• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Search results

  1. F

    Programatically adding a feat

    I am trying to create a racial special that gives the option to add one of three bonus feats. I've got the racial special set up, and it displays the list of possible feats in the dropdown (usrCandID1 = thingid.fEndure | thingid.fGreatFort | thingid.fIronWill). I can select the item, but I'm...
  2. F

    Restricting to a particular group of factions

    So in my house campaign, we have a few house rules dealing with initial character creation. First, we have a Social Standing rule, where depending on which of the six social classes you were raised in, you will gain a +1 on a particular ability score. Standing Ability Bonus --------...
  3. F

    Faction Abilities not showing in list on Background tab

    So as part of my .user file development, I created some Factions to signify a social standing house rule (basically, I have six different Social Standings, each gives a +1 bonus to a particular ability score - Serf: +1 to Strength, Royal: +1 to Charisma, etc.) I currently have this implemented...
  4. F

    Adding a house rule ability to a race

    Hi all, new to Hero Lab, and looking into tailoring it to some of our campaign's house rules. I've already tackled a few (social standing based ability modifier), custom feats, etc, but I'm now on what appears to be a little more complicated. I'm wanting to add a racial special that...
Back
Top