• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Search results

  1. P

    Increasing Natural Armor with an Edge

    In the same project, there's an Edge that adds Armor to Freaks (who already have some natural armor) but doesn't stack with worn armor. Is it easier to just replace the extent armor value, or is there a way to increase it?
  2. P

    Changing and adding to funds.

    For the Broken Earth setting, there's an Edge that (among other things) gives the character a bonus amount of Trade (money). How would one do this? (If its in the code repository, I missed it). All the money manipulation things are multipliers to regular payouts, this is a one-time thing...
  3. P

    Scholar Edge and adding +2 to a Knowledge skill

    I could probably figure this out by trial and error, but does anybody know how much of the stuff in the Scholar edge is required if you have an Edge that adds +2 to a Knowledge of choice? Its kind of a busy edge, and I'd rather not copy over more than is necessary to the one I'm constructing.
  4. P

    Any ETA for a new SW HL version?

    I've noticed its been about three months, and since the general HL update didn't fix the Pace problem I've been seeing with my campaign material, I'm guessing the problem is in the Savage World package.
  5. P

    Level Headed and the Tactical Console

    Does the initiative tracker in the Tactical Console actually work with Level Headed (i.e. is it automatically drawing two cards and choosing the better)? I'm asking because I'm trying to code a Hindrance that does the opposite (draw two and use the worse) and nothing in Level Headed seems to...
  6. P

    Error Message

    When setting up a temporary portfolio for today's game, I got an error message from two of the six characters in my XCOM game; they don't seem to share any common traits that others not showing the message have (particularly neither of them shares any of the custom Edges I'm using for that...
  7. P

    Timing Report?

    Okay, I'm trying to use the "View Timing Report" function to figure out a problem I'm having with a Conditional Bootstrap in that racial ability I talk about in the other thread, and all I'm getting is a blank IE page. Is it not working for Savage Worlds for some reason?
  8. P

    Preclude a whole class of things?

    One of the things I'm going to need as my Broken Earth project goes forward is that at some point I'm going to have to Preclude essentially the whole equipment list, because even the items that are on the normal list have a different price scheme, and need to have availability codes assigned...
  9. P

    Racial Hindrances

    Does anyone happen to know if a Hindrance bootstrapped in by a Racial Trait will still count against the maximum starting for a PC, and if so, how to tell it not to do this?
  10. P

    Giving a Race a free skill of choice.

    I think this should be doable, looking at some of Zarlor's code for Edges, and at the Racial Trait that gives a D6 for a specific skill, but I'm not sure how to put the pieces together, especially since I don't understand the coding on menus: I need to put together a Racial Trait that gives a...
  11. P

    Anyone seen this bug?

    I suddenly am finding all the creatures I've built for my XCOM game having their Pace reduced, typically by about 3. They don't otherwise have anything in common, and the only global houserule in the data file is one that says the multilingual option is in use. Any idea how this could have...
  12. P

    Complicated racial ability

    Okay, just because I thought the early part of this would be easy, Broken Earth has decided to show me I'm over-optimistic. The Simians in the Broken Earth setting have a racial trait/handicap called Less Educated. Less Educated does three things, and I only have any idea how to do one of the...
  13. P

    Racial Ability or Racial Property?

    As I mentioned elsewhere, I'm working on a data file for the Broken Earth setting just for the hell of it, but before I get too deep into doing the races, I thought I'd ask this. What is the difference in function between the Racial Ability versus Racial Property entries? I thought the former...
  14. P

    Am I doing Preclude the hard way?

    Just to make sure there's no better way to do this. I'm getting ready to put together a .user file for the Broken Earth setting, mostly just for the hell of it. One of the thing I'll need to do at some point is get rid of the various Arcane backgrounds and skills it doesn't support. This...
  15. P

    Hand Weapon with greater than d12 damage.

    So, for my XCOM game, the kinetic strike module for MEC Troopers is very powerful--it adds 2d12 to the Strength of the trooper for punching. Hand weapons only appear to be set up to add a maximum of 1d12. Is there some Savage Worlds rule that says you aren't supposed to do more than 1d12 that...
  16. P

    Coding an item that adds to armor.

    One of the items in my XCOM campaign is the Nano-Fiber Vest. Unlike the normal situation in SW, this is supposed to stack with other armor (its the whole point in the item, after all). Since armor doesn't normally stack in SW I couldn't do it as normal armor. Currently I have it adjust the...
  17. P

    Suggestion on the Editor and Preclude

    Since I assume some of the HL folks will see this at some point: It would be helpful somewhere down the line if Preclude could do a pulldown menu of elements instead of having to type them in; as it is, you have to look up the ID, remember it, then get into Preclude to enter it. With one or...
  18. P

    Data Files and Options

    Is there a way in the Editor to tell the program what when a given data file is in use, always use a particular option? I'm using the increased free languages option for my XCOM game, and figure it might as well be automatically turned on when the campaign setting is, but I can't see any...
  19. P

    Abilities not displaying

    I notice in my prototype Thin Man versions, that the Roll With It and Leaping abilities are displaying, but not the three related to poison. I've eyeballed them, and I don't see anything obvious on one that's not on the other (at least between the three poison abilities and the Leaping). Any...
  20. P

    Syntactic thing

    I could probably work this out with trial and error, but thought maybe someone would already know. Setting up my Thin Men, they have an ability that adds to their Toughness, but does so by giving them a bonus equal to half their Agility die. I'm guessing this is an eval script on the ability...
Back
Top