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Search results

  1. T

    If X exists then y?

    I seem to recall something about this, but I can't find it at the moment. I have a Hindrance called Bloodlust (which is Minor/Major (but Major only available for a particular race) One racial ability has: The X gains the Bloodlust Hindrance. If the character already has the Bloodlust...
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    Attribute costing 2 points/advances to raise 1D?

    Hi all! Is there an example of making an attribute cost 2 starting points or 2 advances to increase? I have this ability I'm trying to work out for a dataset.... I'm not sure I've seen an example of this....
  3. T

    Link two trackers, hide one?

    Howdy! Has anyone had any luck or suggestions for linking two trackers but hiding one? For Savage Rifts, I have additional trackers set up for the two different types of PP Energies (PPE, ISP). What I would like to do is have them linked to the trkPower tracker so that if the trkPPE is...
  4. T

    Issue with updates.xml?

    Hi all! I'm getting this issue with my updates.xml file I'm putting together for Savage Rifts. This is my file: <?xml version="1.0" encoding="UTF-8"?> <document signature="Lone Wolf Updates" version="1"> <update name="Savage Rifts (v1.1)" date="2018/10/04:1800" size="169330"...
  5. T

    Trigger forcing recalculation of a Field?

    Is there a way to have a trigger action force a script to be run or a calculate/finalize script on a field to process? I have a Levelhelper component with levHP, levBaseHP and levBonusHP fields. Each level advanced for the hero adds a Levelhelper pick. On the Levelhelper component, I have a...
  6. T

    hero.addpick - undocumented?

    Hi all! In looking at various idea for a dataset I’m working on I came across this gem of a bit of code in an example Aaron provided:perform hero.addpick[a,b] In a bit of experimentation, it seems: a = id of a table_dynamic that would contain the component b b = (string) idstring of Thing to...
  7. T

    Example - Die Rolling Procedure

    Howdy! So many games involve die rolls, I thought that I would share this procedure. <!-- Procedure DieRoll Determine the total of a dice roll. Outbound parameter: total Inbound parameter: NumOfDice : for 3d6 would be 3, 1d20+2 would be 1, etc. Inbound...
  8. T

    Trigger button - No action?

    I have an action button on a portal. <portal id="rollability" style="actBig" tiptext="Click to roll your ability scores."> <action action="trigger" confirm="This will reroll your base attributes. Proceed?"> <trigger><![CDATA[ perform...
  9. T

    Choosing a "thing" on an agent tab?

    Howdy! I am working on a system where certain abilities have 0 or more "Concentration" components associated with them (in gizmos). a) Ability 1 might have A, B, C concentrations, and Ability 2 might have D, E concentrations. b) The character selects a Background, which is...
  10. T

    Skills with subskills as gizmos?

    Hi all! I’m playing around with a new system and have a couple of questions Regarding skills and gizmos. Situation: Some Skills in this system have subskills that apply to the skill. Of these subskills, each time the skill is taken, one, and only one, subskill may be taken for that version of...
  11. T

    "At Will" arcane power?

    Is there an example of an "At Will" arcane power in the existing data? There are a couple of instances of that for Savage Rifts, and right now it's not really being handled correctly. I'd like to take a look at an existing example to see what I need to adjust. :)
  12. T

    Data and Multiple Sources

    Howdy! I am working on a dataset where items in the core book can be classified as being part of “Past Era”, “Present Era” or “Future Era”. This works fine with an Era source group and just the three selections. My difficulty comes with sourcebooks. A sourcebook can add material to any or all...
  13. T

    Different summary width?

    What controls the width of the summary tabs? I know the default min and max are set in the definition.def file, but in this case I want to have one summary tab wider than the others so I can display a large list of skills in two columns. Is it the layout or the portal size that I would need...
  14. T

    Remove “Advances” from a system?

    Remove “Advances” from a system? Is there a list anywhere or suggestions on what needs to be removed from the sample files if the game system doesn’t use Advances? In one of the systems I’m playing around with, the player simple spends XP to purchase any improvements to their character. I...
  15. T

    {bmp xxx} not working?

    Is there anything special you need to do in order to get bmp images showing inline in a text field? I try having a label with labeltext like:var myString as string myString &= “{bmp d8_screen}” & “{bmp d4_screen}” @text = myString But the field displays as “{bmp d8_screen}{bmp d4_screen}”...
  16. T

    Gizmo Help

    Howdy! Working on a dataset where each piece of gear can have a number of Qualities. These qualities are contained in a grCustom child on the item. When I display the Weapon for example on the armory tab, the qualities display without issue. But, when buying a new weapon, the Qualities do not...
  17. T

    Is this possible?

    Ok, I'm trying to figure out if this is possible so I don't have to make multiple versions of the same Ability. :) The system I'm working on has a selectable ability (like a Feat or Edge) which exist in 1 of 4 'Levels' which cost a number of character points equal to their Level. Most of these...
  18. T

    Set Attribute to specific value?

    Ok, I'm working on Savage Rifts, and in it the Glitter Boy Power Armor provides a strength of d12+4 (value of 9) when worn. I'm trying this:Pretraits/5500~Strength starts at value of 2 (d4) var DiffStr as number DiffStr = 7 - #trait[attrStr] if (field[grIsEquip].value <> 0) then...
  19. T

    Attribute over D12?

    Howdy! Is there a preferred script for this type of Attribute modification? the part I'm not getting is the past d12 bit... I know I can do the #traitbonus[attrStr] += 1 for the die step, but I'm at a loss for after that...
  20. T

    Better way to handle?

    Hi all! Yet another scripting question. :) I have the below thing (and a couple others similar). When I add the item from the table_dynamic table, the cursor goes into 'wait, processing' spinny mode and it takes 30 seconds to a minute to add to the hero. I'm guessing it's a delay with the...
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