab for Savage Worlds Deluxe, version 3.1 Main Program • The specifications for the Molecular Knife and...
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    New Companion Material!

    I'm starting work on the Sci-Fi Companion and an update to the Super Powers Companion for Second Edition this weekend! I've got a couple of reviews to finish, and then I'm off to the races.
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    Slipstream!!!

    OK, folks, Slipstream is now available for download. It should be available in the update list in Hero Lab. Beat it up, and let me know if you find any mistakes. All Hail Anathraxa!
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    Savage Worlds Bug Reports

    This will be the new home for any bug reports related to Savage Worlds. It will give me a central place to watch for any outstanding issues and keep you up to date on where I am in getting them fixed. And thank you in advance for finding the broken things so I can get them dealt with! (Take a...
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    I'm gone for a couple of weeks...

    Wow, this board went crazy. Forgive me for not being around, I had a project at work going into the end phase and took some extra time. I've been maintaining the Savage Worlds files for a couple of years now, and it's a part time gig in addition to my day job. I've been on a new assignment...
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    Let's post this properly... A Savage Worlds Song...

    Someone sent me a link for a YouTube video called "Roll a D6" that's a d20 flavored song about gaming. I wanted one that was more Savage Worlds flavored, so I wrote one. Sung to the tune of Lou Reed's "Walk on the Wild Side"... Make a Roll with a Wild Die We played Savage Worlds the other...
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    What a month...

    OK, back on track... OK, my "interesting" day I referred to previously was me finding out mt current contract was ending in less than two weeks (funding) and I had to look for a new job. Well, it's now three weeks since my last contract ended on April 5th). And I just started a new contract...
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    Back from Gamestorm

    I was out of touch for a few days for Gamestorm and the resulting chaos. Hero Lab was alive and well and being used all over. We held a Savage Saturday Night and had six games going on. I run the RPG department, so I was there for all four days and their aftermath. Plus, I had, shall we say, an...
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    Hellfrost

    Hellfrost update... PM me.
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    Savage Worlds v2.4 Release Notes

    Release Notes for version 2.4 of Savage Worlds for Hero Lab Core • Arcane Background - Super Powers: Power-based Skills now count as “lower” than their linked Attribute for purposes of Advancement • Issues with the Linguist Edge and Multiple Language validation messages have been corrected •...
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