• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Search results

  1. D

    Feature Request: Spell Action Roll--Player only

    Currently when I enable spell action roll, it converts everything to spell action roll numbers. I would rather have the option to let the players roll most of the time. So if the player cast a spell targeting will, they should roll the number using spell action roll, while if a NPC does an...
  2. D

    Theme Framework for HeroLab 5 ( 4e data files 4.0 )

    This is my framework to support themes in HeroLab 5. Please do not post themes to this thread. I would like to keep this thread clean of any 4e product data and just focus on the implementation of the framework here. This set of changes just adds a background tab, support for Theme Features and...
  3. D

    [Suggestion] Replaces Thing Id should still use original Thing Id in saves.

    Things can have a Replaces Thing Id ( as shown in the Editor ) or replaces attribute on the thing element. This is nice as it allows an easy way to bug fix system things that have a bug. But the save file uses the new thing id instead of the replaces thing id. This means even if the reason for...
  4. D

    [Mac] [Bug] HiDPI display modes not handled correctly.

    Hero Lab appears to be quadrupling instead of doubling pixels in some cases when showing on a monitor with HiDPI resolution. It almost seems like two different places are both deciding that they need to double the size, because some stuff is scaled correctly. This is currently a very uncommon...
  5. D

    [Mac] [Bug] [3.9f] Check marks and circle numbers not displaying correctly.

    The checkmark character (wingdings  U+F0FC / unicode ✓ U+2713) is not showing up correctly. This has been true for a bit. With the upgrade of 3.9e to 3.9f the circle numbers 2 ( wingdings  U+F082 / unicode ② U+2461 ) and 3 ( wingdings  U+F083 / unicode ③ U+2462 ) do not show up correctly...
  6. D

    My tweaks to support Themes

    See this thread for newer versions of this framework. I've updated these to work with 3.16 data files and support User.FeatureChk -- I've removed the older 3.14 / 3.15 files. Also added sample Harper Agent and Pack Outcasts themes. The Harper Agent further in the thread is an older version that...
  7. D

    Perl Script to split full discipline powers into attack and movement techniques

    I put together a simple perl script to split apart the full technique powers so that when a full discipline, both powers are made available to the character. I've only tested this on a Mac and you might need to use cpan to get some modules such as XML::Parser, XML::Writer, File::HomeDir, Clone...
  8. D

    Goliath Greatweapon Prowess

    I noticed that Goliath Greatweapon Prowess did not seem to be doing any calculations. I added the follow eval block in my copy of ddi_feats.dat to fix it, and thought I would share in case anyone else wanted to get this feat working. <eval phase="Traits" priority="1000"><![CDATA[ var...
  9. D

    [Mac] [Bug] Hero Lab trouble launching after download.

    I obtained a secondary licenese key for hero lab, used it to register for the beta and then downloaded the app. When I copied it to my hard drive and tried to open it for the first time I got the following error message. with no option to enter my license key. I made sure that the Crossover...
  10. D

    Detecting bootstraps associated with a choice.

    Detecting bootstraps associated with a choice / Polymorph Spells I'm attempting to implement adjustments for the various shape change spells and have size modifiers and size adjustments working correctly based on the chosen race. But I don't see how I can detect what bootstraps a choice...
Back
Top