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  1. V

    Authoring the editor

    Hello again A few questions about setting up the editor for the gamesystem i am putting together. First: the system has some abilities, called talents, and some of those talents are called Threadweaving talents. I can add a it_tagcheck field to the editor to mark the talent as a threadweaving...
  2. V

    Counting tags...

    This might be a bit more complex than the title suggests :o I am working on advances right now for my earthdawn system, and have run into a little problem. Let me explain: Various classed get various abilities at various levels, and since it is possible to have more than one class, It is...
  3. V

    Interface not updating to reflect tag changes

    So in my little earthdawn project I have some derived traits, in this instance we are talking about some movement stats. Flight movement are as standard hidden using a Hide.Movement tag. When the user then selects a race with a bootstrapped flight ability, I have that ability remove the...
  4. V

    Populating matrices in the editor

    Hello. I have recently started creating gamesystem files for earthdawn. Since this is my first experience with the HAK, I foresee a lot of questions :) For those who perhaps do not know earthdawn I will start by describing a few things to perhaps make my question more understandable...
  5. V

    Is it possible to ...

    Greetings. I am trying to set up a Spell Point system in Hero Lab (based on the old AD&D Player's Option system) I am trying to make this as dynamic as possible, hoping for compatibility with custom classes etc. Though most of my issues I have found way's around, some questions about the...
  6. V

    Custom Class Level requirement

    Greetings. I need to add a level requirement to a custom ability. The class is a customone, so it is not shown with the official classes in the editor used for that purpose. I read that a #custspeciallevelcount in expt-regs should do the trick, but I only get an error saying my class tag does...
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