• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Search results

  1. P

    Fighter missing?

    Just was fiddling with this, and is it just me or is the Fighter missing from the class pull-down?
  2. P

    Science Fiction Companion not in Bundle?

    Was I mistaken that the SFC and SPC2 were supposed to be included in the Companion Bundle when they came out?
  3. P

    Auto-add Portal for Armor

    Anyone know what the Portal ID is for Armor? I tried arArmor but that isn't it.
  4. P

    Broken Earth .user file for SW.

    Hey, everyone. I seem to actually be done with the setting user file for Broken Earth. If anyone would like to give it a lookover, please PM me and I'll send you a link; I'd appreciate the feedback.
  5. P

    Upping a natural weapon die size.

    Okay, I'm now working through those Terror Monkey mutations. The first one I hit, Large, both moves the size of the Monkey up to 0 from -1 (with the accompanying effect on Toughness) and ups its Bite damage from a d4 to a d6. Now the first I can just do by having the thing add +1 to Toughness...
  6. P

    Excluding access based on Edge type

    I'm sure this is easier than I'm making it. Basically, one of the things in the XCOM setting is that the Cybernetics and Genemods are mutually exclusive. The Cybernetics is essentially a set of chained Edges, with the bottommost edge being one called Collateral Damage that all the others are...
  7. P

    Problem with random Mutations

    Okay, I'm actually on the very last thing in my Broken Earth project, a creature called a Terror Monkey. The problem is that the Terror Monkeys, in addition to their default abilities, often have some other abilities. Let me show you the table so what I'm talking about makes sense: 1. No...
  8. P

    Improvisational Fighter

    I've got a creature that has a racial ability similar to Improvisational Fighter, so I was looking at it to see how the code was set up to cancel the -1's on attack and parry--and found out it doesn't actually do it. Would that be that hard to actually code? You certainly can set up the code...
  9. P

    Best practice on a datafile regarding Creatures?

    Okay, so I'm doing this datafile for the Broken Earth setting for SW; when I'm done with it I'm going to make it available to the publisher (who I've talked about it regarding semi-regularly) and see if the Lone Wolf people want to host it too. Is is standard practice when doing this to exclude...
  10. P

    Invalid Powers--or, how to feel like an idiot

    I just noticed for the first time that one of the things an Arcane background can do (with the editor) is mark some powers as invalid choices for the power. Rather than, say, going through and doing preclude-and-replace on most of them and then putting pick-reqs on them that don't allow those...
  11. P

    Creature with Psionics and specific abilities

    I've got a creature coming up (the Broken Earth "dragon") that has psionics, a specific set of power points, and three specific abilities. I'm guessing from the examples I could find (mostly from the Fantasy Companion) that there's no way to force a "normal" selection here, and I just need to...
  12. P

    Vehicles, special traits and special behaviors

    Do these actually display anywhere on the output? I was just inputting some for Broken Earth, and was going to use special behavior for the fuel efficiency, but it doesn't seem to show up, well, anywhere; as is, I'm not sure even what its purpose in the program is.
  13. P

    What does a Containerreq actually do?

    I just realized that a few items I've duplicated have containerreqs on them. What do these actually do?
  14. P

    Gear that adds to a Knowledge skill.

    In the Broken Earth setting, one of the things you can get are reference books that add to a particular Knowledge skill. Now, part of this is just a limited version of the Scholar Edge (since it only adds +1 and to one Knowledge) without the per-requisits and on a piece of gear. However there...
  15. P

    Specializations

    From looking at things, it looks like no one ever found a good way to implement skill specializations in the SW programming, did they? Its unfortunate, since some settings (Interface Zero comes to mind) really want to go that route, and the program is much less useful for those without it...
  16. P

    Custom Separators

    Do custom Equipment types and separators not work right? I just did some for Broken Earth, and all the separators are showing up above above "Custom" (both on the drop down menu in the Editor and in the Equipment selection sorting) and the equipment with these cateogories is not actually...
  17. P

    Conjured Weapon based on Smarts

    Speaking of quirky Broken Earth tricks: One of the Edges allows a psionic in this setting to create a weapon made out of telekinetic force. The base damage on the weapon is equal to the character's Smarts die. How do I do this? Just substituting [attSma] in the usual formula for giving...
  18. P

    Arcane Edge error message

    I'm in the process of preparing a data file for the Broken Earth setting, as I've mentioned. In process I periodically test things out. I've hit an odd bug. For whatever reason, when I select the psionic arcane background edge, its let's me, but I get an error that says "Arcane Backgrounds...
  19. P

    Edge that increases Size

    In my ongoing process of chipping away at the Broken Earth datafile, I've hit the two mutation edges that increase the Size of the character by +1 each. Does Size actually display any place on the sheet, or does simply noting it and doing the Toughness adjustment handle this?
  20. P

    NPCs with Edges requiring non-Novice rank

    Currently the "unlimited" NPC option doesn't seem to provide any way to take Edges that are higher than Novice in their requirements. Am I missing something?
Back
Top