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  1. T

    Custom Weapon Bug?

    Hi all! I have a custom weapon: As you can see, it has no STR Minimum. However, when I add it to the character, it is flagged as not having met the strength minimum. Also, it shows damage as d4. If the Strength goes to d6, then if shows STR+d6 for damage, and removes the no minimum message...
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    Excluding multiple selections from choices?

    Howdy all! Just wondering if anyone has come up with a good script/procedure to exclude previously chosen selections from subsequent choosers? For ex. - I have three choosers expressions: usrCandid1, usrCandid2, usrCandid3. All three give the choice of component.X. If usrChosen1 = A, then...
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    [John Wick Presents] 7th Sea (2E) -

    This is finally ready for release. For those who don't know about 7th Sea (2E): (from http://johnwickpresents.com/7th-sea-second-edition/ This initial release include mechanics from the Core rulebook, and the mechanics from Heroes and Villains sourcebook. The update.xml file can be found...
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    Choosesortset not working?

    I am having an issue with a chooser_table and a choosesortset. Portal: <portal id="hoSpecies" style="chsNormal" width="110"> <chooser_table component="Species" choosetemplate="SimpleItem" choosesortset="SpecSort"> <chosen><![CDATA[ if...
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    What's causing a delay for adding to table?

    I'm running into an issue I'm not sure how best to troubleshoot. I have this particular "advantage" which costs 3 points. However, if the hero taking it is from a certain nation, the cost is reduced to 1. Right now, and this seems to only happen with an advantage that has a discount for the...
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    Confusion with Hero tags / fields

    I am having an issue with a user field not changing bound minimum/maximum. I have: The CharType tag is set from the configure hero form. The initial CharType is not typShip. This starts the Discipline component minimums (from eval script 2) at 1. If I then do change it to the typShip, the...
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    Drag/Drop to set Attributes?

    Hi all! I am working on a system with 6 attributes. The first step is allocating the following values to the attributes: 10, 9, 9, 8, 8, 7 I would like to set this up to be able to Drag and Drop the values to the attributes. However, I have no clue how where to start for the D/D function. I...
  8. T

    [Modiphius 2d20] Star Trek Adventures

    Hello all! As a fan of both Star Trek Adventures and Herolab (HL going forward), I asked and was given permission by the folks at Modiphius to do a UNOFFICIAL dataset for folks to use. As a developer (in my day job as well as messing around in HL) I know what I would like to see, but I would...
  9. T

    Delete with an advance?

    Hi all! I'm working on how to do advances for a new dataset, and have a dilemma. During character creation the user selects a particular background from many. Each background does an Autoadd of a related 'Quirk' component. As an advance, one of the selections is to change one current quirk...
  10. T

    Limit skill ranks at creation?

    Hi all! In the game system I'm working on, skills can begin at a maximum of 3 out of 5 possible ranks. To represent this, Skills begin with a SkillMax.3 tag and I check against this to set the trtMaximum field and the Helper.Maximum Tag so the incrementer for rank will disable. This works as I...
  11. T

    Limit on hex character display in label?

    Hi all! I am trying to get a special character in the middle of a word to display correctly in a description label, but it seems to always be displaying a diamond with a question mark instead. description="You studied strategy, horsemanship, and soldiering at one of Th<hex value 233>ah's many...
  12. T

    panellink / containervalid for Agent tabs?

    Hi all! I have this tab: <!-- sorcery panel This is the "Sorcery" panel shown within Hero Lab. --> <panel id="sorcery" name="Sorcery" marginhorz="5" marginvert="5" order="155" agentcompset="Sorcery" agentlive="HasSorc" agentname="name" >...
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    "Optional Rules" source?

    Hi all! I'm doing a new dataset, and I notice one of the default options on the Sources is "Optional Rules". Does anyone know what the id for that is so I can include a child entry under it? Thanks! TC
  14. T

    Text Color in additem description?

    Howdy! I'm trying to adjust some colors for a custom game system and seem to be at a loss. does anyone know what the name of the color for the text on the Description portion of the form that pops up for <additem> entries?
  15. T

    Two Different Arcane Backgrounds?

    I'm at a wall. :( In Savage Rifts, the Mystic Iconic Framework (i.e. 'class' ) has the unique ability of having two seperate AB's, Arcane Background (Miracles) and Arcane Background (Psionics). Each set of Powers/Power Points is Seperate. However, currently there can only be one AB per...
  16. T

    Cyberware availability?

    Working on the Savage Rifts data and have a question: What is keying the appearance of the Cyberware tab with the Sci-fi Companion? I try using the "Show Cyberware" on the Savage Rifts Setting thing, but the tab doesn't appear even if the Show Cyberware option on the Configure Hero selection...
  17. T

    [FATE Core] Tianxia dataset

    Hello all! I am pleased to announce the release of the initial data files for the Tianxia: Blood, Silk and Jade setting for Fate Core. The following is the duplication of the information contained in the readme.txt file included in the zip file below (future releases will have the readme...
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    [FATE Core] Change Visuals?

    I have yet another question. :) Is it possible to change the visual components based on the campaign selection? If my custom campaign is selected, I'd like to change the background, fonts, etc to better represent the game I'm coding for. If not, it's not a big deal, but if so I think it...
  19. T

    [FATE Core] Forcing selection of Campaign?

    Hi all! Is there a way to force selection of a campaign based on a User Content Selection? For a particular setting, I've got a Mechanic set up to preclude specific campaign settings (camAccel, camColumns, camFatCore, and camSpirit) if the source for this game is selected. The game specific...
  20. T

    Attributes - min/starting ?

    Hi all! I'm working on a new system where all the attributes range from 6-14. Starting out however, all attributes begin at a 7, and the user should be able to reduce 1 attribute to 6 to raise another to an 8. By default, the display of the attributes with the Sample game system begins the...
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